Class: CDK::BUTTONBOX
- Defined in:
- lib/cdk/components/buttonbox.rb
Instance Attribute Summary collapse
-
#current_button ⇒ Object
readonly
Returns the value of attribute current_button.
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This activates the widget.
-
#destroy ⇒ Object
This destroys the widget.
-
#draw(box) ⇒ Object
This draws the buttonbox box widget.
-
#drawButtons ⇒ Object
This draws the buttons on the button box widget.
-
#erase ⇒ Object
This erases the buttonbox box from the screen.
- #focus ⇒ Object
- #getButtonCount ⇒ Object
- #getCurrentButton ⇒ Object
- #getHighlight ⇒ Object
-
#initialize(cdkscreen, x_pos, y_pos, height, width, title, rows, cols, buttons, button_count, highlight, box, shadow) ⇒ BUTTONBOX
constructor
A new instance of BUTTONBOX.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
- #object_type ⇒ Object
- #position ⇒ Object
-
#set(highlight, box) ⇒ Object
This sets multiple attributes of the widget.
-
#setBKattr(attrib) ⇒ Object
This sets th background attribute of the widget.
- #setCurrentButton(button) ⇒ Object
-
#setHighlight(highlight) ⇒ Object
This sets the highlight attribute for the buttonboxes.
- #unfocus ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, x_pos, y_pos, height, width, title, rows, cols, buttons, button_count, highlight, box, shadow) ⇒ BUTTONBOX
Returns a new instance of BUTTONBOX.
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# File 'lib/cdk/components/buttonbox.rb', line 7 def initialize(cdkscreen, x_pos, y_pos, height, width, title, rows, cols, , , highlight, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy col_width = 0 = 0 @button = [] @button_len = [] @button_pos = [] @column_widths = [] if <= 0 self.destroy return nil end self.setBox(box) # Set some default values for the widget. @row_adjust = 0 @col_adjust = 0 # If the height is a negative value, the height will be # ROWS-height, otherwise the height will be the given height. box_height = CDK.setWidgetDimension(parent_height, height, rows + 1) # If the width is a negative value, the width will be # COLS-width, otherwise the width will be the given width. box_width = CDK.setWidgetDimension(parent_width, width, 0) box_width = self.setTitle(title, box_width) # Translate the buttons string to a chtype array (0...).each do |x| = [] @button << char2Chtype([x], ,[]) @button_len << [0] end # Set the button positions. (0...cols).each do |x| max_col_width = -2**31 # Look for the widest item in this column. (0...rows).each do |y| if < max_col_width = [@button_len[], max_col_width].max += 1 end end # Keep the maximum column width for this column. @column_widths << max_col_width col_width += max_col_width end box_width += 1 # Make sure we didn't extend beyond the dimensions of the window. box_width = [box_width, parent_width].min box_height = [box_height, parent_height].min # Now we have to readjust the x and y positions xtmp = [x_pos] ytmp = [y_pos] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Set up the buttonbox box attributes. @screen = cdkscreen @parent = cdkscreen.window @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) @shadow_win = nil @button_count = @current_button = 0 @rows = rows @cols = [, cols].min @box_height = box_height @box_width = box_width @highlight = highlight @accepts_focus = true @input_window = @win @shadow = shadow @button_attrib = Ncurses::A_NORMAL # Set up the row adjustment. if box_height - rows - @title_lines > 0 @row_adjust = (box_height - rows - @title_lines) / @rows end # Set the col adjustment if box_width - col_width > 0 @col_adjust = ((box_width - col_width) / @cols) - 1 end # If we couldn't create the window, we should return a null value. if @win.nil? self.destroy return nil end @win.keypad(true) # Was there a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Register this baby. cdkscreen.register(:BUTTONBOX, self) end |
Instance Attribute Details
#current_button ⇒ Object (readonly)
Returns the value of attribute current_button.
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# File 'lib/cdk/components/buttonbox.rb', line 5 def @current_button end |
Instance Method Details
#activate(actions) ⇒ Object
This activates the widget.
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# File 'lib/cdk/components/buttonbox.rb', line 121 def activate(actions) # Draw the buttonbox box. self.draw(@box) if actions.nil? || actions.size == 0 while true input = self.getch([]) # Inject the characer into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit self.setExitType(0) return -1 end |
#destroy ⇒ Object
This destroys the widget
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# File 'lib/cdk/components/buttonbox.rb', line 313 def destroy self.cleanTitle CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) self.cleanBindings(:BUTTONBOX) CDK::SCREEN.unregister(:BUTTONBOX, self) end |
#draw(box) ⇒ Object
This draws the buttonbox box widget.
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# File 'lib/cdk/components/buttonbox.rb', line 250 def draw(box) # Is there a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Box the widget if they asked. if box Draw.drawObjBox(@win, self) end # Draw in the title if there is one. self.drawTitle(@win) # Draw in the buttons. self.drawButtons end |
#drawButtons ⇒ Object
This draws the buttons on the button box widget.
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# File 'lib/cdk/components/buttonbox.rb', line 269 def drawButtons row = @title_lines + 1 col = @col_adjust / 2 = 0 cur_row = -1 cur_col = -1 # Draw the buttons. while < @button_count (0...@cols).each do |x| row = @title_lines + @border_size (0...@rows).each do |y| attr = @button_attrib if == @current_button attr = @highlight cur_row = row cur_col = col end Draw.writeChtypeAttrib(@win, col, row, @button[], attr, CDK::HORIZONTAL, 0, @button_len[]) row += (1 + @row_adjust) += 1 end col += @column_widths[x] + @col_adjust + @border_size end end if cur_row >= 0 && cur_col >= 0 @win.wmove(cur_row, cur_col) end wrefresh end |
#erase ⇒ Object
This erases the buttonbox box from the screen.
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# File 'lib/cdk/components/buttonbox.rb', line 305 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#focus ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 338 def focus self.draw(@box) end |
#getButtonCount ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 334 def getButtonCount @button_count end |
#getCurrentButton ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 330 def getCurrentButton @current_button end |
#getHighlight ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 240 def getHighlight return @highlight end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/components/buttonbox.rb', line 151 def inject(input) = 0 = @button_count - 1 pp_return = 1 ret = -1 @complete = false # Set the exit type self.setExitType(0) unless @pre_process_func.nil? pp_return = @pre_process_func.call(:BUTTONBOX, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a key binding. if self.checkBind(:BUTTONBOX, input) @complete = true else case input when Ncurses::KEY_LEFT, Ncurses::KEY_BTAB, Ncurses::KEY_BACKSPACE if @current_button - @rows < @current_button = else @current_button -= @rows end when Ncurses::KEY_RIGHT, CDK::KEY_TAB, ' '.ord if @current_button + @rows > @current_button = else @current_button += @rows end when Ncurses::KEY_UP if @current_button -1 < @current_button = else @current_button -= 1 end when Ncurses::KEY_DOWN if @current_button + 1 > @current_button = else @current_button += 1 end when CDK::REFRESH @screen.erase @screen.refresh when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::KEY_RETURN, Ncurses::KEY_ENTER self.setExitType(input) ret = @current_button @complete = true end end if !@complete && !(@post_process_func.nil?) @post_process_func.call(:BUTTONBOX, self, @post_process_data, input) end end unless @complete self.drawButtons self.setExitType(0) end @result_data = ret return ret end |
#object_type ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 346 def object_type :BUTTONBOX end |
#position ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 350 def position super(@win) end |
#set(highlight, box) ⇒ Object
This sets multiple attributes of the widget.
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# File 'lib/cdk/components/buttonbox.rb', line 230 def set(highlight, box) self.setHighlight(highlight) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets th background attribute of the widget.
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# File 'lib/cdk/components/buttonbox.rb', line 245 def setBKattr(attrib) @win.wbkgd(attrib) end |
#setCurrentButton(button) ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 324 def setCurrentButton() if >= 0 && < @button_count @current_button = end end |
#setHighlight(highlight) ⇒ Object
This sets the highlight attribute for the buttonboxes
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# File 'lib/cdk/components/buttonbox.rb', line 236 def setHighlight(highlight) @highlight = highlight end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/buttonbox.rb', line 342 def unfocus self.draw(@box) end |