Class: Canis::PromptMenu
- Includes:
- Io
- Defined in:
- lib/canis/core/util/promptmenu.rb
Overview
An encapsulated form of yesterday’s Most Menu It keeps the internals away from the user. Its not really OOP in the sense that the PromptMenu is not a MenuItem. That’s how it is in our Menu system, and that led to a lot of painful coding (at least for me). This is quite simple. A submenu contains a PromptMenu in its action object and is evaluated in a switch. A recursive loop handles submenus.
Prompting of menu options with suboptions etc. A block of code or symbol or proc is executed for any leaf node This allows us to define different menus for different objects on the screen, and not have to map all kinds of control keys for operations, and have the user remember them. Only one key invokes the menu and the rest are ordinary characters.
== Example
menu = PromptMenu.new self do
item :s, :goto_start
item :b, :goto_bottom
item :r, :scroll_backward
item :l, :scroll_forward
submenu :m, "submenu" do
item :p, :goto_last_position
item :r, :scroll_backward
item :l, :scroll_forward
end
end
menu.display_new :title => 'window title', :prompt => "Choose:"
Instance Attribute Summary collapse
-
#options ⇒ Object
readonly
Returns the value of attribute options.
-
#text ⇒ Object
readonly
Returns the value of attribute text.
Class Method Summary collapse
-
.create_menuitem(*args) ⇒ Object
Added this, since actually it could have been like this 2011-12-22.
Instance Method Summary collapse
- #add(*menuitem) ⇒ Object (also: #item)
- #create_mitem(*args) ⇒ Object
-
#display_columns(config = {}) ⇒ Object
(also: #display_new, #display)
Display prompt_menu in columns using commandwindow This is an improved way of showing the “most” like menu.
-
#initialize(caller, text = "Choose:", &block) ⇒ PromptMenu
constructor
A new instance of PromptMenu.
-
#menu_tree(mt, pm = self) ⇒ Object
create the whole thing using a MenuTree which has minimal information.
-
#submenu(key, label, &block) ⇒ Object
To allow a more rubyesque way of defining menus and submenus.
Methods included from Io
#__create_footer_window, #clear_this, #get_file, #print_this, #rb_getchar, #rb_gets, #rb_getstr, #warn
Constructor Details
#initialize(caller, text = "Choose:", &block) ⇒ PromptMenu
Returns a new instance of PromptMenu.
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# File 'lib/canis/core/util/promptmenu.rb', line 63 def initialize caller, text="Choose:", &block @caller = caller @text = text @options = [] yield_or_eval &block if block_given? end |
Instance Attribute Details
#options ⇒ Object (readonly)
Returns the value of attribute options.
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# File 'lib/canis/core/util/promptmenu.rb', line 62 def @options end |
#text ⇒ Object (readonly)
Returns the value of attribute text.
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# File 'lib/canis/core/util/promptmenu.rb', line 61 def text @text end |
Class Method Details
Instance Method Details
#add(*menuitem) ⇒ Object Also known as: item
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# File 'lib/canis/core/util/promptmenu.rb', line 69 def add * item = nil case .first when CMenuItem item = .first @options << item else case .size when 4 item = CMenuItem.new(*.flatten) when 2 # if user only sends key and symbol [3] = [1] item = CMenuItem.new(*.flatten) when 1 if .first.is_a? Action item = .first else raise ArgumentError, "Don't know how to handle #{.size} : #{} " end else raise ArgumentError, "Don't know how to handle #{.size} : #{} " end @options << item end return item end |
#create_mitem(*args) ⇒ Object
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# File 'lib/canis/core/util/promptmenu.rb', line 97 def create_mitem *args item = CMenuItem.new(*args.flatten) end |
#display_columns(config = {}) ⇒ Object Also known as: display_new, display
Display prompt_menu in columns using commandwindow This is an improved way of showing the “most” like menu. The earlier format would only print in one row.
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# File 'lib/canis/core/util/promptmenu.rb', line 131 def display_columns config={} prompt = config[:prompt] || "Choose: " require 'canis/core/util/rcommandwindow' layout = { :height => 5, :width => Ncurses.COLS-0, :top => Ncurses.LINES-6, :left => 0 } rc = CommandWindow.new nil, :layout => layout, :box => true, :title => config[:title] || "Menu" w = rc.window r = 4 c = 1 color = $datacolor begin = @options $log.debug " DISP MENU " ret = 0 len = 80 while true h = {} valid = [] labels = [] .each{ |item| if item.respond_to? :hotkey hk = item.hotkey.to_s else raise ArgumentError, "Promptmenu needs hotkey or mnemonic" end # 187compat 2013-03-20 - 19:00 throws up labels << "%c. %s " % [ hk.getbyte(0), item.label ] h[hk] = item valid << hk } #$log.debug " valid are #{valid} " color = $datacolor #print_this(win, str, color, r, c) rc. labels, :indexing => :custom ch=w.getchar() rc.clear #$log.debug " got ch #{ch} " next if ch < 0 or ch > 255 if ch == 3 || ch == ?\C-g.getbyte(0) clear_this w, r, c, color, len print_this(w, "Aborted.", color, r,c) break end ch = ch.chr index = valid.index ch if index.nil? clear_this w, r, c, color, len print_this(w, "Not valid. Valid are #{valid}. C-c/C-g to abort.", color, r,c) sleep 1 next end #$log.debug " index is #{index} " item = h[ch] # I don;t think this even shows now, its useless if item.respond_to? :desc desc = item.desc #desc ||= "Could not find desc for #{ch} " desc ||= "" clear_this w, r, c, color, len print_this(w, desc, color, r,c) end action = item.action case action #when Array when PromptMenu # submenu = action. title = rc.title rc.title title +" => " + action.text # set title of window to submenu when Proc #rc.destroy ##bottom needs to be refreshed somehow #FFI::NCurses.ungetch ?j rc.hide ret = action.call break when Symbol if @caller.respond_to?(action, true) rc.hide $log.debug "XXX: IO caller responds to action #{action} " ret = @caller.send(action) elsif @caller.respond_to?(:execute_this, true) rc.hide ret = @caller.send(:execute_this, action) else alert "PromptMenu: unidentified action #{action} for #{@caller.class} " raise "PromptMenu: unidentified action #{action} for #{@caller.class} " end break else $log.debug " Unidentified flying class #{action.class} " break end end # while ensure rc.destroy rc = nil end end |
#menu_tree(mt, pm = self) ⇒ Object
create the whole thing using a MenuTree which has minimal information. It uses a hotkey and a code only. We are supposed to resolve the display text and actual proc from the caller using this code.
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# File 'lib/canis/core/util/promptmenu.rb', line 107 def mt, pm = self mt.each_pair { |ch, code| if code.is_a? Canis::MenuTree item = pm.add(ch, code.value, "") current = PromptMenu.new @caller, code.value item.action = current code, current else item = pm.add(ch, code.to_s, "", code) end } end |
#submenu(key, label, &block) ⇒ Object
To allow a more rubyesque way of defining menus and submenus
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# File 'lib/canis/core/util/promptmenu.rb', line 121 def key, label, &block item = CMenuItem.new(key, label) @options << item item.action = PromptMenu.new @caller, label, &block end |