Class: BCDice::GameSystem::DetatokoSaga
- Defined in:
- lib/bcdice/game_system/DetatokoSaga.rb
Direct Known Subclasses
Constant Summary collapse
- ID =
ゲームシステムの識別子
'DetatokoSaga'
- NAME =
ゲームシステム名
'でたとこサーガ'
- SORT_KEY =
ゲームシステム名の読みがな
'てたとこさあか'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・通常判定 xDS or xDSy or xDS>=t or xDSy>=t or xDS+z>=t or xDSy+z>=t (x=スキルランク、y=現在フラグ値(省略時0)、z=修正値(省略時0)、t=目標値(省略時8)) 例)3DS 2DS5 0DS 3DS>=10 3DS7>=12 2DS3+1 3DS2+1>=10 ・判定値 xJD or xJDy or xJDy+z or xJDy-z or xJDy/z (x=スキルランク、y=現在フラグ値(省略時0)、z=修正値(省略時0)) 例)3JD 2JD5 3JD7+1 4JD/3 ・体力烙印表 SST (StrengthStigmaTable) ・気力烙印表 WST (WillStigmaTable) ・体力バッドエンド表 SBET (StrengthBadEndTable) ・気力バッドエンド表 WBET (WillBadEndTable) INFO_MESSAGE_TEXT
- ALIAS =
{ "StrengthStigmaTable" => "SST", "WillStigmaTable" => "WST", "StrengthBadEndTable" => "SBET", "WillBadEndTable" => "WBET", }.transform_keys(&:upcase).freeze
- TABLES =
translate_tables(:ja_jp).freeze
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Class Method Summary collapse
Instance Method Summary collapse
-
#checkJudgeValue(string) ⇒ Object
スキル判定値 xJD or xJDy or xJDy+z or xJDy-z or xJDy/z.
-
#checkRoll(string) ⇒ Object
通常判定 xDS or xDSy or xDS>=z or xDSy>=z.
- #eval_game_system_specific_command(command) ⇒ Object
- #getCheckFlagResult(total, flag) ⇒ Object
- #getDownWill(flag) ⇒ Object
- #getModifyText(operator, value) ⇒ Object
- #getRollResult(skill) ⇒ Object
- #getSuccess(check, target) ⇒ Object
- #getTotalResultValue(total, value, operator) ⇒ Object
- #getTotalResultValueWhenSlash(total, value) ⇒ Object
-
#initialize(command) ⇒ DetatokoSaga
constructor
A new instance of DetatokoSaga.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ DetatokoSaga
Returns a new instance of DetatokoSaga.
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 31 def initialize(command) super(command) @sort_add_dice = true @d66_sort_type = D66SortType::ASC end |
Class Method Details
.translate_tables(locale) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 213 def self.translate_tables(locale) { "SST" => DiceTable::Table.from_i18n("DetatokoSaga.table.SST", locale), "WST" => DiceTable::Table.from_i18n("DetatokoSaga.table.WST", locale), "SBET" => DiceTable::Table.from_i18n("DetatokoSaga.table.SBET", locale), "WBET" => DiceTable::Table.from_i18n("DetatokoSaga.table.WBET", locale), } end |
Instance Method Details
#checkJudgeValue(string) ⇒ Object
スキル判定値 xJD or xJDy or xJDy+z or xJDy-z or xJDy/z
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 137 def checkJudgeValue(string) debug("checkJudgeValue begin string", string) m = %r{^(\d+)JD(\d+)?(([+-/])(\d+))?$}i.match(string) unless m return nil end skill = m[1].to_i flag = m[2].to_i operator = m[4] value = m[5].to_i result = translate("DetatokoSaga.JD.input_options", skill: skill, flag: flag) modifyText = getModifyText(operator, value) result += translate("DetatokoSaga.JD.modifier", modifier: modifyText) unless modifyText.empty? total, rollText = getRollResult(skill) result += " > #{total}[#{rollText}]#{modifyText}" totalResult = getTotalResultValue(total, value, operator) result += " > #{totalResult}" result += getCheckFlagResult(total, flag) return result end |
#checkRoll(string) ⇒ Object
通常判定 xDS or xDSy or xDS>=z or xDSy>=z
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 52 def checkRoll(string) debug("checkRoll begin string", string) m = %r{^(\d+)DS(\d+)?(([+-/])(\d+))?(?:>=(\d+))?$}i.match(string) unless m return nil end skill = m[1].to_i flag = m[2].to_i operator = m[4] value = m[5].to_i target = m[6]&.to_i || 8 result = translate("DetatokoSaga.DS.input_options", skill: skill, flag: flag, target: target) modifyText = getModifyText(operator, value) result += translate("DetatokoSaga.DS.modifier", modifier: modifyText) unless modifyText.empty? total, rollText = getRollResult(skill) result += " > #{total}[#{rollText}]#{modifyText}" totalResult = getTotalResultValue(total, value, operator) result += " > #{totalResult}" unless modifyText.empty? case operator when "+" total += value when "-" total -= value end end success = getSuccess(total, target) result += " > #{success}" result += getCheckFlagResult(total, flag) return result end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 38 def eval_game_system_specific_command(command) debug("eval_game_system_specific_command begin string", command) result = checkRoll(command) return result if result result = checkJudgeValue(command) return result if result debug("各種表として処理") return roll_tables(ALIAS[command] || command, self.class::TABLES) end |
#getCheckFlagResult(total, flag) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 118 def getCheckFlagResult(total, flag) if total > flag return "" end will = getDownWill(flag) return translate("DetatokoSaga.less_than_flag", will: will) end |
#getDownWill(flag) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 127 def getDownWill(flag) if flag >= 10 return "6" end dice = @randomizer.roll_once(6) return "1D6->#{dice}" end |
#getModifyText(operator, value) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 166 def getModifyText(operator, value) return '' if value == 0 operatorText = case operator when "+" "+" when "-" "-" when "/" "÷" else return "" end return "#{operatorText}#{value}" end |
#getRollResult(skill) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 95 def getRollResult(skill) diceCount = skill + 1 diceCount = 3 if skill == 0 dice = @randomizer.(diceCount, 6) diceText = dice.join(',') dice = dice.sort dice = dice.reverse if skill != 0 total = dice[0] + dice[1] return total, diceText end |
#getSuccess(check, target) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 110 def getSuccess(check, target) if check >= target translate("DetatokoSaga.DS.success") else translate("DetatokoSaga.DS.failure") end end |
#getTotalResultValue(total, value, operator) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 184 def getTotalResultValue(total, value, operator) case operator when "+" return "#{total}+#{value} > " + translate("DetatokoSaga.total_value", total: total + value) when "-" return "#{total}-#{value} > " + translate("DetatokoSaga.total_value", total: total - value) when "/" return getTotalResultValueWhenSlash(total, value) else return translate("DetatokoSaga.total_value", total: total) end end |
#getTotalResultValueWhenSlash(total, value) ⇒ Object
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# File 'lib/bcdice/game_system/DetatokoSaga.rb', line 197 def getTotalResultValueWhenSlash(total, value) return translate("DetatokoSaga.division_by_zero_error") if value == 0 quotient = ((1.0 * total) / value).ceil result = "#{total}÷#{value} > " + translate("DetatokoSaga.total_value", total: quotient) return result end |