Class: BCDice::GameSystem::Cthulhu_ChineseTraditional

Inherits:
Cthulhu
  • Object
show all
Defined in:
lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Cthulhu:ChineseTraditional'
NAME =

ゲームシステム名

'克蘇魯神話'
SORT_KEY =

ゲームシステム名の読みがな

'国際化:Chinese Traditional:克蘇魯神話'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  c=爆擊率 / f=大失敗值 / s=特殊

  1d100<=n    c・f・s全關閉(只進行單純數值比較判定)

  ・cfs付註判定指令

  CC	 1d100擲骰 c=1、f=100
  CCB  同上、c=5、f=96

  例:CC<=80  (以技能值80來判定。cf適用於1%規則)
  例:CCB<=55 (以技能值55來判定。cf適用於5%規則)

  ・關於組合骰組

  CBR(x,y)	c=1、f=100
  CBRB(x,y)	c=5、f=96

  ・關於對抗骰
  RES(x-y)	c=1、f=100
  RESB(x-y)	c=5、f=96

  ※故障率判定

  ・CC(x) c=1、f=100
  x=故障率。擲出骰值x以上時、需在大失敗發生同時輸出(參照「大失敗&故障」)
  沒有大失敗時,無論成功或失敗只需參考[故障]來輸出(並非成功或失敗來輸出,而是覆蓋上去並對其輸出)

  ・CCB(x) c=5、f=96
  同上

INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Cthulhu

#eval_game_system_specific_command

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Cthulhu_ChineseTraditional

Returns a new instance of Cthulhu_ChineseTraditional.



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# File 'lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb', line 53

def initialize(command)
  super(command)

  @locale = :zh_hant
end