Class: BCDice::GameSystem::TheUnofficialHollowKnightRPG

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'TheUnofficialHollowKnightRPG'
NAME =

ゲームシステム名

'The Unofficial Hollow Knight RPG'
SORT_KEY =

ゲームシステム名の読みがな

'しあんおふいしやるほろうないとRPG'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・能力値判定 [n]AD[+b][#r][>=t]
   n: 能力値。小数可。省略不可。
   b: ボーナス、ペナルティダイス。省略可。
   r: 追加リロールダイス数。省略可。
   t: 目標値。>=含めて省略可。
   成功数を判定。
   例)1AD, 2.5AD, 1.5AD+1, 2AD#1, 2.5AD+2#2>=4

  ・イニシアチブ [n]INTI[+b][#r]
   n: イニシアチブに使う能力値。省略不可。
    b: ボーナス、ペナルティダイス。省略可。
    r: 追加リロールダイス数。省略可。
   振り直しを行ったうえでイニシアチブ値を計算。
   例)1INTI, 2.5INTI, 1.5INTI+1, 2INTI#1, 2.5INTI+2#2
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ TheUnofficialHollowKnightRPG

Returns a new instance of TheUnofficialHollowKnightRPG.



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 35

def initialize(command)
  super(command)

  @sort_barabara_dice = false # バラバラロール(Bコマンド)でソート無
end

Instance Method Details

#ability_roll(command) ⇒ Object

能力値ロール



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 68

def ability_roll(command)
  m = /^(\d+\.?\d*)?AD([+-](\d+))?(#(\d*))?(>=(\d+))?/.match(command)
  unless m
    return nil
  end

  num_of_die = m[1].to_f
  bonus = m[3].to_i
  reroll = m[5].to_i
  difficulty = m[7].to_i

  if /\.[1-9]+/ =~ num_of_die.to_s
    dice_command = "#{num_of_die}AD#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)}"
    reroll += 1
  else
    dice_command = "#{num_of_die.to_i}AD#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)}"
  end

  if difficulty == 0
    difficulty = 5
  else
    dice_command += ">=#{difficulty}"
  end

  # 振られたダイスを入れる
  values = @randomizer.roll_barabara(num_of_die.to_i + bonus, 6)
  # 成功数
  result = values.count { |num| num >= difficulty }
  failed_roll = num_of_die.to_i - result

  # ロールの結果の文字列
  rolled_text = "[" + values.join(",") + "]"

  reroll_values = []

  if reroll == 1
    reroll_values.push(@randomizer.roll_once(6))
  elsif reroll > 1
    reroll_values += @randomizer.roll_barabara(reroll, 6)
  end

  reroll_result = reroll_values.count { |num| num >= difficulty }
  if failed_roll < reroll_result
    reroll_result = failed_roll
  end
  result += reroll_result

  # リロールの結果の文字列をロールの結果の文字列に追加する
  unless reroll_values.empty?
    rolled_text += " Reroll [" + reroll_values.join(",") + "]"
  end

  # 結果
  return "(#{dice_command}) > #{rolled_text} > #{result}成功"
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 41

def eval_game_system_specific_command(command)
  ability_roll(command) || initiative_roll(command)
end

#initiative_roll(command) ⇒ Object

イニシアチブロール



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 125

def initiative_roll(command)
  m = /^(\d+\.?\d*)?(INTI|inti)([+-](\d+))?(#(\d+))?/.match(command)
  unless m
    return nil
  end

  grace = m[1].to_f
  bonus = m[3].to_i
  reroll = m[6].to_i

  if /\.[1-9]+/ =~ grace.to_s
    dice_command = "(#{grace}INTI#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)})"
    reroll += 1
  else
    dice_command = "(#{grace.to_i}INTI#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)})"
  end

  values = @randomizer.roll_barabara(grace + bonus, 6)

  revalue = []
  unless reroll == 0
    revalue = @randomizer.roll_barabara(reroll, 6)
  end
  revalue = revalue.sort

  result = 0

  res_text = "["
  values.each do |value|
    if revalue.empty? # リロールがなければ
      res_text += value.to_s
      result += value
    else # リロールがあったら
      is_min = false
      index = -1
      revalue.each do |re|
        index += 1
        next unless re > value # リロールしたダイス最小値か

        res_text += "#{value}<<#{re}"
        result += re
        revalue.delete_at(index)
        is_min = true
        break
      end
      unless is_min # 最小値でなかったら
        res_text += value.to_s
        result += value
      end
    end

    res_text += ","
  end
  res_text = res_text.chop
  res_text += "]"

  return "#{dice_command} > #{res_text} > #{result}"
end

#number_with_reroll_from_int(number) ⇒ Object



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 57

def number_with_reroll_from_int(number)
  if number == 0
    return ""
  elsif number > 0
    return "\##{number}"
  else
    return number.to_s
  end
end

#number_with_sign_from_int(number) ⇒ Object



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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 45

def number_with_sign_from_int(number)
  if number == 0
    return ""
  elsif number > 0
    return "+#{number.abs}"
  elsif number < 0
    return "-#{number.abs}"
  else
    return number.to_s
  end
end