Class: BCDice::GameSystem::EarthDawn
- Defined in:
- lib/bcdice/game_system/EarthDawn.rb
Direct Known Subclasses
Constant Summary collapse
- ID =
ゲームシステムの識別子
'EarthDawn'
- NAME =
ゲームシステム名
'アースドーン'
- SORT_KEY =
ゲームシステム名の読みがな
'ああすとおん'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ステップダイス (xEn+k) ステップx、目標値n(省略可能)、カルマダイスk(D2-D20)でステップダイスをロールします。 振り足しも自動。 例)9E 10E8 10E+D12 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#ed_step(str) ⇒ Object
アースドーンステップ表.
- #eval_game_system_specific_command(command) ⇒ Object
- #getStepResult(str) ⇒ Object
- #getStepTable ⇒ Object
-
#initialize(command) ⇒ EarthDawn
constructor
A new instance of EarthDawn.
-
#rollStep(diceType, diceCount) ⇒ Object
ステップ34xのダイス + [(xx-45)/11]d20 + ステップのダイス.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ EarthDawn
Returns a new instance of EarthDawn.
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 25 def initialize(command) super(command) @sort_add_dice = true end |
Instance Method Details
#ed_step(str) ⇒ Object
アースドーンステップ表
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 36 def ed_step(str) output = getStepResult(str) return output end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 31 def eval_game_system_specific_command(command) return ed_step(command) end |
#getStepResult(str) ⇒ Object
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 42 def getStepResult(str) return nil unless /(\d+)E(\d+)?(\+)?(\d+)?(d\d+)?/i =~ str stepTotal = 0 @isFailed = true step = Regexp.last_match(1).to_i # ステップ targetNumber = 0 # 目標値 hasKarmaDice = false # カルマダイスの有無 karmaDiceCount = 0 # カルマダイスの個数又は修正 karmaDiceType = 0 # カルマダイスの種類 # 空値があった時の為のばんぺいくんRX if step > 40 step = 40 end if Regexp.last_match(2) targetNumber = Regexp.last_match(2).to_i targetNumber = 42 if targetNumber > 43 end hasKarmaDice = Regexp.last_match(3).to_i if Regexp.last_match(3) karmaDiceCount = Regexp.last_match(4).to_i if Regexp.last_match(4) karmaDiceType = Regexp.last_match(5) if Regexp.last_match(5) return nil if targetNumber < 0 stable = getStepTable() nmod = stable[0][step - 1] d20step = stable[1][step - 1] d12step = stable[2][step - 1] d10step = stable[3][step - 1] d8step = stable[4][step - 1] d6step = stable[5][step - 1] d4step = stable[6][step - 1] if hasKarmaDice case karmaDiceType when /d20/i d20step += karmaDiceCount when /d12/i d12step += karmaDiceCount when /d10/i d10step += karmaDiceCount when /d8/i d8step += karmaDiceCount when /d6/i d6step += karmaDiceCount when /d4/i d4step += karmaDiceCount else nmod += karmaDiceCount end end @string = "" debug('d20step, d12step, d10step, d8step, d6step, d4step', d20step, d12step, d10step, d8step, d6step, d4step) stepTotal += rollStep(20, d20step) stepTotal += rollStep(12, d12step) stepTotal += rollStep(10, d10step) stepTotal += rollStep(8, d8step) stepTotal += rollStep(6, d6step) stepTotal += rollStep(4, d4step) if nmod > 0 # 修正分の適用 @string += "+" end if nmod != 0 @string += nmod.to_s stepTotal += nmod end # ステップ判定終了 @string += " > #{stepTotal}" output = "ステップ#{step} > #{@string}" return output if targetNumber == 0 # 結果判定 @string += ' > ' excelentSuccessNumber = stable[7][targetNumber - 1] superSuccessNumber = stable[8][targetNumber - 1] goodSuccessNumber = stable[9][targetNumber - 1] failedNumber = stable[11][targetNumber - 1] if @isFailed @string += '自動失敗' elsif stepTotal >= excelentSuccessNumber @string += '最良成功' elsif stepTotal >= superSuccessNumber @string += '優成功' elsif stepTotal >= goodSuccessNumber @string += '良成功' elsif stepTotal >= targetNumber @string += '成功' elsif stepTotal < failedNumber @string += '大失敗' else @string += '失敗' end output = "ステップ#{step}>=#{targetNumber} > #{@string}" return output end |
#getStepTable ⇒ Object
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 154 def getStepTable # 表 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 34x 3x 4x 5x 6x 7x 8x 9x10x11x12x13x mod = [-2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,] d20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,] d12 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,] d10 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 2, 1, 1, 1, 2, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 1,] d8 = [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0,] d6 = [0, 0, 0, 1, 0, 0, 0, 2, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 2, 1, 1, 0, 0, 0,] d4 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,] exsuc = [6, 8, 10, 12, 14, 17, 19, 20, 22, 24, 25, 27, 29, 32, 33, 35, 37, 38, 39, 41, 42, 44, 45, 47, 48, 49, 51, 52, 54, 55, 56, 58, 59, 60, 62, 64, 65, 67, 68, 70, 71, 72,] ssuc = [4, 6, 8, 10, 11, 13, 15, 16, 18, 19, 21, 22, 24, 26, 27, 29, 30, 32, 33, 34, 35, 37, 38, 40, 41, 42, 43, 45, 46, 47, 48, 49, 51, 52, 53, 55, 56, 58, 59, 60, 61, 62,] gsuc = [2, 4, 6, 7, 9, 10, 12, 13, 14, 15, 17, 18, 20, 21, 22, 24, 25, 26, 27, 28, 29, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 45, 46, 47, 48, 50, 51, 52, 53, 54,] nsuc = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,] fsuc = [0, 1, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9, 10, 11, 12, 13, 13, 14, 15, 16, 17, 18, 18, 18, 20, 21, 22, 23, 23, 24, 25, 26, 26, 27, 28, 29, 30,] stable = [mod, d20, d12, d10, d8, d6, d4, exsuc, ssuc, gsuc, nsuc, fsuc] return stable end |
#rollStep(diceType, diceCount) ⇒ Object
ステップ34xのダイス + [(xx-45)/11]d20 + ステップのダイス
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# File 'lib/bcdice/game_system/EarthDawn.rb', line 186 def rollStep(diceType, diceCount) debug('rollStep diceType, diceCount, @string', diceType, diceCount, @string) stepTotal = 0 return stepTotal unless diceCount > 0 # diceぶんのステップ判定 @string += "+" unless @string.empty? @string += "#{diceCount}d#{diceType}[" debug('rollStep @string', @string) diceCount.times do |i| dice_now = @randomizer.roll_once(diceType) if dice_now != 1 @isFailed = false end dice_in = dice_now while dice_now == diceType dice_now = @randomizer.roll_once(diceType) dice_in += dice_now end stepTotal += dice_in @string += ',' if i != 0 @string += dice_in.to_s end @string += "]" return stepTotal end |