Class: Aws::GameLift::Types::PlayerLatency
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::PlayerLatency
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player’s latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
Constant Summary collapse
- SENSITIVE =
[:player_id]
Instance Attribute Summary collapse
-
#latency_in_milliseconds ⇒ Float
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
-
#player_id ⇒ String
A unique identifier for a player associated with the latency data.
-
#region_identifier ⇒ String
Name of the Region that is associated with the latency value.
Instance Attribute Details
#latency_in_milliseconds ⇒ Float
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8999 class PlayerLatency < Struct.new( :player_id, :region_identifier, :latency_in_milliseconds) SENSITIVE = [:player_id] include Aws::Structure end |
#player_id ⇒ String
A unique identifier for a player associated with the latency data.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8999 class PlayerLatency < Struct.new( :player_id, :region_identifier, :latency_in_milliseconds) SENSITIVE = [:player_id] include Aws::Structure end |
#region_identifier ⇒ String
Name of the Region that is associated with the latency value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8999 class PlayerLatency < Struct.new( :player_id, :region_identifier, :latency_in_milliseconds) SENSITIVE = [:player_id] include Aws::Structure end |