Class: Aws::GameLift::Types::FleetDeployment
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::FleetDeployment
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Describes a container fleet deployment with updates to the fleet.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#deployment_configuration ⇒ Types::DeploymentConfiguration
Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.
-
#deployment_id ⇒ String
A unique identifier for the deployment.
-
#deployment_status ⇒ String
The status of fleet deployment activity in the location.
-
#fleet_id ⇒ String
A unique identifier for the container fleet.
-
#game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition that is being deployed.
-
#per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition that is being deployed.
-
#rollback_game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition to roll back to if deployment fails.
-
#rollback_per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails.
Instance Attribute Details
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_configuration ⇒ Types::DeploymentConfiguration
Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_id ⇒ String
A unique identifier for the deployment.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_status ⇒ String
The status of fleet deployment activity in the location.
-
‘IN_PROGRESS` – The deployment is in progress.
-
‘IMPAIRED` – The deployment failed and the fleet has some impaired containers.
-
‘COMPLETE` – The deployment has completed successfully.
-
‘ROLLBACK_IN_PROGRESS` – The deployment failed and rollback has been initiated.
-
‘ROLLBACK_IN_COMPLETE` – The deployment failed and rollback has been completed.
-
‘CANCELLED` – The deployment was cancelled.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the container fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition that is being deployed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition that is being deployed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#rollback_game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition to roll back to if deployment fails.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#rollback_per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5742 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |