Class: BCDice::GameSystem::RokumonSekai2
- Defined in:
- lib/bcdice/game_system/RokumonSekai2.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'RokumonSekai2'
- NAME =
ゲームシステム名
'六門世界RPG セカンドエディション'
- SORT_KEY =
ゲームシステム名の読みがな
'ろくもんせかいRPG2'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・判定 aRSm<=t 能力値a,修正値m,目標値tで判定ロールを行います。 Rコマンド(3R6m<=t[a])に読み替えます。 成功度、評価、ボーナスダイスを自動表示します。 例) 3RS+1<=9 3R6+1<=9[3] INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(string) ⇒ Object
-
#initialize(command) ⇒ RokumonSekai2
constructor
A new instance of RokumonSekai2.
- #replace_text(string) ⇒ Object
- #rokumon2_roll(mod, target, abl) ⇒ Object
- #rokumon2_suc_rank(suc) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ RokumonSekai2
Returns a new instance of RokumonSekai2.
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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 27 def initialize(command) super(command) @sort_add_dice = true end |
Instance Method Details
#eval_game_system_specific_command(string) ⇒ Object
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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 40 def eval_game_system_specific_command(string) string = replace_text(string) unless /3R6([+\-\d]*)<=(\d+)\[(\d+)\]/i =~ string return nil end modText = Regexp.last_match(1) target = Regexp.last_match(2).to_i abl = Regexp.last_match(3).to_i mod = 0 if modText mod = ArithmeticEvaluator.eval(modText) end dstr, suc, sum = rokumon2_roll(mod, target, abl) output = "#{sum}[#{dstr}] > #{suc} > 評価#{rokumon2_suc_rank(suc)}" if suc != 0 output += "(+#{suc}d6)" end output = "(#{string}) > #{output}" return output end |
#replace_text(string) ⇒ Object
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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 33 def replace_text(string) string = string.gsub(/(\d+)RS([+-][+\-\d]+)<=(\d+)/i) { "3R6#{Regexp.last_match(2)}<=#{Regexp.last_match(3)}[#{Regexp.last_match(1)}]" } string = string.gsub(/(\d+)RS<=(\d+)/i) { "3R6<=#{Regexp.last_match(2)}[#{Regexp.last_match(1)}]" } return string end |
#rokumon2_roll(mod, target, abl) ⇒ Object
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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 67 def rokumon2_roll(mod, target, abl) suc = 0 dice = @randomizer.(3 + mod.abs, 6).sort dicestr = dice.join(",") mod.abs.times do |_i| if mod < 0 dice.shift else dice.pop end end cnt5 = 0 cnt2 = 0 sum = 0 dice.each do |die1| cnt5 += 1 if die1 >= 5 cnt2 += 1 if die1 <= 2 suc += 1 if die1 <= abl sum += die1 end if sum < target suc += 2 elsif sum == target suc += 1 end suc = 0 if cnt5 >= 3 suc = 5 if cnt2 >= 3 return dicestr, suc, sum end |
#rokumon2_suc_rank(suc) ⇒ Object
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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 104 def rokumon2_suc_rank(suc) suc_rank = ['E', 'D', 'C', 'B', 'A', 'S'] return suc_rank[suc] end |