Class: Aws::GameLift::Types::UpdateGameServerInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#game_server_dataString

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11614

class UpdateGameServerInput < Struct.new(
  :game_server_group_name,
  :game_server_id,
  :game_server_data,
  :utilization_status,
  :health_check)
  SENSITIVE = []
  include Aws::Structure
end

#game_server_group_nameString

A unique identifier for the game server group where the game server is running.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11614

class UpdateGameServerInput < Struct.new(
  :game_server_group_name,
  :game_server_id,
  :game_server_data,
  :utilization_status,
  :health_check)
  SENSITIVE = []
  include Aws::Structure
end

#game_server_idString

A custom string that uniquely identifies the game server to update.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11614

class UpdateGameServerInput < Struct.new(
  :game_server_group_name,
  :game_server_id,
  :game_server_data,
  :utilization_status,
  :health_check)
  SENSITIVE = []
  include Aws::Structure
end

#health_checkString

Indicates health status of the game server. A request that includes this parameter updates the game server’s LastHealthCheckTime timestamp.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11614

class UpdateGameServerInput < Struct.new(
  :game_server_group_name,
  :game_server_id,
  :game_server_data,
  :utilization_status,
  :health_check)
  SENSITIVE = []
  include Aws::Structure
end

#utilization_statusString

Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from ‘AVAILABLE` to `UTILIZED`, but you can’t change a the status from ‘UTILIZED` to `AVAILABLE`.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11614

class UpdateGameServerInput < Struct.new(
  :game_server_group_name,
  :game_server_id,
  :game_server_data,
  :utilization_status,
  :health_check)
  SENSITIVE = []
  include Aws::Structure
end