Class: CDK::ITEMLIST
Instance Attribute Summary
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This allows the user to play with the widget.
-
#createFieldWin(ypos, xpos) ⇒ Object
Make the field window.
- #createList(item, count) ⇒ Object
-
#destroy ⇒ Object
This function destroys the widget and all the memory it used.
- #destroyInfo ⇒ Object
-
#draw(box) ⇒ Object
This draws the widget on the screen.
-
#drawField(highlight) ⇒ Object
This function draws the contents of the field.
-
#erase ⇒ Object
This function removes the widget from the screen.
- #focus ⇒ Object
- #getCurrentItem ⇒ Object
- #getDefaultItem ⇒ Object
- #getValues(size) ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, title, label, item, count, default_item, box, shadow) ⇒ ITEMLIST
constructor
A new instance of ITEMLIST.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#maximumFieldWidth ⇒ Object
Go through the list and determine the widest item.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the itemlist field to the given location.
- #object_type ⇒ Object
- #position ⇒ Object
-
#set(list, count, current, box) ⇒ Object
This sets multiple attributes of the widget.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setCurrentItem(current_item) ⇒ Object
This sets the default/current item of the itemlist.
-
#setDefaultItem(default_item) ⇒ Object
This sets the default item in the list.
-
#setValues(item, count, default_item) ⇒ Object
This function sets the contents of the list.
- #unfocus ⇒ Object
- #updateFieldWidth ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, title, label, item, count, default_item, box, shadow) ⇒ ITEMLIST
Returns a new instance of ITEMLIST.
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# File 'lib/cdk/components/itemlist.rb', line 5 def initialize(cdkscreen, xplace, yplace, title, label, item, count, default_item, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy field_width = 0 if !self.createList(item, count) self.destroy return nil end self.setBox(box) box_height = (@border_size * 2) + 1 # Set some basic values of the item list @label = '' @label_len = 0 @label_win = nil # Translate the label string to a chtype array if !(label.nil?) && label.size > 0 label_len = [] @label = char2Chtype(label, label_len, []) @label_len = label_len[0] end # Set the box width. Allow an extra char in field width for cursor field_width = self.maximumFieldWidth + 1 box_width = field_width + @label_len + 2 * @border_size box_width = self.setTitle(title, box_width) box_height += @title_lines # Make sure we didn't extend beyond the dimensions of the window @box_width = [box_width, parent_width].min @box_height = [box_height, parent_height].min self.updateFieldWidth # Rejustify the x and y positions if we need to. xtmp = [xplace] ytmp = [yplace] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the window. @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) if @win.nil? self.destroy return nil end # Make the label window if there was a label. if @label.size > 0 @label_win = @win.subwin(1, @label_len, ypos + @border_size + @title_lines, xpos + @border_size) if @label_win.nil? self.destroy return nil end end @win.keypad(true) # Make the field window. if !self.createFieldWin( ypos + @border_size + @title_lines, xpos + @label_len + @border_size) self.destroy return nil end # Set up the rest of the structure @screen = cdkscreen @parent = cdkscreen.window @shadow_win = nil @accepts_focus = true @shadow = shadow # Set the default item. if default_item >= 0 && default_item < @list_size @current_item = default_item @default_item = default_item else @current_item = 0 @default_item = 0 end # Do we want a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) if @shadow_win.nil? self.destroy return nil end end # Register this baby. cdkscreen.register(:ITEMLIST, self) end |
Instance Method Details
#activate(actions) ⇒ Object
This allows the user to play with the widget.
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# File 'lib/cdk/components/itemlist.rb', line 110 def activate(actions) ret = -1 # Draw the widget. self.draw(@box) self.drawField(true) if actions.nil? || actions.size == 0 input = 0 while true input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit. self.setExitType(0) return ret end |
#createFieldWin(ypos, xpos) ⇒ Object
Make the field window.
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# File 'lib/cdk/components/itemlist.rb', line 457 def createFieldWin(ypos, xpos) @field_win = @win.subwin(1, @field_width, ypos, xpos) unless @field_win.nil? @field_win.keypad(true) @input_window = @field_win return true end return false end |
#createList(item, count) ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 391 def createList(item, count) status = false new_items = [] new_pos = [] new_len = [] if count >= 0 field_width = 0 # Go through the list and determine the widest item. status = true (0...count).each do |x| # Copy the item to the list. lentmp = [] postmp = [] new_items << char2Chtype(item[x], lentmp, postmp) new_len << lentmp[0] new_pos << postmp[0] if new_items[0] == 0 status = false break end field_width = [field_width, new_len[x]].max end # Now we need to justify the strings. (0...count).each do |x| new_pos[x] = justify_string(field_width + 1, new_len[x], new_pos[x]) end if status self.destroyInfo # Copy in the new information @list_size = count @item = new_items @item_pos = new_pos @item_len = new_len end else self.destroyInfo status = true end return status end |
#destroy ⇒ Object
This function destroys the widget and all the memory it used.
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# File 'lib/cdk/components/itemlist.rb', line 304 def destroy self.cleanTitle self.destroyInfo # Delete the windows CDK.deleteCursesWindow(@field_win) CDK.deleteCursesWindow(@label_win) CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) # Clean the key bindings. self.cleanBindings(:ITEMLIST) CDK::SCREEN.unregister(:ITEMLIST, self) end |
#destroyInfo ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 298 def destroyInfo @list_size = 0 @item = '' end |
#draw(box) ⇒ Object
This draws the widget on the screen.
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# File 'lib/cdk/components/itemlist.rb', line 228 def draw(box) # Did we ask for a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end self.drawTitle(@win) # Draw in the label to the widget. unless @label_win.nil? Draw.writeChtype(@label_win, 0, 0, @label, CDK::HORIZONTAL, 0, @label.size) end # Box the widget if asked. if box Draw.drawObjBox(@win, self) end wrefresh # Draw in the field. self.drawField(false) end |
#drawField(highlight) ⇒ Object
This function draws the contents of the field.
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# File 'lib/cdk/components/itemlist.rb', line 263 def drawField(highlight) # Declare local vars. current_item = @current_item # Determine how much we have to draw. len = [@item_len[current_item], @field_width].min # Erase the field window. @field_win.werase # Draw in the current item in the field. (0...len).each do |x| c = @item[current_item][x] if highlight c = c.ord | Ncurses::A_REVERSE end @field_win.mvwaddch(0, x + @item_pos[current_item], c) end # Redraw the field window. wrefresh(@field_win) end |
#erase ⇒ Object
This function removes the widget from the screen.
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# File 'lib/cdk/components/itemlist.rb', line 289 def erase if self.validCDKObject CDK.eraseCursesWindow(@field_win) CDK.eraseCursesWindow(@label_win) CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#focus ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 383 def focus self.drawField(true) end |
#getCurrentItem ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 363 def getCurrentItem return @current_item end |
#getDefaultItem ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 379 def getDefaultItem return @default_item end |
#getValues(size) ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 350 def getValues(size) size << @list_size return @item end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/components/itemlist.rb', line 145 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Draw the widget field self.drawField(true) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:ITEMLIST, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check a predefined binding. if self.checkBind(:ITEMLIST, input) @complete = true else case input when Ncurses::KEY_UP, Ncurses::KEY_RIGHT, ' '.ord, '+'.ord, 'n'.ord if @current_item < @list_size - 1 @current_item += 1 else @current_item = 0 end when Ncurses::KEY_DOWN, Ncurses::KEY_LEFT, '-'.ord, 'p'.ord if @current_item > 0 @current_item -= 1 else @current_item = @list_size - 1 end when 'd'.ord, 'D'.ord @current_item = @default_item when '0'.ord @current_item = 0 when '$'.ord @current_item = @list_size - 1 when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::KEY_TAB, CDK::KEY_RETURN, Ncurses::KEY_ENTER self.setExitType(input) ret = @current_item @complete = true when CDK::REFRESH @screen.erase @screen.refresh else CDK.Beep end end # Should we call a post-process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:ITEMLIST, self, @post_process_data, input) end end if !@complete self.drawField(true) self.setExitType(0) end @result_data = ret return ret end |
#maximumFieldWidth ⇒ Object
Go through the list and determine the widest item.
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# File 'lib/cdk/components/itemlist.rb', line 439 def maximumFieldWidth max_width = -2**30 (0...@list_size).each do |x| max_width = [max_width, @item_len[x]].max end max_width = [max_width, 0].max return max_width end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the itemlist field to the given location.
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# File 'lib/cdk/components/itemlist.rb', line 221 def move(xplace, yplace, relative, refresh_flag) windows = [@win, @field_win, @label_win, @shadow_win] self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#object_type ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 471 def object_type :ITEMLIST end |
#position ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 467 def position super(@win) end |
#set(list, count, current, box) ⇒ Object
This sets multiple attributes of the widget.
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# File 'lib/cdk/components/itemlist.rb', line 321 def set(list, count, current, box) self.setValues(list, count, current) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget
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# File 'lib/cdk/components/itemlist.rb', line 254 def setBKattr(attrib) @win.wbkgd(attrib) @field_win.wbkgd(attrib) unless @label_win.nil? @label_win.wbkgd(attrib) end end |
#setCurrentItem(current_item) ⇒ Object
This sets the default/current item of the itemlist
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# File 'lib/cdk/components/itemlist.rb', line 356 def setCurrentItem(current_item) # Set the default item. if current_item >= 0 && current_item < @list_size @current_item = current_item end end |
#setDefaultItem(default_item) ⇒ Object
This sets the default item in the list.
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# File 'lib/cdk/components/itemlist.rb', line 368 def setDefaultItem(default_item) # Make sure the item is in the correct range. if default_item < 0 @default_item = 0 elsif default_item >= @list_size @default_item = @list_size - 1 else @default_item = default_item end end |
#setValues(item, count, default_item) ⇒ Object
This function sets the contents of the list
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# File 'lib/cdk/components/itemlist.rb', line 327 def setValues(item, count, default_item) if self.createList(item, count) old_width = @field_width # Set the default item. if default_item >= 0 && default_item < @list_size @current_item = default_item @default_item = default_item end # This will not resize the outer windows but can still make a usable # field width if the title made the outer window wide enough self.updateFieldWidth if @field_width > old_width self.createFieldWin(@field_win.getbegy, @field_win.getbegx) end # Draw the field. self.erase self.draw(@box) end end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 387 def unfocus self.drawField(false) end |
#updateFieldWidth ⇒ Object
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# File 'lib/cdk/components/itemlist.rb', line 450 def updateFieldWidth want = self.maximumFieldWidth + 1 have = @box_width - @label_len - 2 * @border_size @field_width = [want, have].min end |