Class: BCDice::GameSystem::RokumonSekai2

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/RokumonSekai2.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'RokumonSekai2'
NAME =

ゲームシステム名

'六門世界RPG セカンドエディション'
SORT_KEY =

ゲームシステム名の読みがな

'ろくもんせかいRPG2'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・判定
  aRSm<=t
  能力値a,修正値m,目標値tで判定ロールを行います。
  Rコマンド(3R6m<=t[a])に読み替えます。
  成功度、評価、ボーナスダイスを自動表示します。
   例) 3RS+1<=9 3R6+1<=9[3]
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ RokumonSekai2

Returns a new instance of RokumonSekai2.



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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 27

def initialize(command)
  super(command)

  @sort_add_dice = true
end

Instance Method Details

#eval_game_system_specific_command(string) ⇒ Object



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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 40

def eval_game_system_specific_command(string)
  string = replace_text(string)
  unless /3R6([+\-\d]*)<=(\d+)\[(\d+)\]/i =~ string
    return nil
  end

  modText = Regexp.last_match(1)
  target = Regexp.last_match(2).to_i
  abl = Regexp.last_match(3).to_i

  mod = 0
  if modText
    mod = ArithmeticEvaluator.eval(modText)
  end

  dstr, suc, sum = rokumon2_roll(mod, target, abl)
  output = "#{sum}[#{dstr}] > #{suc} > 評価#{rokumon2_suc_rank(suc)}"

  if suc != 0
    output += "(+#{suc}d6)"
  end

  output = "(#{string}) > #{output}"

  return output
end

#replace_text(string) ⇒ Object



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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 33

def replace_text(string)
  string = string.gsub(/(\d+)RS([+-][+\-\d]+)<=(\d+)/i) { "3R6#{Regexp.last_match(2)}<=#{Regexp.last_match(3)}[#{Regexp.last_match(1)}]" }
  string = string.gsub(/(\d+)RS<=(\d+)/i) { "3R6<=#{Regexp.last_match(2)}[#{Regexp.last_match(1)}]" }

  return string
end

#rokumon2_roll(mod, target, abl) ⇒ Object



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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 67

def rokumon2_roll(mod, target, abl)
  suc = 0

  dice = @randomizer.roll_barabara(3 + mod.abs, 6).sort
  dicestr = dice.join(",")

  mod.abs.times do |_i|
    if mod < 0
      dice.shift
    else
      dice.pop
    end
  end

  cnt5 = 0
  cnt2 = 0
  sum = 0

  dice.each do |die1|
    cnt5 += 1 if die1 >= 5
    cnt2 += 1 if die1 <= 2
    suc += 1  if die1 <= abl
    sum += die1
  end

  if sum < target
    suc += 2
  elsif sum == target
    suc += 1
  end

  suc = 0 if cnt5 >= 3
  suc = 5 if cnt2 >= 3

  return dicestr, suc, sum
end

#rokumon2_suc_rank(suc) ⇒ Object



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# File 'lib/bcdice/game_system/RokumonSekai2.rb', line 104

def rokumon2_suc_rank(suc)
  suc_rank = ['E', 'D', 'C', 'B', 'A', 'S']
  return suc_rank[suc]
end