Class: BCDice::GameSystem::Agnostos
- Defined in:
- lib/bcdice/game_system/Agnostos.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
"Agnostos"
- NAME =
ゲームシステム名
"アグノストス"
- SORT_KEY =
ゲームシステム名の読みがな
"あくのすとす"
- HELP_MESSAGE =
ダイスボットの使い方
"\u25A0 \u884C\u70BA\u5224\u5B9A\n CDx>=t\n x: \u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\u30EC\u30D9\u30EB\uFF08A~E \u3082\u3057\u304F\u306F 5~1)\n t: \u76EE\u6A19\u5024\n \u306E\u6210\u5426\u3068\u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\u306E\u5909\u52D5\u91CF\u3092\u5224\u5B9A\u3057\u307E\u3059\u3002\n\n\u25A0 \u5FC3\u62CD\u306E\u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\u30C1\u30A7\u30C3\u30AF\n HCDx\n x: \u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\u30EC\u30D9\u30EB\uFF08C+, B+, A, B-, C-, \u3082\u3057\u304F\u306F 5~1\uFF09\n \u9178\u7D20\u306E\u6D88\u8CBB\u91CF\u3001\u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\u306E\u5909\u52D5\u91CF\u3001\u6C17\u7D76\u3057\u305F\u304B\u3092\u5224\u5B9A\u3057\u307E\u3059\u3002\n\n\u25A0 \u5FC5\u6BBA\u6280\n xSPy\n x: \u30E1\u30A4\u30F3\u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\uFF08A~E \u3082\u3057\u304F\u306F 5~1)\n y: \u30B5\u30D6\u30B3\u30F3\u30C7\u30A3\u30B7\u30E7\u30F3\uFF08A~E \u3082\u3057\u304F\u306F 5~1)\n \u5FC5\u6BBA\u6280\u306E\u30C0\u30E1\u30FC\u30B8\u91CF\u3092\u5224\u5B9A\u3057\u307E\u3059\u3002\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
37 38 39 |
# File 'lib/bcdice/game_system/Agnostos.rb', line 37 def eval_game_system_specific_command(command) condition_roll(command) || heart_condition_roll(command) || special_roll(command) end |