Class: Aws::GameLift::Types::RegisterGameServerInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::RegisterGameServerInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#connection_info ⇒ String
Information that is needed to make inbound client connections to the game server.
-
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
-
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to register.
-
#instance_id ⇒ String
The unique identifier for the instance where the game server is running.
Instance Attribute Details
#connection_info ⇒ String
Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9656 class RegisterGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :instance_id, :connection_info, :game_server_data) SENSITIVE = [] include Aws::Structure end |
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9656 class RegisterGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :instance_id, :connection_info, :game_server_data) SENSITIVE = [] include Aws::Structure end |
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9656 class RegisterGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :instance_id, :connection_info, :game_server_data) SENSITIVE = [] include Aws::Structure end |
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9656 class RegisterGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :instance_id, :connection_info, :game_server_data) SENSITIVE = [] include Aws::Structure end |
#instance_id ⇒ String
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: ‘i-1234567890abcdef0`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9656 class RegisterGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :instance_id, :connection_info, :game_server_data) SENSITIVE = [] include Aws::Structure end |