Class: Audition::Progress::Log
- Defined in:
- lib/audition/progress.rb
Overview
One completion line per phase. A log is the only trace a non-interactive run leaves, and a rewritten line would fill it with control characters.
Instance Method Summary collapse
-
#item(progress) ⇒ Object
A unit worth naming is worth a line of its own, since nothing here rewrites what came before.
-
#phase_done(progress) ⇒ Object
Phases that walk the tree more than once report a duration and no count: each of their stage counts is a fraction of the work.
Methods inherited from Renderer
#clear, #initialize, terminal?, #update
Constructor Details
This class inherits a constructor from Audition::Progress::Renderer
Instance Method Details
#item(progress) ⇒ Object
A unit worth naming is worth a line of its own, since nothing here rewrites what came before.
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# File 'lib/audition/progress.rb', line 241 def item(progress) write( "#{paint("Audition", :bold)}: #{progress.label} " \ "#{paint(progress.stage_label.to_s, :bold)} " \ "#{paint("(#{fraction(progress)})", :dim)}\n" ) end |
#phase_done(progress) ⇒ Object
Phases that walk the tree more than once report a duration and no count: each of their stage counts is a fraction of the work.
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# File 'lib/audition/progress.rb', line 252 def phase_done(progress) total = progress.phase_total scanned = total ? ": #{commas(total)} #{progress.unit}" : "" count = progress.ractors on = count ? " on #{count} ractors" : "" write( "#{paint("Audition", :bold)}: " \ "#{paint(progress.label, :bold)}#{scanned} in " \ "#{paint(seconds(progress.phase_elapsed), :dim)}#{on}\n" ) end |