Class: TTT::MoveTraverser
- Inherits:
-
Object
- Object
- TTT::MoveTraverser
- Defined in:
- lib/ttt/move_traverser.rb
Instance Attribute Summary collapse
-
#current_index ⇒ Object
Returns the value of attribute current_index.
-
#game_history ⇒ Object
Returns the value of attribute game_history.
-
#move_index ⇒ Object
Returns the value of attribute move_index.
Instance Method Summary collapse
- #adjust_move_index(distance) ⇒ Object
- #clean_board(board) ⇒ Object
- #history_board_builder(board, move_number_limit = move_index) ⇒ Object
-
#initialize(game_history) ⇒ MoveTraverser
constructor
A new instance of MoveTraverser.
- #initialize_history ⇒ Object
- #max_length ⇒ Object
Constructor Details
#initialize(game_history) ⇒ MoveTraverser
Returns a new instance of MoveTraverser.
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# File 'lib/ttt/move_traverser.rb', line 6 def initialize(game_history) self.move_index = 0 self.game_history = game_history self.current_index = 0 end |
Instance Attribute Details
#current_index ⇒ Object
Returns the value of attribute current_index.
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# File 'lib/ttt/move_traverser.rb', line 5 def current_index @current_index end |
#game_history ⇒ Object
Returns the value of attribute game_history.
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# File 'lib/ttt/move_traverser.rb', line 5 def game_history @game_history end |
#move_index ⇒ Object
Returns the value of attribute move_index.
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# File 'lib/ttt/move_traverser.rb', line 5 def move_index @move_index end |
Instance Method Details
#adjust_move_index(distance) ⇒ Object
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# File 'lib/ttt/move_traverser.rb', line 20 def adjust_move_index(distance) if move_index + distance >= 0 && move_index + distance <= max_length self.move_index += distance elsif move_index + distance < 0 self.move_index = 0 else self.move_index = max_length end end |
#clean_board(board) ⇒ Object
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# File 'lib/ttt/move_traverser.rb', line 45 def clean_board(board) board.board.each_index { |index| board.update index, " " } end |
#history_board_builder(board, move_number_limit = move_index) ⇒ Object
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# File 'lib/ttt/move_traverser.rb', line 30 def history_board_builder(board, move_number_limit = move_index) total_moves = game_history.history.length clone_board = YAML.load(YAML.dump(board)) clean_board(clone_board) clone_history = YAML.load(YAML.dump(game_history.history)) total_moves.times do |n| cur_move = clone_history.shift if (n + 1) <= move_number_limit clone_board.update(cur_move.move, cur_move.side) end end clone_board.board end |
#initialize_history ⇒ Object
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# File 'lib/ttt/move_traverser.rb', line 12 def initialize_history self.move_index = max_length end |
#max_length ⇒ Object
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# File 'lib/ttt/move_traverser.rb', line 16 def max_length game_history.history.length end |