Class: BCDice::GameSystem::Gundog
- Defined in:
- lib/bcdice/game_system/Gundog.rb
Direct Known Subclasses
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Gundog'
- NAME =
ゲームシステム名
'ガンドッグ'
- SORT_KEY =
ゲームシステム名の読みがな
'かんとつく'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT 失敗、成功、クリティカル、ファンブルとロールの達成値の自動判定を行います。 nD9ロールも対応。 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#initialize(command) ⇒ Gundog
constructor
A new instance of Gundog.
-
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100).
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Gundog
Returns a new instance of Gundog.
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# File 'lib/bcdice/game_system/Gundog.rb', line 21 def initialize(command) super(command) @enabled_d9 = true end |
Instance Method Details
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100)
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# File 'lib/bcdice/game_system/Gundog.rb', line 27 def result_1d100(total, _dice_total, cmp_op, target) return nil unless cmp_op == :<= if total >= 100 Result.fumble("ファンブル") elsif total <= 1 Result.critical("絶対成功(達成値1+SL)") elsif target == "?" Result.nothing elsif total <= target dig10 = total / 10 dig1 = total - dig10 * 10 dig10 = 0 if dig10 >= 10 dig1 = 0 if dig1 >= 10 # 条件的にはあり得ない(笑 if dig1 <= 0 Result.critical("クリティカル(達成値20+SL)") else Result.success("成功(達成値#{dig10 + dig1}+SL)") end else Result.failure("失敗") end end |