Class: Aws::GameLift::Types::GameSessionConnectionInfo
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionConnectionInfo
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Constant Summary collapse
- SENSITIVE =
[:ip_address]
Instance Attribute Summary collapse
-
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session.
-
#game_session_arn ⇒ String
A unique identifier for the game session.
-
#ip_address ⇒ String
The IP address of the game session.
-
#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
-
#port ⇒ Integer
The port number for the game session.
Instance Attribute Details
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets: ‘<unique identifier>.<region identifier>.amazongamelift.com`.
-
Non-TLS-enabled fleets: ‘ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing].)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
[1]: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
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# File 'lib/aws-sdk-gamelift/types.rb', line 6630 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [:ip_address] include Aws::Structure end |
#game_session_arn ⇒ String
A unique identifier for the game session. Use the game session ID.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6630 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [:ip_address] include Aws::Structure end |
#ip_address ⇒ String
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6630 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [:ip_address] include Aws::Structure end |
#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6630 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [:ip_address] include Aws::Structure end |
#port ⇒ Integer
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6630 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [:ip_address] include Aws::Structure end |