Class: BCDice::GameSystem::HatsuneMiku

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/HatsuneMiku.rb

Direct Known Subclasses

HatsuneMiku_Korean

Constant Summary collapse

ID =

ゲームシステムの識別子

'HatsuneMiku'
NAME =

ゲームシステム名

'初音ミクTRPG ココロダンジョン'
SORT_KEY =

ゲームシステム名の読みがな

'はつねみくTRPGこころたんしよん'
HELP_MESSAGE =

ダイスボットの使い方

"\u30FB\u5224\u5B9A(Rx\u00B1y@z>=t)\n\u3000\u80FD\u529B\u5024\u306E\u30C0\u30A4\u30B9\u3054\u3068\u306B\u6210\u529F\u30FB\u5931\u6557\u306E\u5224\u5B9A\u3092\u884C\u3044\u307E\u3059\u3002\n\u3000x\uFF1A\u80FD\u529B\u30E9\u30F3\u30AF(S,A\uFF5ED)\u3002\u6570\u5B57\u6307\u5B9A\u3067\u76F4\u63A5\u305D\u306E\u500B\u6570\u306E\u30C0\u30A4\u30B9\u304C\u632F\u308C\u307E\u3059\n\u3000y\uFF1A\u4FEE\u6B63\u5024\u3002A+2 \u3042\u308B\u3044\u306F A++ \u306E\u3088\u3046\u306B\u8868\u8A18\u3002\u6DF7\u5728\u6642\u306F A++,+1 \u306E\u3088\u3046\u306B\u8A18\u8FF0\u3082\u53EF\u80FD\n\u3000z\uFF1A\u30B9\u30DA\u30B7\u30E3\u30EB\u6700\u4F4E\u5024\uFF08\u7701\u7565\uFF1A6\uFF09\u3000t\uFF1A\u76EE\u6A19\u5024\uFF08\u7701\u7565\uFF1A4\uFF09\n\u3000\u3000\u4F8B\uFF09 RA\u3000R2\u3000RB+1\u3000RC++\u3000RD+,+2\u3000RA>=5\u3000RS-1@5>=6\n\u3000\u7D50\u679C\u306F\u30CD\u30A4\u30ED\u3092\u53D6\u5F97\u3057\u305F\u6B8B\u308A\u3067\u6700\u5927\u5024\u3092\u8868\u793A\n\u4F8B\uFF09 RB\n\u3000HatsuneMiku : (RB>=4) \uFF1E [3,5] \uFF1E\n\u3000\u3000\u30CD\u30A4\u30ED\u306B3(\u9752)\u3092\u53D6\u5F97\u3057\u305F\u5834\u5408 5:\u6210\u529F\n\u3000\u3000\u30CD\u30A4\u30ED\u306B5(\u767D)\u3092\u53D6\u5F97\u3057\u305F\u5834\u5408 3:\u5931\u6557\n\u30FB\u5404\u7A2E\u8868\n\u3000\u30D5\u30A1\u30F3\u30D6\u30EB\u8868 FT\uFF0F\u81F4\u547D\u50B7\u8868 CWT\uFF0F\u4F11\u61A9\u8868 BT\uFF0F\u76EE\u6A19\u8868 TT\uFF0F\u95A2\u4FC2\u8868 RT\n\u3000\u969C\u5BB3\u8868 OT\uFF0F\u30EA\u30AF\u30A8\u30B9\u30C8\u8868 RQT\uFF0F\u30AF\u30ED\u30A6\u30EB\u8868 CLT\uFF0F\u5831\u916C\u8868 RWT\uFF0F\u60AA\u5922\u8868 NMT\uFF0F\u60C5\u666F\u8868 ST\n\u30FB\u30AD\u30FC\u30EF\u30FC\u30C9\u8868\n\u3000\u30C0\u30FC\u30AF DKT\uFF0F\u30DB\u30C3\u30C8 HKT\uFF0F\u30E9\u30D6 LKT\uFF0F\u30A8\u30AD\u30BB\u30F3\u30C8\u30EA\u30C3\u30AF EKT\uFF0F\u30E1\u30E9\u30F3\u30B3\u30EA\u30FC MKT\n\u30FB\u540D\u524D\u8868 NT\n\u3000\u30B3\u30A2\u5225\u3000\u30C0\u30FC\u30AF DNT\uFF0F\u30DB\u30C3\u30C8 HNT\uFF0F\u30E9\u30D6 LNT\uFF0F\u30A8\u30AD\u30BB\u30F3\u30C8\u30EA\u30C3\u30AF ENT\uFF0F\u30E1\u30E9\u30F3\u30B3\u30EA\u30FC MNT\n\u30FB\u30AA\u30C8\u30C0\u30DE\u5404\u7A2E\u8868\n\u3000\u6027\u683C\u8868A OPA\uFF0F\u6027\u683C\u8868B OPB\uFF0F\u8DA3\u5473\u8868 OHT\uFF0F\u5916\u898B\u8868 OLT\uFF0F\u4E00\u4EBA\u79F0\u8868 OIT\uFF0F\u547C\u3073\u540D\u8868 OYT\n\u3000\u30EA\u30A2\u30AF\u30B7\u30E7\u30F3\u8868 ORT\uFF0F\u51FA\u4F1A\u3044\u8868 OMT\n"
TABLES =
translate_tables(:ja_jp).freeze

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ HatsuneMiku



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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 40

def initialize(command)
  super(command)

  @d66_sort_type = D66SortType::ASC
end

Instance Method Details

#check_success(total_n, dice_n, signOfInequality, diff, special_n) ⇒ Object



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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 135

def check_success(total_n, dice_n, signOfInequality, diff, special_n)
  return translate('fumble') if dice_n == 1
  return translate('HatsuneMiku.special') if dice_n >= special_n

  cmp_op = Normalize.comparison_operator(signOfInequality)
  target_num = diff.to_i

  if total_n.send(cmp_op, target_num)
    translate('success')
  else
    translate('failure')
  end
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 46

def eval_game_system_specific_command(command)
  text = judgeRoll(command)
  return text unless text.nil?

  return roll_tables(command, self.class::TABLES)
end

#getChangedModifyText(text) ⇒ Object



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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 117

def getChangedModifyText(text)
  modifyText = ""
  values = text.split(/,/)

  values.each do |value|
    case value
    when "++"
      modifyText += "+2"
    when "+"
      modifyText += "+1"
    else
      modifyText += value
    end
  end

  return modifyText
end

#judgeRoll(command) ⇒ Object



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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 53

def judgeRoll(command)
  return nil unless /^(R([A-DS]|\d+)([+\-\d,]*))(@(\d))?((>(=)?)([+\-\d]*))?(@(\d))?$/i =~ command

  skillRank = Regexp.last_match(2)
  modifyText = Regexp.last_match(3)
  signOfInequality = (Regexp.last_match(7).nil? ? ">=" : Regexp.last_match(7))
  targetText = (Regexp.last_match(9).nil? ? "4" : Regexp.last_match(9))

  specialNum = Regexp.last_match(5)
  specialNum ||= Regexp.last_match(11)
  specialNum ||= 6
  specialNum = specialNum.to_i
  specialText = (specialNum == 6 ? "" : "@#{specialNum}")

  modifyText = getChangedModifyText(modifyText)

  commandText = "R#{skillRank}#{modifyText}"

  rankDiceList = {"S" => 4, "A" => 3, "B" => 2, "C" => 1, "D" => 2}
  diceCount = rankDiceList[skillRank]
  diceCount = skillRank.to_i if skillRank =~ /^\d+$/

  modify = ArithmeticEvaluator.eval(modifyText)
  target = ArithmeticEvaluator.eval(targetText)

  diceList = @randomizer.roll_barabara(diceCount, 6).sort
  diceText = diceList.join(",")

  diceList = [diceList.min] if skillRank == "D"

  message = "(#{commandText}#{specialText}#{signOfInequality}#{targetText}) > [#{diceText}]#{modifyText} > "

  if diceList.length <= 1
    dice = diceList.first
    total = dice + modify
    result = check_success(total, dice, signOfInequality, target, specialNum)
    message += "#{total}:#{result}"
  else
    texts = []
    diceList.each_with_index do |pickup_dice, index|
      rests = diceList.clone
      rests.delete_at(index)
      dice = rests.max
      total = dice + modify
      result = check_success(total, dice, signOfInequality, target, specialNum)

      colorList = [
        translate('HatsuneMiku.color_black'),
        translate('HatsuneMiku.color_red'),
        translate('HatsuneMiku.color_blue'),
        translate('HatsuneMiku.color_green'),
        translate('HatsuneMiku.color_white'),
        translate('HatsuneMiku.color_any'),
      ]
      color = colorList[pickup_dice - 1]
      texts << translate('HatsuneMiku.neiro_acquire', pickup_dice: pickup_dice, color: color, total: total, result: result)
    end
    texts.uniq!
    message += "\n" + texts.join("\n")
  end

  return message
end