Class: Aws::GameLift::Types::RuntimeConfiguration
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::RuntimeConfiguration
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes defined in a runtime configuration, add the values of the ‘ConcurrentExecutions` parameter for each server process. Learn more about [ Running Multiple Processes on a Fleet].
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#game_session_activation_timeout_seconds ⇒ Integer
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.
-
#max_concurrent_game_session_activations ⇒ Integer
The number of game sessions in status ‘ACTIVATING` to allow on an instance.
-
#server_processes ⇒ Array<Types::ServerProcess>
A collection of server process configurations that identify what server processes to run on fleet computes.
Instance Attribute Details
#game_session_activation_timeout_seconds ⇒ Integer
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ‘ACTIVATING`. If the game session does not become active before the timeout, it is ended and the game session status is changed to `TERMINATED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9680 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |
#max_concurrent_game_session_activations ⇒ Integer
The number of game sessions in status ‘ACTIVATING` to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9680 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |
#server_processes ⇒ Array<Types::ServerProcess>
A collection of server process configurations that identify what server processes to run on fleet computes.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9680 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |