Class: BulldogPhysics::BoundingSphere
- Inherits:
-
Object
- Object
- BulldogPhysics::BoundingSphere
- Defined in:
- lib/RigidBodies/rigid_collisions.rb
Instance Attribute Summary collapse
-
#center ⇒ Object
Returns the value of attribute center.
-
#radius ⇒ Object
Returns the value of attribute radius.
Instance Method Summary collapse
-
#initialize(*args) ⇒ BoundingSphere
constructor
A new instance of BoundingSphere.
- #initialize_with_bounding_spheres(one, two) ⇒ Object
- #overlaps(other) ⇒ Object
Constructor Details
#initialize(*args) ⇒ BoundingSphere
Returns a new instance of BoundingSphere.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 5 def initialize(*args) if args.size > 1 if args[0].is_a? Vector3 @center = args[0] @radius = args[1] elsif args[0].is_a? BoundingSphere initialize_with_bounding_spheres(args[0],args[1]) end end end |
Instance Attribute Details
#center ⇒ Object
Returns the value of attribute center.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 3 def center @center end |
#radius ⇒ Object
Returns the value of attribute radius.
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# File 'lib/RigidBodies/rigid_collisions.rb', line 3 def radius @radius end |
Instance Method Details
#initialize_with_bounding_spheres(one, two) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 16 def initialize_with_bounding_spheres(one, two) center_offset = two.center - one.center distance = center_offset.squareMagnitude() radius_diff = two.radius - one.radius if radius_diff * radius_diff >= distance if one.radius > two.radius @center = one.center @radius = one.radius else @center = two.center @radius = two.radius end else distance = Math.sqrt(distance) @radius = (distance + one.radius + two.radius) * 0.5 @center = one.center if distance > 0 @center += center_offset * ((@radius - one.radius) / distance) end end end |
#overlaps(other) ⇒ Object
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# File 'lib/RigidBodies/rigid_collisions.rb', line 41 def overlaps(other) distance_squared = (@center - other.center).squareMagnitude return distance_squared < (@radius + other.radius)*(@radius + other.radius) end |