Class: Piece

Inherits:
Object
  • Object
show all
Defined in:
lib/bangkok/piece.rb

Direct Known Subclasses

Bishop, King, Knight, Pawn, Queen, Rook

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(board, listener, color, piece, square) ⇒ Piece

Returns a new instance of Piece.



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# File 'lib/bangkok/piece.rb', line 24

def initialize(board, listener, color, piece, square)
  @board, @listener, @color, @piece, @square =
    board, listener, color, piece, square
end

Instance Attribute Details

#colorObject (readonly)

Returns the value of attribute color.



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# File 'lib/bangkok/piece.rb', line 4

def color
  @color
end

#pieceObject (readonly)

Returns the value of attribute piece.



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# File 'lib/bangkok/piece.rb', line 4

def piece
  @piece
end

#squareObject (readonly)

Returns the value of attribute square.



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# File 'lib/bangkok/piece.rb', line 4

def square
  @square
end

Class Method Details

.create(board, listener, color, piece_sym, square) ⇒ Object

Factory method that creates a piece of the proper subclass



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# File 'lib/bangkok/piece.rb', line 7

def Piece.create(board, listener, color, piece_sym, square)
  return case piece_sym
      when :K
        King.new(board, listener, color, square)
      when :Q
        Queen.new(board, listener, color, square)
      when :B
        Bishop.new(board, listener, color, square)
      when :N
        Knight.new(board, listener, color, square)
      when :R
        Rook.new(board, listener, color, square)
      when :P
        Pawn.new(board, listener, color, square)
      end
end

Instance Method Details

#clear_to?(square) ⇒ Boolean

Checks diagonals and straight horizontal/vertical lines. Won’t work correctly for anything else.

Returns:

  • (Boolean)


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# File 'lib/bangkok/piece.rb', line 50

def clear_to?(square)
  curr_file = @square.file
  end_file = square.file
  file_delta = @square.file < square.file ? 1 :
                             (@square.file == square.file ? 0 : -1)
  curr_file += file_delta unless curr_file == end_file # Skip current loc

  curr_rank = @square.rank
  end_rank = square.rank
  rank_delta = @square.rank < square.rank ? 1 :
                             (@square.rank == square.rank ? 0 : -1)
  curr_rank += rank_delta unless curr_rank == end_rank # Skip current loc

  if file_delta == 0 && rank_delta == 0
    raise "error: trying to move to same space #{file}#{rank}"
  end

  while curr_file != end_file || curr_rank != end_rank
    return false unless @board.empty_at?(Square.at(curr_file, curr_rank))
    curr_file += file_delta
    curr_rank += rank_delta
  end

  return true
end

#could_perform_move(move) ⇒ Object

Make sure this piece can perform move. This implementation checks the basics (the color and type of this piece and the emptiness or color of the piece at the destination square); subclasses add further checks.



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# File 'lib/bangkok/piece.rb', line 42

def could_perform_move(move)
  p = @board.at(move.square)
  return @color == move.color && piece == move.piece &&
    (p.nil? || p.color != @color)
end

#move_off_boardObject



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# File 'lib/bangkok/piece.rb', line 35

def move_off_board
  return move_to(Square::OFF_BOARD)
end

#move_to(square) ⇒ Object



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# File 'lib/bangkok/piece.rb', line 29

def move_to(square)
  puts "#{self} moving to #{square}" if $verbose
  @listener.move(self, @square, square)
  @square = square
end

#to_sObject



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# File 'lib/bangkok/piece.rb', line 76

def to_s
  str = "#{@color.to_s.capitalize} #@piece "
  str << "at " if @square.on_board?
  str << @square.to_s
  str
end