Class: Batali::ScoreKeeper

Inherits:
Grimoire::UnitScoreKeeper
  • Object
show all
Defined in:
lib/batali/score_keeper.rb

Overview

Provide scores for units

Instance Method Summary collapse

Instance Method Details

#preferred_scoreSymbol

Always prefer higher scoring units

Returns:

  • (Symbol)

    :highscore



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# File 'lib/batali/score_keeper.rb', line 12

def preferred_score
  :highscore
end

#score_for(unit, *args) ⇒ Numeric, NilClass

Provide score for given unit

Parameters:

  • unit (Unit)

    unit to score

  • idx (Integer)

    current index location

Returns:

  • (Numeric, NilClass)


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# File 'lib/batali/score_keeper.rb', line 21

def score_for(unit, *args)
  opts = args.detect{|a| a.is_a?(Hash)} || {}
  multiplier = 1
  manifest_unit = manifest.cookbook.detect do |m_unit|
    m_unit.name == unit.name
  end
  if(manifest_unit)
    # If the unit version matches the manifest version, this
    # should be _the_ preferred version
    if(manifest_unit.version == unit.version)
      multiplier = 10000000
    elsif(opts[:solver] && opts[:solver].new_world)
      new_world_unit = opts[:solver].new_world.units.detect do |n_unit|
        n_unit.name == unit.name &&
          n_unit.version == unit.version
      end
      multiplier = 10000000 if new_world_unit
    else
      # If the unit version satisfies within the patch segment of
      # the manifest version score those versions highest for upgrade
      if(UnitRequirement.new("~> #{manifest_unit.version}").satisfied_by?(unit.version))
        multiplier = 1000000
      else
        # If the unit version satisfies within the minor or major
        # version segments of the manifest version, bump score
        # value up (with satisfaction within minor segment being
        # worth more than satisfaction within major segment)
        pos = UnitRequirement.new("~> #{manifest_unit.version.segments.slice(0,2).join('.')}").satisfied_by?(unit.version) ? 1 : 0
        multi_val = pos == 1 ? 1000 : 100
        distance = (manifest_unit.version.segments[pos] - unit.version.segments[pos])
        if(distance > 0)
          distance = 1.0 / distance
        else
          distance = 0
        end
        multiplier = multi_val + (multi_val * distance)
      end
    end
  else
    if(opts[:solver] && opts[:solver].new_world)
      new_world_unit = opts[:solver].new_world.units.detect do |n_unit|
        n_unit.name == unit.name &&
          n_unit.version == unit.version
      end
      multiplier = 10000000 if new_world_unit
    end
  end
  score = []
  # Generate a "value" for each segment of the version with
  # growing importance (major > minor > patch)
  unit.version.segments.reverse.each_with_index.map do |val, pos|
    if(val == 0)
      score.push 0
    else
      score.push (2 - (1.0 / val)) * ((pos + 1)**10)
    end
  end
  # Sum the score for each segment to provide the score for the
  # version and multiply by defined multiplier to force higher
  # score when manifest drives desire for versions closer to
  # version defined within manifest
  score = score.inject(&:+) * multiplier
  debug "Score <#{unit.name}:#{unit.version}>: #{score}"
  score
end