Class: Aws::GameLift::Types::GameServerContainerDefinition
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameServerContainerDefinition
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Describes the game server container in an existing game server container group. A game server container identifies a container image with your game server build. A game server container is automatically considered essential; if an essential container fails, the entire container group restarts.
You can update a container definition and deploy the updates to an existing fleet. When creating or updating a game server container group definition, use the property GameServerContainerDefinitionInput.
**Part of:** ContainerGroupDefinition
**Returned by:** DescribeContainerGroupDefinition, ListContainerGroupDefinitions, UpdateContainerGroupDefinition
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#container_name ⇒ String
The container definition identifier.
-
#depends_on ⇒ Array<Types::ContainerDependency>
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences.
-
#environment_override ⇒ Array<Types::ContainerEnvironment>
A set of environment variables that’s passed to the container on startup.
-
#image_uri ⇒ String
The URI to the image that Amazon GameLift uses when deploying this container to a container fleet.
-
#mount_points ⇒ Array<Types::ContainerMountPoint>
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
-
#port_configuration ⇒ Types::ContainerPortConfiguration
The set of ports that are available to bind to processes in the container.
-
#resolved_image_digest ⇒ String
A unique and immutable identifier for the container image.
-
#server_sdk_version ⇒ String
The Amazon GameLift server SDK version that the game server is integrated with.
Instance Attribute Details
#container_name ⇒ String
The container definition identifier. Container names are unique within a container group definition.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#depends_on ⇒ Array<Types::ContainerDependency>
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#environment_override ⇒ Array<Types::ContainerEnvironment>
A set of environment variables that’s passed to the container on startup. See the [ContainerDefinition::environment] parameter in the *Amazon Elastic Container Service API Reference*.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#image_uri ⇒ String
The URI to the image that Amazon GameLift uses when deploying this container to a container fleet. For a more specific identifier, see ‘ResolvedImageDigest`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#mount_points ⇒ Array<Types::ContainerMountPoint>
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#port_configuration ⇒ Types::ContainerPortConfiguration
The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren’t directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet’s ‘ConnectionPortRange`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#resolved_image_digest ⇒ String
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#server_sdk_version ⇒ String
The Amazon GameLift server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6026 class GameServerContainerDefinition < Struct.new( :container_name, :depends_on, :mount_points, :environment_override, :image_uri, :port_configuration, :resolved_image_digest, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |