Class: Aws::GameLift::Types::FleetAttributes
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::FleetAttributes
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet’s compute type, as follows:
-
EC2 fleet attributes identify a ‘Build` resource (for fleets with customer game server builds) or a `Script` resource (for Realtime Servers fleets).
-
Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet’s computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.
**Returned by:** DescribeFleetAttributes
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#anywhere_configuration ⇒ Types::AnywhereConfiguration
Amazon GameLift Anywhere configuration options.
-
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the Amazon GameLift build resource that is deployed on instances in this fleet.
-
#build_id ⇒ String
A unique identifier for the build resource that is deployed on instances in this fleet.
-
#certificate_configuration ⇒ Types::CertificateConfiguration
Determines whether a TLS/SSL certificate is generated for a fleet.
-
#compute_type ⇒ String
The type of compute resource used to host your game servers.
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#description ⇒ String
A human-readable description of the fleet.
-
#fleet_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it.
-
#fleet_id ⇒ String
A unique identifier for the fleet.
-
#fleet_type ⇒ String
Indicates whether the fleet uses On-Demand or Spot instances.
-
#instance_role_arn ⇒ String
A unique identifier for an IAM role that manages access to your Amazon Web Services services.
-
#instance_role_credentials_provider ⇒ String
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ‘InstanceRoleArn`.
-
#instance_type ⇒ String
The Amazon EC2 instance type that the fleet uses.
-
#log_paths ⇒ Array<String>
**This parameter is no longer used.** Game session log paths are now defined using the Amazon GameLift server API ‘ProcessReady()` `logParameters`.
-
#metric_groups ⇒ Array<String>
Name of a metric group that metrics for this fleet are added to.
-
#name ⇒ String
A descriptive label that is associated with a fleet.
-
#new_game_session_protection_policy ⇒ String
The type of game session protection to set on all new instances that are started in the fleet.
-
#operating_system ⇒ String
The operating system of the fleet’s computing resources.
-
#resource_creation_limit_policy ⇒ Types::ResourceCreationLimitPolicy
A policy that puts limits on the number of game sessions that a player can create within a specified span of time.
-
#script_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the GameLift script resource that is deployed on instances in this fleet.
-
#script_id ⇒ String
A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
-
#server_launch_parameters ⇒ String
**This parameter is no longer used.** Server launch parameters are now defined using the fleet’s runtime configuration.
-
#server_launch_path ⇒ String
**This parameter is no longer used.** Server launch paths are now defined using the fleet’s [RuntimeConfiguration].
-
#status ⇒ String
Current status of the fleet.
-
#stopped_actions ⇒ Array<String>
A list of fleet activity that has been suspended using [StopFleetActions].
-
#termination_time ⇒ Time
A time stamp indicating when this data object was terminated.
Instance Attribute Details
#anywhere_configuration ⇒ Types::AnywhereConfiguration
Amazon GameLift Anywhere configuration options.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the ‘BuildId` value. This attribute is used with fleets where `ComputeType` is “EC2”.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#build_id ⇒ String
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ‘ComputeType` is “EC2”.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#certificate_configuration ⇒ Types::CertificateConfiguration
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#compute_type ⇒ String
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#description ⇒ String
A human-readable description of the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#fleet_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift fleet ARN, the resource ID matches the `FleetId` value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#fleet_type ⇒ String
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see [ On-Demand versus Spot Instances]. This fleet property can’t be changed after the fleet is created.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#instance_role_arn ⇒ String
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role’s ARN by using the [IAM dashboard] in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at [ Access external resources from a game server]. This attribute is used with fleets where ‘ComputeType` is “EC2”.
[1]: console.aws.amazon.com/iam/ [2]: docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#instance_role_credentials_provider ⇒ String
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ‘InstanceRoleArn`. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see [ Communicate with other Amazon Web Services resources from your fleets]. This attribute is used with fleets where `ComputeType` is “EC2”.
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#instance_type ⇒ String
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See [Amazon Elastic Compute Cloud Instance Types] for detailed descriptions. This attribute is used with fleets where ‘ComputeType` is “EC2”.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#log_paths ⇒ Array<String>
**This parameter is no longer used.** Game session log paths are now defined using the Amazon GameLift server API ‘ProcessReady()` `logParameters`. See more information in the [Server API Reference].
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#metric_groups ⇒ Array<String>
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ‘ComputeType` is “EC2”.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#new_game_session_protection_policy ⇒ String
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ‘ComputeType` is “EC2”.
-
NoProtection – The game session can be terminated during a scale-down event.
-
FullProtection – If the game session is in an ‘ACTIVE` status, it cannot be terminated during a scale-down event.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#operating_system ⇒ String
The operating system of the fleet’s computing resources. A fleet’s operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ‘ComputeType` is “EC2”.
<note markdown=“1”> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the [Amazon Linux 2 FAQs]. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See [ Migrate to Amazon GameLift server SDK version 5.]
</note>
[1]: aws.amazon.com/amazon-linux-2/faqs/ [2]: docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#resource_creation_limit_policy ⇒ Types::ResourceCreationLimitPolicy
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a ‘CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#script_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ‘ScriptId` value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#script_id ⇒ String
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ‘ComputeType` is “EC2”.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#server_launch_parameters ⇒ String
**This parameter is no longer used.** Server launch parameters are now defined using the fleet’s runtime configuration. Requests that use this parameter continue to be valid.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#server_launch_path ⇒ String
**This parameter is no longer used.** Server launch paths are now defined using the fleet’s [RuntimeConfiguration]. Requests that use this parameter continue to be valid.
[1]: docs.aws.amazon.com/gamelift/latest/apireference/RuntimeConfiguration.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the fleet. Possible fleet statuses include the following:
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NEW – A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.
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DOWNLOADING/VALIDATING/BUILDING – Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.
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ACTIVATING – Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.
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ACTIVE – The fleet is now ready to host game sessions.
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ERROR – An error occurred when downloading, validating, building, or activating the fleet.
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DELETING – Hosts are responding to a delete fleet request.
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TERMINATED – The fleet no longer exists.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#stopped_actions ⇒ Array<String>
A list of fleet activity that has been suspended using [StopFleetActions]. This includes fleet auto-scaling. This attribute is used with fleets where ‘ComputeType` is “EC2”.
[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#termination_time ⇒ Time
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 5565 class FleetAttributes < Struct.new( :fleet_id, :fleet_arn, :fleet_type, :instance_type, :description, :name, :creation_time, :termination_time, :status, :build_id, :build_arn, :script_id, :script_arn, :server_launch_path, :server_launch_parameters, :log_paths, :new_game_session_protection_policy, :operating_system, :resource_creation_limit_policy, :metric_groups, :stopped_actions, :instance_role_arn, :certificate_configuration, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |