Class: BCDice::GameSystem::Raisondetre

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Raisondetre.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Raisondetre'
NAME =

ゲームシステム名

'叛逆レゾンデートル'
SORT_KEY =

ゲームシステム名の読みがな

'はんきやくれそんてとおる'
HELP_MESSAGE =

ダイスボットの使い方

<<~MESSAGETEXT
  判定:[判定値]RD[技能][@目標値]
  ダメージロール:[ダイス数]DD[装甲]

  []内のコマンドは省略可能。
  「判定値」で判定に使用するダイス数を指定。省略時は「1」。0以下も指定可。
  「技能」で有効なダイス数を指定。省略時は「1」。
  達成値はクリティカルを含めて、「最も高くなる」ように計算します。
  「@目標値」指定で、判定の成否を追加表示します。

  ダメージロールは[装甲]指定で、有効なダイス数と0の出目の数を表示します。
  [装甲]省略時は、ダイス結果のみ表示します。(複数の対象への攻撃時用)

  【書式例】
  ・RD → 1Dで達成値を表示。
  ・2RD1@8 → 2D(1個選択)で目標値8の判定。
  ・-3RD → 1Dでダイスペナルティ-4の判定。
  ・4DD2 → 4Dで装甲2のダメージロール。
MESSAGETEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Raisondetre

Returns a new instance of Raisondetre.



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# File 'lib/bcdice/game_system/Raisondetre.rb', line 36

def initialize(command)
  super(command)
  @sort_add_dice = true # ダイスのソート有
end

Instance Method Details

#checkDamage(diceCount, armor) ⇒ Object



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# File 'lib/bcdice/game_system/Raisondetre.rb', line 127

def checkDamage(diceCount, armor)
  if diceCount <= 0
    correction = 1 + diceCount * -1
    rollCount = 1
  else
    correction = 0
    rollCount = diceCount
  end

  dice_list = @randomizer.roll_barabara(rollCount, 10).sort
  diceText = dice_list.join(",")

  diceArray = dice_list.map { |x| x == 10 ? 0 : x }.sort
  criticalCount = diceArray.count(0)
  diceArray.map! { |i| i - correction }
  diceText2 = diceArray.join(",")

  result = "#{rollCount}D10"
  result += "-#{correction}" if correction > 0
  result += " > [#{diceText}] > [#{diceText2}]"

  if armor > 0
    resultArray = []
    success = 0

    diceArray.each do |i|
      if i >= armor
        resultArray.push(i)
        success += 1
      else
        resultArray.push("×")
      end
    end
    resultText = resultArray.join(',')

    result += " > [#{resultText}]>=#{armor} 有効数:#{success}"
  end

  result += " 0=#{criticalCount}"

  return result
end

#checkRoll(diceCount, choiceCount, target) ⇒ Object



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# File 'lib/bcdice/game_system/Raisondetre.rb', line 72

def checkRoll(diceCount, choiceCount, target)
  if diceCount <= 0
    correction = 1 + diceCount * -1
    rollCount = 1
  else
    correction = 0
    rollCount = diceCount
  end

  diceArray = @randomizer.roll_barabara(rollCount, 10).sort
  diceText = diceArray.join(',')

  diceArray.map! { |x| x == 10 ? 0 : x }
  diceArray.map! { |i| i - correction }
  diceText2 = diceArray.sort.join(',')

  funbleArray = diceArray.select { |i| i <= 1 }
  isFunble = (funbleArray.size >= rollCount)

  dice = 0
  success = 0
  unless isFunble
    criticalCount = diceArray.count(0)
    critical = criticalCount * 10

    choiceArray = diceArray.reverse
    choiceArray.delete(0)
    choiceArray = choiceArray.slice(0..(choiceCount - 1))
    choiceText = choiceArray.join(',')
    dice = choiceArray.inject(:+)
    success = dice + critical
  end

  result = "#{rollCount}D10"
  result += "-#{correction}" if correction > 0
  result += " > [#{diceText}] > [#{diceText2}] > "

  if isFunble
    result += "達成値:0 (Funble)"
  else
    result += "#{dice}[#{choiceText}]"
    result += "+#{critical}" if critical > 0
    result += "=達成値:#{success}"
    result += " (#{criticalCount}Critical)" if critical > 0
  end

  if target > 0
    result += ">=#{target} "
    result += "【成功】" if  success >= target
    result += "【失敗】" if  success < target
  end

  return result
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/Raisondetre.rb', line 46

def eval_game_system_specific_command(command)
  if command =~ /(-)?(\d+)?RD(\d+)?(@(\d+))?$/i
    diceCount = (Regexp.last_match(2) || 1).to_i
    diceCount *= -1 unless Regexp.last_match(1).nil?
    choiceCount = (Regexp.last_match(3) || 1).to_i
    target = (Regexp.last_match(5) || 0).to_i

    return checkRoll(diceCount, choiceCount, target)

  elsif command =~ /(-)?(\d+)?DD([1-9])?([+-]\d+)?$/i
    diceCount = (Regexp.last_match(2) || 1).to_i
    diceCount *= -1 unless Regexp.last_match(1).nil?
    armor = (Regexp.last_match(3) || 0).to_i
    if armor > 0
      armor += (Regexp.last_match(4) || 0).to_i
      armor = 1 if  armor < 1
      armor = 9 if  armor > 9
    end

    return checkDamage(diceCount, armor)

  end

  return nil
end