Class: Aws::GameLift::Types::GameSessionConnectionInfo

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.

Constant Summary collapse

SENSITIVE =
[:ip_address]

Instance Attribute Summary collapse

Instance Attribute Details

#dns_nameString

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: ‘<unique identifier>.<region identifier>.amazongamelift.com`.

  • Non-TLS-enabled fleets: ‘ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing].)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

[1]: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses

Returns:

  • (String)


6630
6631
6632
6633
6634
6635
6636
6637
6638
# File 'lib/aws-sdk-gamelift/types.rb', line 6630

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = [:ip_address]
  include Aws::Structure
end

#game_session_arnString

A unique identifier for the game session. Use the game session ID.

Returns:

  • (String)


6630
6631
6632
6633
6634
6635
6636
6637
6638
# File 'lib/aws-sdk-gamelift/types.rb', line 6630

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = [:ip_address]
  include Aws::Structure
end

#ip_addressString

The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Returns:

  • (String)


6630
6631
6632
6633
6634
6635
6636
6637
6638
# File 'lib/aws-sdk-gamelift/types.rb', line 6630

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = [:ip_address]
  include Aws::Structure
end

#matched_player_sessionsArray<Types::MatchedPlayerSession>

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Returns:



6630
6631
6632
6633
6634
6635
6636
6637
6638
# File 'lib/aws-sdk-gamelift/types.rb', line 6630

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = [:ip_address]
  include Aws::Structure
end

#portInteger

The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Returns:

  • (Integer)


6630
6631
6632
6633
6634
6635
6636
6637
6638
# File 'lib/aws-sdk-gamelift/types.rb', line 6630

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = [:ip_address]
  include Aws::Structure
end