Class: CDK::DIALOG
Constant Summary collapse
- MIN_DIALOG_WIDTH =
10
Instance Attribute Summary collapse
-
#current_button ⇒ Object
readonly
Returns the value of attribute current_button.
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This lets the user select the button.
-
#destroy ⇒ Object
This function destroys the dialog widget.
-
#draw(box) ⇒ Object
This function draws the dialog widget.
-
#drawButtons ⇒ Object
This draws the dialog buttons and the separation line.
-
#erase ⇒ Object
This function erases the dialog widget from the screen.
- #focus ⇒ Object
- #getHighlight ⇒ Object
- #getSeparator ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, mesg, rows, button_label, button_count, highlight, separator, box, shadow) ⇒ DIALOG
constructor
A new instance of DIALOG.
-
#inject(input) ⇒ Object
This injects a single character into the dialog widget.
- #object_type ⇒ Object
- #position ⇒ Object
-
#set(highlight, separator, box) ⇒ Object
This sets attributes of the dialog box.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setHighlight(highlight) ⇒ Object
This sets the highlight attribute for the buttons.
-
#setSeparator(separator) ⇒ Object
This sets whether or not the dialog box will have a separator line.
- #unfocus ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, mesg, rows, button_label, button_count, highlight, separator, box, shadow) ⇒ DIALOG
Returns a new instance of DIALOG.
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# File 'lib/cdk/components/dialog.rb', line 8 def initialize(cdkscreen, xplace, yplace, mesg, rows, , , highlight, separator, box, shadow) super() box_width = DIALOG::MIN_DIALOG_WIDTH = -1 = 0 xpos = xplace ypos = yplace temp = 0 = 0 @info = [] @info_len = [] @info_pos = [] @button_label = [] @button_len = [] @button_pos = [] if rows <= 0 || <= 0 self.destroy return nil end self.setBox(box) box_height = if separator then 1 else 0 end box_height += rows + 2 * @border_size + 1 # Translate the string message to a chtype array (0...rows).each do |x| info_len = [] info_pos = [] @info << char2Chtype(mesg[x], info_len, info_pos) @info_len << info_len[0] @info_pos << info_pos[0] = [, info_len[0]].max end # Translate the button label string to a chtype array (0...).each do |x| = [] @button_label << char2Chtype([x], , []) @button_len << [0] += [0] + 1 end -= 1 # Determine the final dimensions of the box. box_width = [box_width, , ].max box_width = box_width + 2 + 2 * @border_size # Now we have to readjust the x and y positions. xtmp = [xpos] ytmp = [ypos] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Set up the dialog box attributes. @screen = cdkscreen @parent = cdkscreen.window @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) @shadow_win = nil @button_count = @current_button = 0 @message_rows = rows @box_height = box_height @box_width = box_width @highlight = highlight @separator = separator @accepts_focus = true @input_window = @win @shadow = shadow # If we couldn't create the window, we should return a nil value. if @win.nil? self.destroy return nil end @win.keypad(true) # Find the button positions. = (box_width - ) / 2 (0...).each do |x| @button_pos[x] = = + @button_len[x] + @border_size end # Create the string alignments. (0...rows).each do |x| @info_pos[x] = justify_string(box_width - 2 * @border_size, @info_len[x], @info_pos[x]) end # Was there a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Register this baby. cdkscreen.register(:DIALOG, self) end |
Instance Attribute Details
#current_button ⇒ Object (readonly)
Returns the value of attribute current_button.
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# File 'lib/cdk/components/dialog.rb', line 5 def @current_button end |
Instance Method Details
#activate(actions) ⇒ Object
This lets the user select the button.
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# File 'lib/cdk/components/dialog.rb', line 112 def activate(actions) input = 0 # Draw the dialog box. self.draw(@box) # Lets move to the first button. Draw.writeChtypeAttrib(@win, @button_pos[@current_button], @box_height - 1 - @border_size, @button_label[@current_button], @highlight, CDK::HORIZONTAL, 0, @button_len[@current_button]) wrefresh(@win) if actions.nil? || actions.size == 0 while true input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit self.setExitType(0) return -1 end |
#destroy ⇒ Object
This function destroys the dialog widget.
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# File 'lib/cdk/components/dialog.rb', line 250 def destroy # Clean up the windows. CDK.deleteCursesWindow(@win) CDK.deleteCursesWindow(@shadow_win) # Clean the key bindings self.cleanBindings(:DIALOG) # Unregister this object CDK::SCREEN.unregister(:DIALOG, self) end |
#draw(box) ⇒ Object
This function draws the dialog widget.
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# File 'lib/cdk/components/dialog.rb', line 225 def draw(box) # Is there a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Box the widget if they asked. if box Draw.drawObjBox(@win, self) end # Draw in the message. (0...@message_rows).each do |x| Draw.writeChtype(@win, @info_pos[x] + @border_size, x + @border_size, @info[x], CDK::HORIZONTAL, 0, @info_len[x]) end # Draw in the buttons. self.drawButtons wrefresh(@win) end |
#drawButtons ⇒ Object
This draws the dialog buttons and the separation line.
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# File 'lib/cdk/components/dialog.rb', line 301 def drawButtons (0...@button_count).each do |x| Draw.writeChtype(@win, @button_pos[x], @box_height -1 - @border_size, @button_label[x], CDK::HORIZONTAL, 0, @button_len[x]) end # Draw the separation line. if @separator boxattr = @BXAttr (1...@box_width).each do |x| @win.mvwaddch(@box_height - 2 - @border_size, x, Ncurses::ACS_HLINE | boxattr) end @win.mvwaddch(@box_height - 2 - @border_size, 0, Ncurses::ACS_LTEE | boxattr) @win.mvwaddch(@box_height - 2 - @border_size, @win.getmaxx - 1, Ncurses::ACS_RTEE | boxattr) end Draw.writeChtypeAttrib(@win, @button_pos[@current_button], @box_height - 1 - @border_size, @button_label[@current_button], @highlight, CDK::HORIZONTAL, 0, @button_len[@current_button]) end |
#erase ⇒ Object
This function erases the dialog widget from the screen.
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# File 'lib/cdk/components/dialog.rb', line 263 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#focus ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 327 def focus self.draw(@box) end |
#getHighlight ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 282 def getHighlight return @highlight end |
#getSeparator ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 291 def getSeparator return @separator end |
#inject(input) ⇒ Object
This injects a single character into the dialog widget
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# File 'lib/cdk/components/dialog.rb', line 150 def inject(input) = 0 = @button_count - 1 pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:DIALOG, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a key binding. if self.checkBind(:DIALOG, input) @complete = true else case input when Ncurses::KEY_LEFT, Ncurses::KEY_BTAB, Ncurses::KEY_BACKSPACE if @current_button == @current_button = else @current_button -= 1 end when Ncurses::KEY_RIGHT, CDK::KEY_TAB, ' '.ord if @current_button == @current_button = else @current_button += 1 end when Ncurses::KEY_UP, Ncurses::KEY_DOWN CDK.Beep when CDK::REFRESH @screen.erase @screen.refresh when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) when Ncurses::KEY_ENTER, CDK::KEY_RETURN self.setExitType(input) ret = @current_button @complete = true end end # Should we call a post_process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:DIALOG, self, @post_process_data, input) end end unless @complete self.drawButtons wrefresh(@win) self.setExitType(0) end @result_data = ret return ret end |
#object_type ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 335 def object_type :DIALOG end |
#position ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 339 def position super(@win) end |
#set(highlight, separator, box) ⇒ Object
This sets attributes of the dialog box.
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# File 'lib/cdk/components/dialog.rb', line 271 def set(highlight, separator, box) self.setHighlight(highlight) self.setSeparator(separator) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/dialog.rb', line 296 def setBKattr(attrib) @win.wbkgd(attrib) end |
#setHighlight(highlight) ⇒ Object
This sets the highlight attribute for the buttons.
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# File 'lib/cdk/components/dialog.rb', line 278 def setHighlight(highlight) @highlight = highlight end |
#setSeparator(separator) ⇒ Object
This sets whether or not the dialog box will have a separator line.
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# File 'lib/cdk/components/dialog.rb', line 287 def setSeparator(separator) @separator = separator end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/dialog.rb', line 331 def unfocus self.draw(@box) end |