Class: BCDice::GameSystem::Raisondetre
- Defined in:
- lib/bcdice/game_system/Raisondetre.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Raisondetre'
- NAME =
ゲームシステム名
'叛逆レゾンデートル'
- SORT_KEY =
ゲームシステム名の読みがな
'はんきやくれそんてとおる'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT 判定:[判定値]RD[技能][@目標値] ダメージロール:[ダイス数]DD[装甲] []内のコマンドは省略可能。 「判定値」で判定に使用するダイス数を指定。省略時は「1」。0以下も指定可。 「技能」で有効なダイス数を指定。省略時は「1」。 達成値はクリティカルを含めて、「最も高くなる」ように計算します。 「@目標値」指定で、判定の成否を追加表示します。 ダメージロールは[装甲]指定で、有効なダイス数と0の出目の数を表示します。 [装甲]省略時は、ダイス結果のみ表示します。(複数の対象への攻撃時用) 【書式例】 ・RD → 1Dで達成値を表示。 ・2RD1@8 → 2D(1個選択)で目標値8の判定。 ・-3RD → 1Dでダイスペナルティ-4の判定。 ・4DD2 → 4Dで装甲2のダメージロール。 MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #checkDamage(diceCount, armor) ⇒ Object
- #checkRoll(diceCount, choiceCount, target) ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ Raisondetre
constructor
A new instance of Raisondetre.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Raisondetre
Returns a new instance of Raisondetre.
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# File 'lib/bcdice/game_system/Raisondetre.rb', line 36 def initialize(command) super(command) @sort_add_dice = true # ダイスのソート有 end |
Instance Method Details
#checkDamage(diceCount, armor) ⇒ Object
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# File 'lib/bcdice/game_system/Raisondetre.rb', line 127 def checkDamage(diceCount, armor) if diceCount <= 0 correction = 1 + diceCount * -1 rollCount = 1 else correction = 0 rollCount = diceCount end dice_list = @randomizer.(rollCount, 10).sort diceText = dice_list.join(",") diceArray = dice_list.map { |x| x == 10 ? 0 : x }.sort criticalCount = diceArray.count(0) diceArray.map! { |i| i - correction } diceText2 = diceArray.join(",") result = "#{rollCount}D10" result += "-#{correction}" if correction > 0 result += " > [#{diceText}] > [#{diceText2}]" if armor > 0 resultArray = [] success = 0 diceArray.each do |i| if i >= armor resultArray.push(i) success += 1 else resultArray.push("×") end end resultText = resultArray.join(',') result += " > [#{resultText}]>=#{armor} 有効数:#{success}" end result += " 0=#{criticalCount}個" return result end |
#checkRoll(diceCount, choiceCount, target) ⇒ Object
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# File 'lib/bcdice/game_system/Raisondetre.rb', line 72 def checkRoll(diceCount, choiceCount, target) if diceCount <= 0 correction = 1 + diceCount * -1 rollCount = 1 else correction = 0 rollCount = diceCount end diceArray = @randomizer.(rollCount, 10).sort diceText = diceArray.join(',') diceArray.map! { |x| x == 10 ? 0 : x } diceArray.map! { |i| i - correction } diceText2 = diceArray.sort.join(',') funbleArray = diceArray.select { |i| i <= 1 } isFunble = (funbleArray.size >= rollCount) dice = 0 success = 0 unless isFunble criticalCount = diceArray.count(0) critical = criticalCount * 10 choiceArray = diceArray.reverse choiceArray.delete(0) choiceArray = choiceArray.slice(0..(choiceCount - 1)) choiceText = choiceArray.join(',') dice = choiceArray.inject(:+) success = dice + critical end result = "#{rollCount}D10" result += "-#{correction}" if correction > 0 result += " > [#{diceText}] > [#{diceText2}] > " if isFunble result += "達成値:0 (Funble)" else result += "#{dice}[#{choiceText}]" result += "+#{critical}" if critical > 0 result += "=達成値:#{success}" result += " (#{criticalCount}Critical)" if critical > 0 end if target > 0 result += ">=#{target} " result += "【成功】" if success >= target result += "【失敗】" if success < target end return result end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Raisondetre.rb', line 46 def eval_game_system_specific_command(command) if command =~ /(-)?(\d+)?RD(\d+)?(@(\d+))?$/i diceCount = (Regexp.last_match(2) || 1).to_i diceCount *= -1 unless Regexp.last_match(1).nil? choiceCount = (Regexp.last_match(3) || 1).to_i target = (Regexp.last_match(5) || 0).to_i return checkRoll(diceCount, choiceCount, target) elsif command =~ /(-)?(\d+)?DD([1-9])?([+-]\d+)?$/i diceCount = (Regexp.last_match(2) || 1).to_i diceCount *= -1 unless Regexp.last_match(1).nil? armor = (Regexp.last_match(3) || 0).to_i if armor > 0 armor += (Regexp.last_match(4) || 0).to_i armor = 1 if armor < 1 armor = 9 if armor > 9 end return checkDamage(diceCount, armor) end return nil end |