Module: Card::Set::All::States
- Extended by:
- Card::Set
- Defined in:
- tmpsets/set/mod003-core/all/states.rb
Overview
etc. But we don't store all these cards in the database; we generate them dynamically
Defined Under Namespace
Modules: ClassMethods
Class Method Summary collapse
Instance Method Summary collapse
- #known? ⇒ True/False
- #new? ⇒ True/False (also: #new_card?, #unreal?)
-
#pristine? ⇒ Boolean
has not been edited directly by human users.
- #real? ⇒ True/False
-
#state(anti_fishing = true) ⇒ Symbol
:real, :virtual, or :unknown.
- #unknown? ⇒ True/False
-
#virtual? ⇒ True/False
Virtual cards are structured, compound cards that are not stored in the database.
Methods included from I18nScope
Methods included from Loader
#clean_empty_module_from_hash, #clean_empty_modules, #extended, #process_base_modules, #register_set
Methods included from Helpers
#abstract_set?, #all_set?, #num_set_parts, #shortname, #underscore
Methods included from Card::Set::AdvancedApi
#attachment, #ensure_set, #stage_method
Methods included from Format
#before, #format, layout_method_name, #view, view_method_name, view_setting_method_name, wrapper_method_name
Methods included from Inheritance
#include_set, #include_set_formats
Methods included from Basket
#abstract_basket, #add_to_basket, #basket, #unshift_basket
Methods included from Trait
#card_accessor, #card_reader, #card_writer, #require_field
Methods included from Event::Api
Class Method Details
.source_location ⇒ Object
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# File 'tmpsets/set/mod003-core/all/states.rb', line 14 def self.source_location; "/Users/ethan/dev/decko/gem/card/mod/core/set/all/states.rb"; end |
Instance Method Details
#known? ⇒ True/False
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# File 'tmpsets/set/mod003-core/all/states.rb', line 72 def known? real? || virtual? end |
#new? ⇒ True/False Also known as: new_card?, unreal?
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# File 'tmpsets/set/mod003-core/all/states.rb', line 77 def new? new_record? || # not yet in db (from ActiveRecord) !@from_trash.nil? # in process of restoration from trash end |
#pristine? ⇒ Boolean
has not been edited directly by human users. bleep blorp.
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# File 'tmpsets/set/mod003-core/all/states.rb', line 85 def pristine? new_card? || !actions.joins(:act).where( "card_acts.actor_id != ?", Card::WagnBotID ).exists? end |
#real? ⇒ True/False
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# File 'tmpsets/set/mod003-core/all/states.rb', line 47 def real? !unreal? end |
#state(anti_fishing = true) ⇒ Symbol
Returns :real, :virtual, or :unknown.
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# File 'tmpsets/set/mod003-core/all/states.rb', line 36 def state anti_fishing=true case when !known? then :unknown when anti_fishing && !ok?(:read) then :unknown when real? then :real when virtual? then :virtual else :wtf end end |
#unknown? ⇒ True/False
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# File 'tmpsets/set/mod003-core/all/states.rb', line 67 def unknown? !known? end |
#virtual? ⇒ True/False
Virtual cards are structured, compound cards that are not stored in the database. You can create virtual cards with structure rules.
Some cards with hard-coded content will also override the #virtual? method. This is established practice, but it is NOT advisable to override any of the other state methods.
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# File 'tmpsets/set/mod003-core/all/states.rb', line 59 def virtual? if @virtual.nil? @virtual = real? || name.simple? ? false : structure.present? end @virtual end |