Class: CDK::MATRIX
Constant Summary collapse
- MAX_MATRIX_ROWS =
1000
- MAX_MATRIX_COLS =
1000
- @@g_paste_buffer =
''
Instance Attribute Summary collapse
-
#ccol ⇒ Object
readonly
Returns the value of attribute ccol.
-
#col ⇒ Object
readonly
Returns the value of attribute col.
-
#colvalues ⇒ Object
readonly
Returns the value of attribute colvalues.
-
#colwidths ⇒ Object
readonly
Returns the value of attribute colwidths.
-
#crow ⇒ Object
readonly
Returns the value of attribute crow.
-
#filler ⇒ Object
readonly
Returns the value of attribute filler.
-
#info ⇒ Object
Returns the value of attribute info.
-
#row ⇒ Object
readonly
Returns the value of attribute row.
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This activates the matrix.
-
#clean ⇒ Object
This cleans out the information cells in the matrix widget.
-
#cleanCell(row, col) ⇒ Object
This cleans one cell in the matrix widget.
- #CurMatrixCell ⇒ Object
- #CurMatrixInfo ⇒ Object
-
#destroy ⇒ Object
This function destroys the matrix widget.
-
#draw(box) ⇒ Object
This function draws the matrix widget.
-
#drawCell(row, col, vrow, vcol, attr, box) ⇒ Object
This draws a cell within a matrix.
- #drawCurCell ⇒ Object
- #drawEachCell ⇒ Object
- #drawEachColTitle ⇒ Object
- #drawEachRowTitle ⇒ Object
- #drawOldCell ⇒ Object
-
#erase ⇒ Object
This function erases the matrix widget from the screen.
- #focus ⇒ Object
- #focusCurrent ⇒ Object
-
#getCell(row, col) ⇒ Object
This gets the value of a matrix cell.
-
#getCol ⇒ Object
This returns the current row/col cell.
- #getRow ⇒ Object
-
#highlightCell ⇒ Object
Highlight the new field.
-
#initialize(cdkscreen, xplace, yplace, rows, cols, vrows, vcols, title, rowtitles, coltitles, colwidths, colvalues, rspace, cspace, filler, dominant, box, box_cell, shadow) ⇒ MATRIX
constructor
A new instance of MATRIX.
-
#inject(input) ⇒ Object
This injects a single character into the matrix widget.
-
#jumpToCell(row, col) ⇒ Object
This allows us to hyper-warp to a cell.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the matrix field to the given location.
-
#moveToCell(newrow, newcol) ⇒ Object
This allows us to move to a given cell.
- #object_type ⇒ Object
- #position ⇒ Object
-
#redrawTitles(row_titles, col_titles) ⇒ Object
This redraws the titles indicated…
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setCB(callback) ⇒ Object
Set the callback function.
-
#setCell(row, col, value) ⇒ Object
This sets the value of a matrix cell.
-
#setCells(info, rows, maxcols, sub_size) ⇒ Object
This function sets the values of the matrix widget.
- #unfocus ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, rows, cols, vrows, vcols, title, rowtitles, coltitles, colwidths, colvalues, rspace, cspace, filler, dominant, box, box_cell, shadow) ⇒ MATRIX
Returns a new instance of MATRIX.
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# File 'lib/cdk/components/matrix.rb', line 13 def initialize(cdkscreen, xplace, yplace, rows, cols, vrows, vcols, title, rowtitles, coltitles, colwidths, colvalues, rspace, cspace, filler, dominant, box, box_cell, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_height = 0 box_width = 0 max_row_title_width = 0 row_space = [0, rspace].max col_space = [0, cspace].max begx = 0 begy = 0 cell_width = 0 have_rowtitles = false have_coltitles = false bindings = { CDK::FORCHAR => Ncurses::KEY_NPAGE, CDK::BACKCHAR => Ncurses::KEY_PPAGE, } self.setBox(box) borderw = if @box then 1 else 0 end # Make sure that the number of rows/cols/vrows/vcols is not zero. if rows <= 0 || cols <= 0 || vrows <= 0 || vcols <= 0 self.destroy return nil end @cell = Array.new(rows + 1) { |i| Array.new(cols + 1)} @info = Array.new(rows + 1) { |i| Array.new(cols + 1) { |i| '' }} # Make sure the number of virtual cells is not larger than the # physical size. vrows = [vrows, rows].min vcols = [vcols, cols].min @rows = rows @cols = cols @colwidths = [0] * (cols + 1) @colvalues = [0] * (cols + 1) @coltitle = Array.new(cols + 1) {|i| []} @coltitle_len = [0] * (cols + 1) @coltitle_pos = [0] * (cols + 1) @rowtitle = Array.new(rows + 1) {|i| []} @rowtitle_len = [0] * (rows + 1) @rowtitle_pos = [0] * (rows + 1) # Count the number of lines in the title temp = title.split("\n") @title_lines = temp.size # Determine the height of the box. if vrows == 1 box_height = 6 + @title_lines else if row_space == 0 box_height = 6 + @title_lines + (vrows - 1) * 2 else box_height = 3 + @title_lines + vrows * 3 + (vrows - 1) * (row_space - 1) end end # Determine the maximum row title width. (1..rows).each do |x| if !(rowtitles.nil?) && x < rowtitles.size && rowtitles[x].size > 0 have_rowtitles = true end rowtitle_len = [] rowtitle_pos = [] @rowtitle[x] = char2Chtype((rowtitles[x] || ''), rowtitle_len, rowtitle_pos) @rowtitle_len[x] = rowtitle_len[0] @rowtitle_pos[x] = rowtitle_pos[0] max_row_title_width = [max_row_title_width, @rowtitle_len[x]].max end if have_rowtitles @maxrt = max_row_title_width + 2 # We need to rejustify the row title cell info. (1..rows).each do |x| @rowtitle_pos[x] = justify_string(@maxrt, @rowtitle_len[x], @rowtitle_pos[x]) end else @maxrt = 0 end # Determine the width of the matrix. max_width = 2 + @maxrt (1..vcols).each do |x| max_width += colwidths[x] + 2 + col_space end max_width -= (col_space - 1) box_width = [max_width, box_width].max box_width = self.setTitle(title, box_width) # Make sure the dimensions of the window didn't extend # beyond the dimensions of the parent window box_width = [box_width, parent_width].min box_height = [box_height, parent_height].min # Rejustify the x and y positions if we need to. xtmp = [xplace] ytmp = [yplace] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the pop-up window. @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) if @win.nil? self.destroy return nil end # Make the subwindows in the pop-up. begx = xpos begy = ypos + borderw + @title_lines # Make the 'empty' 0x0 cell. @cell[0][0] = @win.subwin(3, @maxrt, begy, begx) begx += @maxrt + 1 # Copy the titles into the structrue. (1..cols).each do |x| if !(coltitles.nil?) && x < coltitles.size && coltitles[x].size > 0 have_coltitles = true end coltitle_len = [] coltitle_pos = [] @coltitle[x] = char2Chtype(coltitles[x] || '', coltitle_len, coltitle_pos) @coltitle_len[x] = coltitle_len[0] @coltitle_pos[x] = @border_size + justify_string( colwidths[x], @coltitle_len[x], coltitle_pos[0]) @colwidths[x] = colwidths[x] end if have_coltitles # Make the column titles. (1..vcols).each do |x| cell_width = colwidths[x] + 3 @cell[0][x] = @win.subwin(borderw, cell_width, begy, begx) if @cell[0][x].nil? self.destroy return nil end begx += cell_width + col_space - 1 end begy += 1 end # Make the main cell body (1..vrows).each do |x| if have_rowtitles # Make the row titles @cell[x][0] = @win.subwin(3, @maxrt, begy, xpos + borderw) if @cell[x][0].nil? self.destroy return nil end end # Set the start of the x position. begx = xpos + @maxrt + borderw # Make the cells (1..vcols).each do |y| cell_width = colwidths[y] + 3 @cell[x][y] = @win.subwin(3, cell_width, begy, begx) if @cell[x][y].nil? self.destroy return nil end begx += cell_width + col_space - 1 @cell[x][y].keypad(true) end begy += row_space + 2 end @win.keypad(true) # Keep the rest of the info. @screen = cdkscreen @accepts_focus = true @input_window = @win @parent = cdkscreen.window @vrows = vrows @vcols = vcols @box_width = box_width @box_height = box_height @row_space = row_space @col_space = col_space @filler = filler.ord @dominant = dominant @row = 1 @col = 1 @crow = 1 @ccol = 1 @trow = 1 @lcol = 1 @oldcrow = 1 @oldccol = 1 @oldvrow = 1 @oldvcol = 1 @box_cell = box_cell @shadow = shadow @highlight = Ncurses::A_REVERSE @shadow_win = nil @callbackfn = lambda do |matrix, input| disptype = matrix.colvalues[matrix.col] plainchar = Display.filterByDisplayType(disptype, input) charcount = matrix.info[matrix.row][matrix.col].size if plainchar == Ncurses::ERR CDK.Beep elsif charcount == matrix.colwidths[matrix.col] CDK.Beep else # Update the screen. matrix.CurMatrixCell.wmove(1, matrix.info[matrix.row][matrix.col].size + 1) matrix.CurMatrixCell.waddch( if Display.isHiddenDisplayType(disptype) then matrix.filler else plainchar end) wrefresh(matrix.CurMatrixCell) # Update the info string matrix.info[matrix.row][matrix.col] = matrix.info[matrix.row][matrix.col][0...charcount] + plainchar.chr end end # Make room for the cell information. (1..rows).each do |x| (1..cols).each do |y| @colvalues[y] = colvalues[y] @colwidths[y] = colwidths[y] end end @colvalues = colvalues.clone @colwidths = colwidths.clone # Do we want a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Set up the key bindings. bindings.each do |from, to| self.bind(:MATRIX, from, :getc, to) end # Register this baby. cdkscreen.register(:MATRIX, self) end |
Instance Attribute Details
#ccol ⇒ Object (readonly)
Returns the value of attribute ccol.
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# File 'lib/cdk/components/matrix.rb', line 7 def ccol @ccol end |
#col ⇒ Object (readonly)
Returns the value of attribute col.
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# File 'lib/cdk/components/matrix.rb', line 6 def col @col end |
#colvalues ⇒ Object (readonly)
Returns the value of attribute colvalues.
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# File 'lib/cdk/components/matrix.rb', line 6 def colvalues @colvalues end |
#colwidths ⇒ Object (readonly)
Returns the value of attribute colwidths.
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# File 'lib/cdk/components/matrix.rb', line 6 def colwidths @colwidths end |
#crow ⇒ Object (readonly)
Returns the value of attribute crow.
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# File 'lib/cdk/components/matrix.rb', line 7 def crow @crow end |
#filler ⇒ Object (readonly)
Returns the value of attribute filler.
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# File 'lib/cdk/components/matrix.rb', line 6 def filler @filler end |
#info ⇒ Object
Returns the value of attribute info.
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# File 'lib/cdk/components/matrix.rb', line 5 def info @info end |
#row ⇒ Object (readonly)
Returns the value of attribute row.
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# File 'lib/cdk/components/matrix.rb', line 6 def row @row end |
Instance Method Details
#activate(actions) ⇒ Object
This activates the matrix.
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# File 'lib/cdk/components/matrix.rb', line 283 def activate(actions) self.draw(@box) if actions.nil? || actions.size == 0 while true @input_window = self.CurMatrixCell @input_window.keypad(true) input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit. self.setExitType(0) return -1 end |
#clean ⇒ Object
This cleans out the information cells in the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 939 def clean (1..@rows).each do |x| (1..@cols).each do |y| self.cleanCell(x, y) end end end |
#cleanCell(row, col) ⇒ Object
This cleans one cell in the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 948 def cleanCell(row, col) if row > 0 && row <= @rows && col > col <= @cols @info[row][col] = '' end end |
#CurMatrixCell ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1124 def CurMatrixCell return @cell[@crow][@ccol] end |
#CurMatrixInfo ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1128 def CurMatrixInfo return @info[@trow + @crow - 1][@lcol + @ccol - 1] end |
#destroy ⇒ Object
This function destroys the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 867 def destroy self.cleanTitle # Clear the matrix windows. CDK.deleteCursesWindow(@cell[0][0]) (1..@vrows).each do |x| CDK.deleteCursesWindow(@cell[x][0]) end (1..@vcols).each do |x| CDK.deleteCursesWindow(@cell[0][x]) end (1..@vrows).each do |x| (1..@vcols).each do |y| CDK.deleteCursesWindow(@cell[x][y]) end end CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) # Clean the key bindings. self.cleanBindings(:MATRIX) # Unregister this object. CDK::SCREEN.unregister(:MATRIX, self) end |
#draw(box) ⇒ Object
This function draws the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 845 def draw(box) # Did we ask for a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Should we box the matrix? if box Draw.drawObjBox(@win, self) end self.drawTitle(@win) wrefresh self.drawEachColTitle self.drawEachRowTitle self.drawEachCell self.focusCurrent end |
#drawCell(row, col, vrow, vcol, attr, box) ⇒ Object
This draws a cell within a matrix.
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# File 'lib/cdk/components/matrix.rb', line 663 def drawCell(row, col, vrow, vcol, attr, box) disptype = @colvalues[@col] highlight = @filler & Ncurses::A_ATTRIBUTES rows = @vrows cols = @vcols infolen = @info[vrow][vcol].size # Given the dominance of the colors/attributes, we need to set the # current cell attribute. if @dominant == CDK::ROW highlight = (@rowtitle[row][0] || 0) & Ncurses::A_ATTRIBUTES elsif @dominant == CDK::COL highlight = (@coltitle[col][0] || 0) & Ncurses::A_ATTRIBUTES end # Draw in the cell info. (1..@colwidths[col]).each do |x| ch = if x <= infolen && !Display.isHiddenDisplayType(disptype) then charOf(@info[vrow][vcol][x-1]).ord | highlight else @filler end @cell[row][col].mvwaddch(1, x, ch.ord | highlight) end @cell[row][col].wmove(1, infolen + 1) wrefresh(@cell[row][col]) # Only draw the box iff the user asked for a box. if !box return end # If the value of the column spacing is greater than 0 then these # are independent boxes if @col_space != 0 && @row_space != 0 Draw.attrbox(@cell[row][col], Ncurses::ACS_ULCORNER, Ncurses::ACS_URCORNER, Ncurses::ACS_LLCORNER, Ncurses::ACS_LRCORNER, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return end if @col_space != 0 && @row_space == 0 if row == 1 Draw.attrbox(@cell[row][col], Ncurses::ACS_ULCORNER, Ncurses::ACS_URCORNER, Ncurses::ACS_LTEE, Ncurses::ACS_RTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return elsif row > 1 && row < rows Draw.attrbox(@cell[row][col], Ncurses::ACS_LTEE, Ncurses::ACS_RTEE, Ncurses::ACS_LTEE, Ncurses::ACS_RTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return elsif row == rows Draw.attrbox(@cell[row][col], Ncurses::ACS_LTEE, Ncurses::ACS_RTEE, Ncurses::ACS_LLCORNER, Ncurses::ACS_LRCORNER, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return end end if @col_space == 0 && @row_space != 0 if col == 1 Draw.attrbox(@cell[row][col], Ncurses::ACS_ULCORNER, Ncurses::ACS_TTEE, Ncurses::ACS_LLCORNER, Ncurses::ACS_BTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return elsif col > 1 && col < cols Draw.attrbox(@cell[row][col], Ncurses::ACS_TTEE, Ncurses::ACS_TTEE, Ncurses::ACS_BTEE, Ncurses::ACS_BTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return elsif col == cols Draw.attrbox(@cell[row][col], Ncurses::ACS_TTEE, Ncurses::ACS_URCORNER,Ncurses::ACS_BTEE, Ncurses::ACS_LRCORNER, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) return end end # Start drawing the matrix. if row == 1 if col == 1 # Draw the top left corner Draw.attrbox(@cell[row][col], Ncurses::ACS_ULCORNER, Ncurses::ACS_TTEE, Ncurses::ACS_LTEE, Ncurses::ACS_PLUS, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col > 1 && col < cols # Draw the top middle box Draw.attrbox(@cell[row][col], Ncurses::ACS_TTEE, Ncurses::ACS_TTEE, Ncurses::ACS_PLUS, Ncurses::ACS_PLUS, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col == cols # Draw the top right corner Draw.attrbox(@cell[row][col], Ncurses::ACS_TTEE, Ncurses::ACS_URCORNER, Ncurses::ACS_PLUS, Ncurses::ACS_RTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) end elsif row > 1 && row < rows if col == 1 # Draw the middle left box Draw.attrbox(@cell[row][col], Ncurses::ACS_LTEE, Ncurses::ACS_PLUS, Ncurses::ACS_LTEE, Ncurses::ACS_PLUS, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col > 1 && col < cols # Draw the middle box Draw.attrbox(@cell[row][col], Ncurses::ACS_PLUS, Ncurses::ACS_PLUS, Ncurses::ACS_PLUS, Ncurses::ACS_PLUS, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col == cols # Draw the middle right box Draw.attrbox(@cell[row][col], Ncurses::ACS_PLUS, Ncurses::ACS_RTEE, Ncurses::ACS_PLUS, Ncurses::ACS_RTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) end elsif row == rows if col == 1 # Draw the bottom left corner Draw.attrbox(@cell[row][col], Ncurses::ACS_LTEE, Ncurses::ACS_PLUS, Ncurses::ACS_LLCORNER, Ncurses::ACS_BTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col > 1 && col < cols # Draw the bottom middle box Draw.attrbox(@cell[row][col], Ncurses::ACS_PLUS, Ncurses::ACS_PLUS, Ncurses::ACS_BTEE, Ncurses::ACS_BTEE, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) elsif col == cols # Draw the bottom right corner Draw.attrbox(@cell[row][col], Ncurses::ACS_PLUS, Ncurses::ACS_RTEE, Ncurses::ACS_BTEE, Ncurses::ACS_LRCORNER, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, attr) end end self.focusCurrent end |
#drawCurCell ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 835 def drawCurCell self.drawCell(@crow, @ccol, @row, @col, Ncurses::A_NORMAL, @box_cell) end |
#drawEachCell ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 825 def drawEachCell # Fill in the cells. (1..@vrows).each do |x| (1..@vcols).each do |y| self.drawCell(x, y, @trow + x - 1, @lcol + y - 1, Ncurses::A_NORMAL, @box_cell) end end end |
#drawEachColTitle ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 799 def drawEachColTitle (1..@vcols).each do |x| unless @cell[0][x].nil? @cell[0][x].werase Draw.writeChtype(@cell[0][x], @coltitle_pos[@lcol + x - 1], 0, @coltitle[@lcol + x - 1], CDK::HORIZONTAL, 0, @coltitle_len[@lcol + x - 1]) wrefresh(@cell[0][x]) end end end |
#drawEachRowTitle ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 812 def drawEachRowTitle (1..@vrows).each do |x| unless @cell[x][0].nil? @cell[x][0].werase Draw.writeChtype(@cell[x][0], @rowtitle_pos[@trow + x - 1], 1, @rowtitle[@trow + x - 1], CDK::HORIZONTAL, 0, @rowtitle_len[@trow + x - 1]) wrefresh(@cell[x][0]) end end end |
#drawOldCell ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 839 def drawOldCell self.drawCell(@oldcrow, @oldccol, @oldvrow, @oldvcol, Ncurses::A_NORMAL, @box_cell) end |
#erase ⇒ Object
This function erases the matrix widget from the screen.
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# File 'lib/cdk/components/matrix.rb', line 895 def erase if self.validCDKObject # Clear the matrix cells. CDK.eraseCursesWindow(@cell[0][0]) (1..@vrows).each do |x| CDK.eraseCursesWindow(@cell[x][0]) end (1..@vcols).each do |x| CDK.eraseCursesWindow(@cell[0][x]) end (1..@vrows).each do |x| (1..@vcols).each do |y| CDK.eraseCursesWindow(@cell[x][y]) end end CDK.eraseCursesWindow(@shadow_win) CDK.eraseCursesWindow(@win) end end |
#focus ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1160 def focus self.draw(@box) end |
#focusCurrent ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1132 def focusCurrent Draw.attrbox(self.CurMatrixCell, Ncurses::ACS_ULCORNER, Ncurses::ACS_URCORNER, Ncurses::ACS_LLCORNER, Ncurses::ACS_LRCORNER, Ncurses::ACS_HLINE, Ncurses::ACS_VLINE, Ncurses::A_BOLD) wrefresh(self.CurMatrixCell) self.highlightCell end |
#getCell(row, col) ⇒ Object
This gets the value of a matrix cell.
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# File 'lib/cdk/components/matrix.rb', line 1116 def getCell(row, col) # Make sure the row/col combination is within the matrix. if row > @rows || col > @cols || row <= 0 || col <= 0 return 0 end return @info[row][col] end |
#getCol ⇒ Object
This returns the current row/col cell
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# File 'lib/cdk/components/matrix.rb', line 1142 def getCol return @col end |
#getRow ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1146 def getRow return @row end |
#highlightCell ⇒ Object
Highlight the new field.
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# File 'lib/cdk/components/matrix.rb', line 622 def highlightCell disptype = @colvalues[@col] highlight = @highlight infolen = @info[@row][@col].size # Given the dominance of the color/attributes, we need to set the # current cell attribute. if @dominant == CDK::ROW highlight = (@rowtitle[@crow][0] || 0) & Ncurses::A_ATTRIBUTES elsif @dominant == CDK::COL highlight = (@coltitle[@ccol][0] || 0) & Ncurses::A_ATTRIBUTES end # If the column is only one char. (1..@colwidths[@ccol]).each do |x| ch = if x <= infolen && !Display.isHiddenDisplayType(disptype) then charOf(@info[@row][@col][x - 1]) else @filler end self.CurMatrixCell.mvwaddch(1, x, ch.ord | highlight) end self.CurMatrixCell.wmove(1, infolen + 1) wrefresh(self.CurMatrixCell) end |
#inject(input) ⇒ Object
This injects a single character into the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 314 def inject(input) refresh_cells = false moved_cell = false charcount = @info[@row][@col].size pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Move the cursor to the correct position within the cell. if @colwidths[@ccol] == 1 self.CurMatrixCell.wmove(1, 1) else self.CurMatrixCell.wmove(1, @info[@row][@col].size + 1) end # Put the focus on the current cell. self.focusCurrent # Check if there is a pre-process function to be called. unless @pre_process_func.nil? # Call the pre-process function. pp_return = @pre_process_func.call(:MATRIX, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check the key bindings. if self.checkBind(:MATRIX, input) @complete = true else case input when CDK::TRANSPOSE when Ncurses::KEY_HOME when Ncurses::KEY_END when Ncurses::KEY_BACKSPACE, Ncurses::KEY_DC if @colvalues[@col] == :VIEWONLY || charcount <= 0 CDK.Beep else charcount -= 1 self.CurMatrixCell.mvwdelch(1, charcount + 1) self.CurMatrixCell.mvwinsch(1, charcount + 1, @filler) wrefresh(self.CurMatrixCell) @info[@row][@col] = @info[@row][@col][0...charcount] end when Ncurses::KEY_RIGHT, CDK::KEY_TAB if @ccol != @vcols # We are moving to the right... @col += 1 @ccol += 1 moved_cell = true else # We have to shift the columns to the right. if @col != @cols @lcol += 1 @col += 1 # Redraw the column titles. if @rows > @vrows self.redrawTitles(false, true) end refresh_cells = true moved_cell = true else # We are at the far right column, we need to shift # down one row, if we can. if @row == @rows CDK.Beep else # Set up the columns info. @col = 1 @lcol = 1 @ccol = 1 # Shift the rows... if @crow != @vrows @row += 1 @crow += 1 else @row += 1 @trow += 1 end self.redrawTitles(true, true) refresh_cells = true moved_cell = true end end end when Ncurses::KEY_LEFT, Ncurses::KEY_BTAB if @ccol != 1 # We are moving to the left... @col -= 1 @ccol -= 1 moved_cell = true else # Are we at the far left? if @lcol != 1 @lcol -= 1 @col -= 1 # Redraw the column titles. if @cols > @vcols self.redrawTitles(false, true) end refresh_cells = true moved_cell = true else # Shift up one line if we can... if @row == 1 CDK.Beep else # Set up the columns info. @col = @cols @lcol = @cols - @vcols + 1 @ccol = @vcols # Shift the rows... if @crow != 1 @row -= 1 @crow -= 1 else @row -= 1 @trow -= 1 end self.redrawTitles(true, true) refresh_cells = true moved_cell = true end end end when Ncurses::KEY_UP if @crow != 1 @row -= 1 @crow -= 1 moved_cell = true else if @trow != 1 @trow -= 1 @row -= 1 # Redraw the row titles. if @rows > @vrows self.redrawTitles(true, false) end refresh_cells = true moved_cell = true else CDK.Beep end end when Ncurses::KEY_DOWN if @crow != @vrows @row += 1 @crow += 1 moved_cell = true else if @trow + @vrows - 1 != @rows @trow += 1 @row += 1 # Redraw the titles. if @rows > @vrows self.redrawTitles(true, false) end refresh_cells = true moved_cell = true else CDK.Beep end end when Ncurses::KEY_NPAGE if @rows > @vrows if @trow + (@vrows - 1) * 2 <= @rows @trow += @vrows - 1 @row += @vrows - 1 self.redrawTitles(true, false) refresh_cells = true moved_cell = true else CDK.Beep end else CDK.Beep end when Ncurses::KEY_PPAGE if @rows > @vrows if @trow - (@vrows - 1) * 2 >= 1 @trow -= @vrows - 1 @row -= @vrows - 1 self.redrawTitles(true, false) refresh_cells = true moved_cell = true else CDK.Beep end else CDK.Beep end when CDK.CTRL('G') self.jumpToCell(-1, -1) self.draw(@box) when CDK::PASTE if @@g_paste_buffer.size == 0 || @@g_paste_buffer.size > @colwidths[@ccol] CDK.Beep else self.CurMatrixInfo = @@g_paste_buffer.clone self.drawCurCell end when CDK::COPY @@g_paste_buffer = self.CurMatrixInfo.clone when CDK::CUT @@g_paste_buffer = self.CurMatrixInfo.clone self.cleanCell(@trow + @crow - 1, @lcol + @ccol - 1) self.drawCurCell when CDK::ERASE self.cleanCell(@trow + @crow - 1, @lcol + @ccol - 1) self.drawCurCell when Ncurses::KEY_ENTER, CDK::KEY_RETURN if !@box_cell Draw.attrbox(@cell[@oldcrow][@oldccol], ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, Ncurses::A_NORMAL) else self.drawOldCell end wrefresh(self.CurMatrixCell) self.setExitType(input) ret = 1 @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::KEY_ESC if !@box_cell Draw.attrbox(@cell[@oldcrow][@oldccol], ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, Ncurses::A_NORMAL) else self.drawOldCell end wrefresh(self.CurMatrixCell) self.setExitType(input) @complete = true when CDK::REFRESH @screen.erase @screen.refresh else @callbackfn.call(self, input) end end if !@complete # Did we change cells? if moved_cell # un-highlight the old box if !@box_cell Draw.attrbox(@cell[@oldcrow][@oldccol], ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, ' '.ord, Ncurses::A_NORMAL) else self.drawOldCell end wrefresh(@cell[@oldcrow][@oldccol]) self.focusCurrent end # Redraw each cell if refresh_cells self.drawEachCell self.focusCurrent end # Move to the correct position in the cell. if refresh_cells || moved_cell if @colwidths[@ccol] == 1 self.CurMatrixCell.wmove(1, 1) else self.CurMatrixCell.wmove(1, self.CurMatrixInfo.size + 1) end wrefresh(self.CurMatrixCell) end # Should we call a post-process? unless @post_process_func.nil? @post_process_func.call(:MATRIX, self, @post_process_data, input) end end end if !@complete # Set the variables we need. @oldcrow = @crow @oldccol = @ccol @oldvrow = @row @oldvcol = @col # Set the exit type and exit. self.setExitType(0) end @result_data = ret return ret end |
#jumpToCell(row, col) ⇒ Object
This allows us to hyper-warp to a cell
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# File 'lib/cdk/components/matrix.rb', line 955 def jumpToCell(row, col) new_row = row new_col = col # Only create the row scale if needed. if (row == -1) || (row > @rows) # Create the row scale widget. scale = CDK::SCALE.new(@screen, CDK::CENTER, CDK::CENTER, '<C>Jump to which row.', '</5/B>Row: ', Ncurses::A_NORMAL, 5, 1, 1, @rows, 1, 1, true, false) # Activate the scale and get the row. new_row = scale.activate([]) scale.destroy end # Only create the column scale if needed. if (col == -1) || (col > @cols) # Create the column scale widget. scale = CDK::SCALE.new(@screen, CDK::CENTER, CDK::CENTER, '<C>Jump to which column', '</5/B>Col: ', Ncurses::A_NORMAL, 5, 1, 1, @cols, 1, 1, true, false) # Activate the scale and get the column. new_col = scale.activate([]) scale.destroy end # Hyper-warp.... if new_row != @row || @new_col != @col return self.moveToCell(new_row, new_col) else return 1 end end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the matrix field to the given location.
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# File 'lib/cdk/components/matrix.rb', line 648 def move(xplace, yplace, relative, refresh_flag) windows = [@win] (0..@vrows).each do |x| (0..@vcols).each do |y| windows << @cell[x][y] end end windows << @shadow_win self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#moveToCell(newrow, newcol) ⇒ Object
This allows us to move to a given cell.
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# File 'lib/cdk/components/matrix.rb', line 992 def moveToCell(newrow, newcol) row_shift = newrow - @row col_shift = newcol - @col # Make sure we aren't asking to move out of the matrix. if newrow > @rows || newcol > @cols || newrow <= 0 || newcol <= 0 return 0 end # Did we move up/down? if row_shift > 0 # We are moving down if @vrows == @cols @trow = 1 @crow = newrow @row = newrow else if row_shift + @vrows < @rows # Just shift down by row_shift @trow += row_shift @crow = 1 @row += row_shift else # We need to munge the values @trow = @rows - @vrows + 1 @crow = row_shift + @vrows - @rows + 1 @row = newrow end end elsif row_shift < 0 # We are moving up. if @vrows == @rows @trow = 1 @row = newrow @crow = newrow else if row_shift + @vrows > 1 # Just shift up by row_shift... @trow += row_shift @row += row_shift @crow = 1 else # We need to munge the values @trow = 1 @crow = 1 @row = 1 end end end # Did we move left/right? if col_shift > 0 # We are moving right. if @vcols == @cols @lcol = 1 @ccol = newcol @col = newcol else if col_shift + @vcols < @cols @lcol += col_shift @ccol = 1 @col += col_shift else # We need to munge with the values @lcol = @cols - @vcols + 1 @ccol = col_shift + @vcols - @cols + 1 @col = newcol end end elsif col_shift < 0 # We are moving left. if @vcols == @cols @lcol = 1 @col = newcol @ccol = newcol else if col_shift + @vcols > 1 # Just shift left by col_shift @lcol += col_shift @col += col_shift @ccol = 1 else @lcol = 1 @col = 1 @ccol = 1 end end end # Keep the 'old' values around for redrawing sake. @oldcrow = @crow @oldccol = @ccol @oldvrow = @row @oldvcol = @col return 1 end |
#object_type ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1172 def object_type :MATRIX end |
#position ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1168 def position super(@win) end |
#redrawTitles(row_titles, col_titles) ⇒ Object
This redraws the titles indicated…
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# File 'lib/cdk/components/matrix.rb', line 1091 def redrawTitles(row_titles, col_titles) # Redraw the row titles. if row_titles self.drawEachRowTitle end # Redraw the column titles. if col_titles self.drawEachColTitle end end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/matrix.rb', line 1151 def setBKattr(attrib) @win.wbkgd(attrib) (0..@vrows).each do |x| (0..@vcols).each do |y| # wbkgd (MATRIX_CELL (widget, x, y), attrib); end end end |
#setCB(callback) ⇒ Object
Set the callback function
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# File 'lib/cdk/components/matrix.rb', line 916 def setCB(callback) @callbackfn = callback end |
#setCell(row, col, value) ⇒ Object
This sets the value of a matrix cell.
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# File 'lib/cdk/components/matrix.rb', line 1104 def setCell(row, col, value) # Make sure the row/col combination is within the matrix. if row > @rows || cols > @cols || row <= 0 || col <= 0 return -1 end self.cleanCell(row, col) @info[row][col] = value[0...[@colwidths[col], value.size].min] return 1 end |
#setCells(info, rows, maxcols, sub_size) ⇒ Object
This function sets the values of the matrix widget.
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# File 'lib/cdk/components/matrix.rb', line 921 def setCells(info, rows, maxcols, sub_size) if rows > @rows rows = @rows end # Copy in the new info. (1..rows).each do |x| (1..@cols).each do |y| if x <= rows && y <= sub_size[x] @info[x][y] = @info[x][y][0..[@colwidths[y], @info[x][y].size].min] else self.cleanCell(x, y) end end end end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/matrix.rb', line 1164 def unfocus self.draw(@box) end |