Class: TTT::Context
- Inherits:
-
Object
- Object
- TTT::Context
- Defined in:
- lib/ttt/context.rb
Class Method Summary collapse
Instance Method Summary collapse
- #add_game(game) ⇒ Object
- #adjust_move_index(id, value) ⇒ Object
- #ai_move(id) ⇒ Object
- #ai_move?(id) ⇒ Boolean
- #board(id) ⇒ Object
- #boards ⇒ Object
- #create_game(player1, player2, board) ⇒ Object
- #delete_game(id) ⇒ Object
- #draw?(id) ⇒ Boolean
- #finished?(id) ⇒ Boolean
- #game_list ⇒ Object
- #get_game(id) ⇒ Object
- #get_history(id) ⇒ Object
- #get_history_board(id) ⇒ Object
- #get_history_length(id) ⇒ Object
- #get_move_index(id) ⇒ Object
- #get_move_traverser(id) ⇒ Object
- #initialize_history(id) ⇒ Object
- #players ⇒ Object
- #save_game(id, game) ⇒ Object
- #save_move_traverser(id, move_traverser) ⇒ Object
- #setup ⇒ Object
- #setup=(setup_const) ⇒ Object
- #update_game(id, move, side) ⇒ Object
- #valid_move?(id, move) ⇒ Boolean
- #which_board(id) ⇒ Object
- #which_current_player?(id) ⇒ Boolean
- #winner(id) ⇒ Object
- #winner?(id) ⇒ Boolean
Class Method Details
.instance ⇒ Object
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# File 'lib/ttt/context.rb', line 6 def instance @instance ||= new end |
Instance Method Details
#add_game(game) ⇒ Object
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# File 'lib/ttt/context.rb', line 34 def add_game(game) game_interactor.add_game(game) end |
#adjust_move_index(id, value) ⇒ Object
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# File 'lib/ttt/context.rb', line 127 def adjust_move_index(id, value) if game = game_interactor.get_game(id) game_interactor.adjust_move_index(game, value) game_interactor.save_game(id, game) else nil end end |
#ai_move(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 71 def ai_move(id) if game = game_interactor.get_game(id) game_interactor.ai_move(id, game) else nil end end |
#ai_move?(id) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 63 def ai_move?(id) if game = db_instance.get_game(id) game_interactor.ai_move?(game) else nil end end |
#board(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 197 def board(id) if game = game_interactor.get_game(id) game_interactor.board(game) else nil end end |
#boards ⇒ Object
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# File 'lib/ttt/context.rb', line 25 def boards @setup.boards end |
#create_game(player1, player2, board) ⇒ Object
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# File 'lib/ttt/context.rb', line 29 def create_game(player1, player2, board) game = @setup.new_game(:player1 => player1, :player2 => player2, :board => board) add_game(game) end |
#delete_game(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 50 def delete_game(id) game_interactor.delete_game(id) end |
#draw?(id) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 103 def draw?(id) if game = game_interactor.get_game(id) game_interactor.draw?(game) else nil end end |
#finished?(id) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 79 def finished?(id) if game = game_interactor.get_game(id) game_interactor.finished?(game) else nil end end |
#game_list ⇒ Object
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# File 'lib/ttt/context.rb', line 46 def game_list game_interactor.game_list end |
#get_game(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 38 def get_game(id) game_interactor.get_game(id) end |
#get_history(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 181 def get_history(id) if game = game_interactor.get_game(id) game_interactor.get_history(game) else nil end end |
#get_history_board(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 136 def get_history_board(id) if game = game_interactor.get_game(id) game_interactor.get_history_board(game) else nil end end |
#get_history_length(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 167 def get_history_length(id) if game = game_interactor.get_game(id) game_interactor.get_history_length(game) end end |
#get_move_index(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 173 def get_move_index(id) if game = game_interactor.get_game(id) game_interactor.get_move_index(game) else nil end end |
#get_move_traverser(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 144 def get_move_traverser(id) if game = game_interactor.get_game(id) game_interactor.get_move_traverser(game) else nil end end |
#initialize_history(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 158 def initialize_history(id) if game = game_interactor.get_game(id) game_interactor.initialize_history(game) save_game(id, game) else nil end end |
#players ⇒ Object
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# File 'lib/ttt/context.rb', line 21 def players @setup.players end |
#save_game(id, game) ⇒ Object
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# File 'lib/ttt/context.rb', line 42 def save_game(id, game) game_interactor.save_game(id, game) end |
#save_move_traverser(id, move_traverser) ⇒ Object
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# File 'lib/ttt/context.rb', line 152 def save_move_traverser(id, move_traverser) if game = game_interactor.get_game(id) game_interactor.save_move_traverser(id, game, move_traverser) end end |
#setup ⇒ Object
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# File 'lib/ttt/context.rb', line 17 def setup @setup end |
#setup=(setup_const) ⇒ Object
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# File 'lib/ttt/context.rb', line 13 def setup=(setup_const) @setup = setup_const.new end |
#update_game(id, move, side) ⇒ Object
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# File 'lib/ttt/context.rb', line 54 def update_game(id, move, side) if game = db_instance.get_game(id) game_interactor.update_game(game, move, side) game_interactor.save_game(id, game) else nil end end |
#valid_move?(id, move) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 119 def valid_move?(id, move) if game = game_interactor.get_game(id) game_interactor.valid_move?(game, move) else nil end end |
#which_board(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 111 def which_board(id) if game = game_interactor.get_game(id) game_interactor.which_board(game) else nil end end |
#which_current_player?(id) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 189 def which_current_player?(id) if game = game_interactor.get_game(id) game_interactor.which_current_player?(game) else nil end end |
#winner(id) ⇒ Object
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# File 'lib/ttt/context.rb', line 87 def winner(id) if game = game_interactor.get_game(id) game_interactor.winner(game) else nil end end |
#winner?(id) ⇒ Boolean
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# File 'lib/ttt/context.rb', line 95 def winner?(id) if game = game_interactor.get_game(id) game_interactor.winner?(game) else nil end end |