Class: BCDice::GameSystem::Ryutama
- Inherits:
-
Base
- Object
- Base
- BCDice::GameSystem::Ryutama
show all
- Defined in:
- lib/bcdice/game_system/Ryutama.rb
Constant Summary
collapse
- ID =
'Ryutama'
- NAME =
'りゅうたま'
- SORT_KEY =
'りゆうたま'
- HELP_MESSAGE =
<<~INFO_MESSAGE_TEXT
・判定
Rx,y>=t(x,y:使用する能力値、t:目標値)
1ゾロ、クリティカルも含めて判定結果を表示します
能力値1つでの判定は Rx>=t で行えます
例)R8,6>=13
INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary
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-
#eval_game_system_specific_command(command) ⇒ Object
-
#getBaseText(dice1, dice2, modify, difficulty) ⇒ Object
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#getDiceType(dice1, dice2) ⇒ Object
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#getDiffculty(difficulty) ⇒ Object
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#getModifyString(modify) ⇒ Object
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#getResultText(value1, value2, dice1, dice2, difficulty, total) ⇒ Object
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#getRollValue(dice) ⇒ Object
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#initialize(command) ⇒ Ryutama
constructor
A new instance of Ryutama.
-
#isCritical(value1, value2, dice1, dice2) ⇒ Object
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#isFamble(value1, value2) ⇒ Object
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#isValidDice(dice1, dice2) ⇒ Object
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#isValidDiceOne(dice) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
#translate
Constructor Details
#initialize(command) ⇒ Ryutama
Returns a new instance of Ryutama.
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# File 'lib/bcdice/game_system/Ryutama.rb', line 26
def initialize(command)
super(command)
@validDiceTypes = [20, 12, 10, 8, 6, 4, 2]
end
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Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 31
def eval_game_system_specific_command(command)
debug('eval_game_system_specific_command begin')
unless command =~ /^R(\d+)(,(\d+))?([+\-\d]+)?(>=(\d+))?/
debug('unmatched!')
return ''
end
debug('matched')
dice1 = Regexp.last_match(1).to_i
dice2 = Regexp.last_match(3).to_i
modifyString = Regexp.last_match(4)
difficulty = Regexp.last_match(6)
dice1, dice2 = getDiceType(dice1, dice2)
if dice1 == 0
return ''
end
modifyString ||= ''
modify = ArithmeticEvaluator.eval(modifyString)
difficulty = getDiffculty(difficulty)
value1 = getRollValue(dice1)
value2 = getRollValue(dice2)
total = value1 + value2 + modify
result = getResultText(value1, value2, dice1, dice2, difficulty, total)
unless result.empty?
result = " > #{result}"
end
value1Text = "#{value1}(#{dice1})"
value2Text = (value2 == 0 ? "" : "+#{value2}(#{dice2})")
modifyText = getModifyString(modify)
baseText = getBaseText(dice1, dice2, modify, difficulty)
output = "(#{baseText}) > #{value1Text}#{value2Text}#{modifyText} > #{total}#{result}"
return output
end
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#getBaseText(dice1, dice2, modify, difficulty) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 172
def getBaseText(dice1, dice2, modify, difficulty)
baseText = "R#{dice1}"
if dice2 != 0
baseText += ",#{dice2}"
end
baseText += getModifyString(modify)
unless difficulty.nil?
baseText += ">=#{difficulty}"
end
return baseText
end
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#getDiceType(dice1, dice2) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 72
def getDiceType(dice1, dice2)
debug('getDiceType begin')
if dice2 != 0
if isValidDiceOne(dice1)
return dice1, dice2
else
return 0, 0
end
end
if isValidDice(dice1, dice2)
return dice1, dice2
end
diceBase = dice1
dice1 = diceBase / 10
dice2 = diceBase % 10
if isValidDice(dice1, dice2)
return dice1, dice2
end
dice1 = diceBase / 100
dice2 = diceBase % 100
if isValidDice(dice1, dice2)
return dice1, dice2
end
if isValidDiceOne(diceBase)
return diceBase, 0
end
return 0, 0
end
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#getDiffculty(difficulty) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 119
def getDiffculty(difficulty)
unless difficulty.nil?
difficulty = difficulty.to_i
end
return difficulty
end
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#getModifyString(modify) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 188
def getModifyString(modify)
if modify > 0
return "+" + modify.to_s
elsif modify < 0
return modify.to_s
end
return ''
end
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#getResultText(value1, value2, dice1, dice2, difficulty, total) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 134
def getResultText(value1, value2, dice1, dice2, difficulty, total)
if isFamble(value1, value2)
return "1ゾロ【1ゾロポイント+1】"
end
if isCritical(value1, value2, dice1, dice2)
return "クリティカル成功"
end
if difficulty.nil?
return ''
end
if total >= difficulty
return "成功"
end
return "失敗"
end
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#getRollValue(dice) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 127
def getRollValue(dice)
return 0 if dice == 0
value = @randomizer.roll_once(dice)
return value
end
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#isCritical(value1, value2, dice1, dice2) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 158
def isCritical(value1, value2, dice1, dice2)
return false if value2 == 0
if (value1 == 6) && (value2 == 6)
return true
end
if (value1 == dice1) && (value2 == dice2)
return true
end
return false
end
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#isFamble(value1, value2) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 154
def isFamble(value1, value2)
return (value1 == 1) && (value2 == 1)
end
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#isValidDice(dice1, dice2) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 110
def isValidDice(dice1, dice2)
return isValidDiceOne(dice1) &&
isValidDiceOne(dice2)
end
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#isValidDiceOne(dice) ⇒ Object
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# File 'lib/bcdice/game_system/Ryutama.rb', line 115
def isValidDiceOne(dice)
@validDiceTypes.include?(dice)
end
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