Class: Aws::GameLift::Types::UpdateGameServerInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateGameServerInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
-
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
-
#health_check ⇒ String
Indicates health status of the game server.
-
#utilization_status ⇒ String
Indicates if the game server is available or is currently hosting gameplay.
Instance Attribute Details
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
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# File 'lib/aws-sdk-gamelift/types.rb', line 11614 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end |
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
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# File 'lib/aws-sdk-gamelift/types.rb', line 11614 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end |
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
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# File 'lib/aws-sdk-gamelift/types.rb', line 11614 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end |
#health_check ⇒ String
Indicates health status of the game server. A request that includes this parameter updates the game server’s LastHealthCheckTime timestamp.
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# File 'lib/aws-sdk-gamelift/types.rb', line 11614 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end |
#utilization_status ⇒ String
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from ‘AVAILABLE` to `UTILIZED`, but you can’t change a the status from ‘UTILIZED` to `AVAILABLE`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 11614 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end |