Class: BulldogPhysics::BVHNode
- Inherits:
-
Object
- Object
- BulldogPhysics::BVHNode
- Defined in:
- lib/RigidBodies/rigid_collisions.rb
Instance Attribute Summary collapse
-
#body ⇒ Object
Returns the value of attribute body.
-
#children ⇒ Object
Returns the value of attribute children.
-
#parent ⇒ Object
Returns the value of attribute parent.
-
#volume ⇒ Object
Returns the value of attribute volume.
Instance Method Summary collapse
- #destroy_node ⇒ Object
- #get_potential_contacts(contacts, limit) ⇒ Object
- #get_potential_contacts_with(other, contacts, limit) ⇒ Object
-
#initialize ⇒ BVHNode
constructor
A new instance of BVHNode.
- #insert(new_body, new_volume) ⇒ Object
- #is_leaf ⇒ Object
- #overlaps(other) ⇒ Object
Constructor Details
#initialize ⇒ BVHNode
Returns a new instance of BVHNode.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 191 def initialize() @children = Array.new @volume = BHVNode.new end |
Instance Attribute Details
#body ⇒ Object
Returns the value of attribute body.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 189 def body @body end |
#children ⇒ Object
Returns the value of attribute children.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 189 def children @children end |
#parent ⇒ Object
Returns the value of attribute parent.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 189 def parent @parent end |
#volume ⇒ Object
Returns the value of attribute volume.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 189 def volume @volume end |
Instance Method Details
#destroy_node ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 259 def destroy_node if !@parent.nil? if @parent.children[0].eql? self sibling = @parent.children[1] else sibling = @parent.children[0] end @parent.volume = sibling.volume @parent.body = sibling.volume @parent.children[0] = sibling.children[0] @parent.children[1] = sibling.children[1] sibling.parent = nil sibling.body = nil sibling.children = nil @parent.recalculate_bounding_volume() end if( @children[0]) @children[0].parent = nil end if( @children[1]) @children[1].parent = nil end end |
#get_potential_contacts(contacts, limit) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 200 def get_potential_contacts(contacts, limit) return if limit == 0 or is_leaf @children[0].get_potential_contacts_with(@children[1], contacts, limit) end |
#get_potential_contacts_with(other, contacts, limit) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 206 def get_potential_contacts_with(other, contacts,limit) return if !overlaps(other) or limit == 0 if is_leaf or other.is_leaf contacts.body[0] = @body contacts.body[1] = other.body end if other.is_leaf or (!is_leaf and @volume.get_size >= other.volume.get_size) count = @children[0].get_potential_contacts_with(other,contacts,limit) if limit > count return count + @children.get_potential_contacts_with(other, contacts[count], limit - count) else return count end else count = get_potential_contacts_with(other.children[0], contacts, limit) if limit > count return count + get_potential_contacts_with(other.children[1], contacts[count], limit - count) else return count end end end |
#insert(new_body, new_volume) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 237 def insert(new_body, new_volume) if is_leaf @children[0] = BHVNode.new(self, @volume, @body) @children[1] = BHVNode.new(self, new_volume, new_body) self.body = nil recalculate_bounding_volume() else if @children[0].volume.get_growth(new_volume) < @children[1].get_growth(new_volume) @children[0].insert(new_body, new_volume) else @children[1].insert(new_body, new_volume) end end end |
#is_leaf ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 196 def is_leaf !@body.nil? end |
#overlaps(other) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 255 def overlaps(other) @volume.overlaps(other.volume) end |