Class: BCDice::GameSystem::SwordWorld
- Defined in:
- lib/bcdice/game_system/SwordWorld.rb,
lib/bcdice/game_system/sword_world/rating_lexer.rb,
lib/bcdice/game_system/sword_world/rating_parsed.rb,
lib/bcdice/game_system/sword_world/rating_parser.rb,
lib/bcdice/game_system/sword_world/rating_options.rb
Direct Known Subclasses
Defined Under Namespace
Classes: RatingLexer, RatingOptions, RatingParsed, RatingParser
Constant Summary collapse
- ID =
ゲームシステムの識別子
'SwordWorld'
- NAME =
ゲームシステム名
'ソード・ワールドRPG'
- SORT_KEY =
ゲームシステム名の読みがな
'そおとわあると'
- HELP_MESSAGE =
ダイスボットの使い方
"・SW レーティング表 (Kx[c]+m$f) (x:キー, c:クリティカル値, m:ボーナス, f:出目修正)\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ SwordWorld
constructor
A new instance of SwordWorld.
- #result_2d6(total, dice_total, _dice_list, cmp_op, target) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ SwordWorld
Returns a new instance of SwordWorld.
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# File 'lib/bcdice/game_system/SwordWorld.rb', line 23 def initialize(command) super(command) @rating_table = 0 end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/SwordWorld.rb', line 42 def eval_game_system_specific_command(command) (command) end |
#result_2d6(total, dice_total, _dice_list, cmp_op, target) ⇒ Object
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# File 'lib/bcdice/game_system/SwordWorld.rb', line 28 def result_2d6(total, dice_total, _dice_list, cmp_op, target) if dice_total >= 12 Result.critical(translate('SwordWorld.critical')) elsif dice_total <= 2 Result.fumble(translate('SwordWorld.fumble')) elsif cmp_op != :>= || target == "?" nil elsif total >= target Result.success(translate('success')) else Result.failure(translate('failure')) end end |