Class: BCDice::GameSystem::TheUnofficialHollowKnightRPG
- Defined in:
- lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'TheUnofficialHollowKnightRPG'
- NAME =
ゲームシステム名
'The Unofficial Hollow Knight RPG'
- SORT_KEY =
ゲームシステム名の読みがな
'しあんおふいしやるほろうないとRPG'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・能力値判定 [n]AD[+b][#r][>=t] n: 能力値。小数可。省略不可。 b: ボーナス、ペナルティダイス。省略可。 r: 追加リロールダイス数。省略可。 t: 目標値。>=含めて省略可。 成功数を判定。 例)1AD, 2.5AD, 1.5AD+1, 2AD#1, 2.5AD+2#2>=4 ・イニシアチブ [n]INTI[+b][#r] n: イニシアチブに使う能力値。省略不可。 b: ボーナス、ペナルティダイス。省略可。 r: 追加リロールダイス数。省略可。 振り直しを行ったうえでイニシアチブ値を計算。 例)1INTI, 2.5INTI, 1.5INTI+1, 2INTI#1, 2.5INTI+2#2 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#ability_roll(command) ⇒ Object
能力値ロール.
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ TheUnofficialHollowKnightRPG
constructor
A new instance of TheUnofficialHollowKnightRPG.
-
#initiative_roll(command) ⇒ Object
イニシアチブロール.
- #number_with_reroll_from_int(number) ⇒ Object
- #number_with_sign_from_int(number) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ TheUnofficialHollowKnightRPG
Returns a new instance of TheUnofficialHollowKnightRPG.
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 35 def initialize(command) super(command) @sort_barabara_dice = false # バラバラロール(Bコマンド)でソート無 end |
Instance Method Details
#ability_roll(command) ⇒ Object
能力値ロール
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 68 def ability_roll(command) m = /^(\d+\.?\d*)?AD([+-](\d+))?(#(\d*))?(>=(\d+))?/.match(command) unless m return nil end num_of_die = m[1].to_f bonus = m[3].to_i reroll = m[5].to_i difficulty = m[7].to_i if /\.[1-9]+/ =~ num_of_die.to_s dice_command = "#{num_of_die}AD#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)}" reroll += 1 else dice_command = "#{num_of_die.to_i}AD#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)}" end if difficulty == 0 difficulty = 5 else dice_command += ">=#{difficulty}" end # 振られたダイスを入れる values = @randomizer.(num_of_die.to_i + bonus, 6) # 成功数 result = values.count { |num| num >= difficulty } failed_roll = num_of_die.to_i - result # ロールの結果の文字列 rolled_text = "[" + values.join(",") + "]" reroll_values = [] if reroll == 1 reroll_values.push(@randomizer.roll_once(6)) elsif reroll > 1 reroll_values += @randomizer.(reroll, 6) end reroll_result = reroll_values.count { |num| num >= difficulty } if failed_roll < reroll_result reroll_result = failed_roll end result += reroll_result # リロールの結果の文字列をロールの結果の文字列に追加する unless reroll_values.empty? rolled_text += " Reroll [" + reroll_values.join(",") + "]" end # 結果 return "(#{dice_command}) > #{rolled_text} > #{result}成功" end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 41 def eval_game_system_specific_command(command) ability_roll(command) || initiative_roll(command) end |
#initiative_roll(command) ⇒ Object
イニシアチブロール
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 125 def initiative_roll(command) m = /^(\d+\.?\d*)?(INTI|inti)([+-](\d+))?(#(\d+))?/.match(command) unless m return nil end grace = m[1].to_f bonus = m[3].to_i reroll = m[6].to_i if /\.[1-9]+/ =~ grace.to_s dice_command = "(#{grace}INTI#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)})" reroll += 1 else dice_command = "(#{grace.to_i}INTI#{number_with_sign_from_int(bonus)}#{number_with_reroll_from_int(reroll)})" end values = @randomizer.(grace + bonus, 6) revalue = [] unless reroll == 0 revalue = @randomizer.(reroll, 6) end revalue = revalue.sort result = 0 res_text = "[" values.each do |value| if revalue.empty? # リロールがなければ res_text += value.to_s result += value else # リロールがあったら is_min = false index = -1 revalue.each do |re| index += 1 next unless re > value # リロールしたダイス最小値か res_text += "#{value}<<#{re}" result += re revalue.delete_at(index) is_min = true break end unless is_min # 最小値でなかったら res_text += value.to_s result += value end end res_text += "," end res_text = res_text.chop res_text += "]" return "#{dice_command} > #{res_text} > #{result}" end |
#number_with_reroll_from_int(number) ⇒ Object
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 57 def number_with_reroll_from_int(number) if number == 0 return "" elsif number > 0 return "\##{number}" else return number.to_s end end |
#number_with_sign_from_int(number) ⇒ Object
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# File 'lib/bcdice/game_system/TheUnofficialHollowKnightRPG.rb', line 45 def number_with_sign_from_int(number) if number == 0 return "" elsif number > 0 return "+#{number.abs}" elsif number < 0 return "-#{number.abs}" else return number.to_s end end |