Class: Aws::GameLift::Types::GameSessionQueue
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionQueue
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#custom_event_data ⇒ String
Information that is added to all events that are related to this game session queue.
-
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
-
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions.
-
#game_session_queue_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
-
#name ⇒ String
A descriptive label that is associated with game session queue.
-
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications.
-
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
-
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements.
-
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue.
Instance Attribute Details
#custom_event_data ⇒ String
Information that is added to all events that are related to this game session queue.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as ‘us-west-2`. If this parameter is not set, game sessions can be placed in any queue location.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#game_session_queue_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications. See [ Setting up notifications for game session placement].
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift can’t make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a ‘TIMED_OUT` status.
7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7097 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |