Class: Aws::GameLift::Types::PlayerLatency

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player’s latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

Constant Summary collapse

SENSITIVE =
[:player_id]

Instance Attribute Summary collapse

Instance Attribute Details

#latency_in_millisecondsFloat

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

Returns:

  • (Float)


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# File 'lib/aws-sdk-gamelift/types.rb', line 8999

class PlayerLatency < Struct.new(
  :player_id,
  :region_identifier,
  :latency_in_milliseconds)
  SENSITIVE = [:player_id]
  include Aws::Structure
end

#player_idString

A unique identifier for a player associated with the latency data.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 8999

class PlayerLatency < Struct.new(
  :player_id,
  :region_identifier,
  :latency_in_milliseconds)
  SENSITIVE = [:player_id]
  include Aws::Structure
end

#region_identifierString

Name of the Region that is associated with the latency value.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 8999

class PlayerLatency < Struct.new(
  :player_id,
  :region_identifier,
  :latency_in_milliseconds)
  SENSITIVE = [:player_id]
  include Aws::Structure
end