Class: Aws::GameLift::Types::CreateGameSessionQueueInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateGameSessionQueueInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#custom_event_data ⇒ String
Information to be added to all events that are related to this game session queue.
-
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
-
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions.
-
#name ⇒ String
A descriptive label that is associated with game session queue.
-
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications.
-
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
-
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements.
-
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new game session queue resource.
-
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue.
Instance Attribute Details
#custom_event_data ⇒ String
Information to be added to all events that are related to this game session queue.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as ‘us-west-2`. If this parameter is not set, game sessions can be placed in any queue location.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications. See [ Setting up notifications for game session placement].
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift can’t make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources] in the *Amazon Web Services General Reference*.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a ‘TIMED_OUT` status.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2542 class CreateGameSessionQueueInput < Struct.new( :name, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target, :tags) SENSITIVE = [] include Aws::Structure end |