Class: CDK::MENU
Constant Summary collapse
- TITLELINES =
1
- MAX_MENU_ITEMS =
30
- MAX_SUB_ITEMS =
98
Instance Attribute Summary collapse
-
#current_subtitle ⇒ Object
readonly
Returns the value of attribute current_subtitle.
-
#current_title ⇒ Object
readonly
Returns the value of attribute current_title.
-
#sublist ⇒ Object
readonly
Returns the value of attribute sublist.
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Class Method Summary collapse
-
.wrapped(within, limit) ⇒ Object
The “%” operator is simpler but does not handle negative values.
Instance Method Summary collapse
- #acrossSubmenus(step) ⇒ Object
-
#activate(actions) ⇒ Object
This activates the CDK Menu.
-
#cleanUpMenu ⇒ Object
Exit the menu.
-
#destroy ⇒ Object
Destroy a menu widget.
-
#draw(box) ⇒ Object
Draw the menu.
- #drawItem(item, offset) ⇒ Object
-
#drawSubwin ⇒ Object
Draw a menu item subwindow.
- #drawTitle(item) ⇒ Object
-
#erase ⇒ Object
Erase the menu widget from the screen.
-
#eraseSubwin ⇒ Object
Erase a menu item subwindow.
- #focus ⇒ Object
- #getCurrentItem(menu_item, submenu_item) ⇒ Object
- #getSubTitleHighlight ⇒ Object
- #getTitleHighlight ⇒ Object
-
#initialize(cdkscreen, menu_list, menu_items, subsize, menu_location, menu_pos, title_attr, subtitle_attr) ⇒ MENU
constructor
A new instance of MENU.
-
#inject(input) ⇒ Object
Inject a character into the menu widget.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
Move the menu to the given location.
- #object_type ⇒ Object
-
#selectItem(item, offset) ⇒ Object
Highlight the current sub-menu item.
- #set(menu_item, submenu_item, title_highlight, subtitle_highlight) ⇒ Object
-
#setBKattr(attrib) ⇒ Object
Set the background attribute of the widget.
-
#setCurrentItem(menuitem, submenuitem) ⇒ Object
Set the current menu item to highlight.
-
#setSubTitleHighlight(highlight) ⇒ Object
Set the attribute of the sub-title.
-
#setTitleHighlight(highlight) ⇒ Object
Set the attribute of the menu titles.
- #withinSubmenu(step) ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, menu_list, menu_items, subsize, menu_location, menu_pos, title_attr, subtitle_attr) ⇒ MENU
Returns a new instance of MENU.
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# File 'lib/cdk/components/menu.rb', line 12 def initialize(cdkscreen, , , subsize, , , title_attr, subtitle_attr) super() right_count = - 1 rightloc = cdkscreen.window.getmaxx leftloc = 0 xpos = cdkscreen.window.getbegx ypos = cdkscreen.window.getbegy ymax = cdkscreen.window.getmaxy # Start making a copy of the information. @screen = cdkscreen @box = false @accepts_focus = false rightcount = - 1 @parent = cdkscreen.window @menu_items = @title_attr = title_attr @subtitle_attr = subtitle_attr @current_title = 0 @current_subtitle = 0 @last_selection = -1 @menu_pos = @pull_win = [nil] * @title_win = [nil] * @title = [''] * @title_len = [0] * @sublist = (1..).map {[nil] * subsize.max}.compact @sublist_len = (1..).map { [0] * subsize.max}.compact @subsize = [0] * # Create the pull down menus. (0...).each do |x| x1 = if [x] == CDK::LEFT then x else rightcount -= 1 rightcount + 1 end x2 = 0 y1 = if == CDK::BOTTOM then ymax - 1 else 0 end y2 = if == CDK::BOTTOM then ymax - subsize[x] - 2 else CDK::MENU::TITLELINES end high = subsize[x] + CDK::MENU::TITLELINES # Limit the menu height to fit on the screen. if high + y2 > ymax high = ymax - CDK::MENU::TITLELINES end max = -1 (CDK::MENU::TITLELINES...subsize[x]).to_a.each do |y| y0 = y - CDK::MENU::TITLELINES sublist_len = [] @sublist[x1][y0] = char2Chtype([x][y], sublist_len, []) @sublist_len[x1][y0] = sublist_len[0] max = [max, sublist_len[0]].max end if [x] == CDK::LEFT x2 = leftloc else x2 = (rightloc -= max + 2) end title_len = [] @title[x1] = char2Chtype([x][0], title_len, []) @title_len[x1] = title_len[0] @subsize[x1] = subsize[x] - CDK::MENU::TITLELINES @title_win[x1] = cdkscreen.window.subwin(CDK::MENU::TITLELINES, @title_len[x1] + 2, ypos + y1, xpos + x2) @pull_win[x1] = cdkscreen.window.subwin(high, max + 2, ypos + y2, xpos + x2) if @title_win[x1].nil? || @pull_win[x1].nil? self.destroy return nil end leftloc += @title_len[x] + 1 @title_win[x1].keypad(true) @pull_win[x1].keypad(true) end @input_window = @title_win[@current_title] # Register this baby. cdkscreen.register(:MENU, self) end |
Instance Attribute Details
#current_subtitle ⇒ Object (readonly)
Returns the value of attribute current_subtitle.
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# File 'lib/cdk/components/menu.rb', line 9 def current_subtitle @current_subtitle end |
#current_title ⇒ Object (readonly)
Returns the value of attribute current_title.
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# File 'lib/cdk/components/menu.rb', line 9 def current_title @current_title end |
#sublist ⇒ Object (readonly)
Returns the value of attribute sublist.
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# File 'lib/cdk/components/menu.rb', line 10 def sublist @sublist end |
Class Method Details
.wrapped(within, limit) ⇒ Object
The “%” operator is simpler but does not handle negative values
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# File 'lib/cdk/components/menu.rb', line 435 def self.wrapped(within, limit) if within < 0 within = limit - 1 elsif within >= limit within = 0 end return within end |
Instance Method Details
#acrossSubmenus(step) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 195 def (step) next_item = CDK::MENU.wrapped(@current_title + step, @menu_items) if next_item != @current_title # Erase the menu sub-window. self.eraseSubwin @screen.refresh # Set the values. @current_title = next_item @current_subtitle = 0 # Draw the new menu sub-window. self.drawSubwin @input_window = @title_win[@current_title] end end |
#activate(actions) ⇒ Object
This activates the CDK Menu
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# File 'lib/cdk/components/menu.rb', line 108 def activate(actions) ret = 0 # Draw in the screen. @screen.refresh # Display the menu titles. self.draw(@box) # Highlight the current title and window. self.drawSubwin # If the input string is empty this is an interactive activate. if actions.nil? || actions.size == 0 @input_window = @title_win[@current_title] # Start taking input from the keyboard. while true input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else actions.each do |action| if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and return. self.setExitType(0) return -1 end |
#cleanUpMenu ⇒ Object
Exit the menu.
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# File 'lib/cdk/components/menu.rb', line 420 def cleanUpMenu # Erase the sub-menu. self.eraseSubwin wrefresh(@pull_win[@current_title]) # Refresh the screen. @screen.refresh end |
#destroy ⇒ Object
Destroy a menu widget.
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# File 'lib/cdk/components/menu.rb', line 357 def destroy # Clean up the windows (0...@menu_items).each do |x| CDK.deleteCursesWindow(@title_win[x]) CDK.deleteCursesWindow(@pull_win[x]) end # Clean the key bindings. self.cleanBindings(:MENU) # Unregister the object CDK::SCREEN.unregister(:MENU, self) end |
#draw(box) ⇒ Object
Draw the menu.
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# File 'lib/cdk/components/menu.rb', line 330 def draw(box) # Draw in the menu titles. (0...@menu_items).each do |x| self.drawTitle(x) wrefresh(@title_win[x]) end end |
#drawItem(item, offset) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 152 def drawItem(item, offset) Draw.writeChtype(@pull_win[@current_title], 1, item + CDK::MENU::TITLELINES - offset, @sublist[@current_title][item], CDK::HORIZONTAL, 0, @sublist_len[@current_title][item]) end |
#drawSubwin ⇒ Object
Draw a menu item subwindow
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# File 'lib/cdk/components/menu.rb', line 281 def drawSubwin high = @pull_win[@current_title].getmaxy - 2 x0 = 0 x1 = @subsize[@current_title] if x1 > high x1 = high end if @current_subtitle >= x1 x0 = @current_subtitle - x1 + 1 x1 += x0 end # Box the window @pull_win[@current_title] @pull_win[@current_title].box(Ncurses::ACS_VLINE, Ncurses::ACS_HLINE) if @menu_pos == CDK::BOTTOM @pull_win[@current_title].mvwaddch(@subsize[@current_title] + 1, 0, Ncurses::ACS_LTEE) else @pull_win[@current_title].mvwaddch(0, 0, Ncurses::ACS_LTEE) end # Draw the items. (x0...x1).each do |x| self.drawItem(x, x0) end self.selectItem(@current_subtitle, x0) wrefresh(@pull_win[@current_title]) # Highlight the title. Draw.writeChtypeAttrib(@title_win[@current_title], 0, 0, @title[@current_title], @title_attr, CDK::HORIZONTAL, 0, @title_len[@current_title]) wrefresh(@title_win[@current_title]) end |
#drawTitle(item) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 147 def drawTitle(item) Draw.writeChtype(@title_win[item], 0, 0, @title[item], CDK::HORIZONTAL, 0, @title_len[item]) end |
#erase ⇒ Object
Erase the menu widget from the screen.
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# File 'lib/cdk/components/menu.rb', line 372 def erase if self.validCDKObject (0...@menu_items).each do |x| @title_win[x].werase wrefresh(@title_win[x]) @pull_win[x].werase wrefresh(@pull_win[x]) end end end |
#eraseSubwin ⇒ Object
Erase a menu item subwindow
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# File 'lib/cdk/components/menu.rb', line 321 def eraseSubwin CDK.eraseCursesWindow(@pull_win[@current_title]) # Redraw the sub-menu title. self.drawTitle(@current_title) wrefresh(@title_win[@current_title]) end |
#focus ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 429 def focus self.drawSubwin @input_window = @title_win[@current_title] end |
#getCurrentItem(menu_item, submenu_item) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 396 def getCurrentItem(, ) << @current_title << @current_subtitle end |
#getSubTitleHighlight ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 415 def getSubTitleHighlight return @subtitle_attr end |
#getTitleHighlight ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 406 def getTitleHighlight return @title_attr end |
#inject(input) ⇒ Object
Inject a character into the menu widget.
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# File 'lib/cdk/components/menu.rb', line 214 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? # Call the pre-process function. pp_return = @pre_process_func.call(:MENU, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for key bindings. if self.checkBind(:MENU, input) @complete = true else case input when Ncurses::KEY_LEFT self.(-1) when Ncurses::KEY_RIGHT, CDK::KEY_TAB self.(1) when Ncurses::KEY_UP self.(-1) when Ncurses::KEY_DOWN, ' '.ord self.(1) when Ncurses::KEY_ENTER, CDK::KEY_RETURN self.cleanUpMenu self.setExitType(input) @last_selection = @current_title * 100 + @current_subtitle ret = @last_selection @complete = true when CDK::KEY_ESC self.cleanUpMenu self.setExitType(input) @last_selection = -1 ret = @last_selection @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::REFRESH self.erase self.refresh end end # Should we call a post-process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:MENU, self, @post_process_data, input) end end if !@complete self.setExitType(0) end @result_data = ret return ret end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
Move the menu to the given location.
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# File 'lib/cdk/components/menu.rb', line 339 def move(xplace, yplace, relative, refresh_flag) windows = [@screen.window] (0...@menu_items).each do |x| windows << @title_win[x] end self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#object_type ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 444 def object_type :MENU end |
#selectItem(item, offset) ⇒ Object
Highlight the current sub-menu item
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# File 'lib/cdk/components/menu.rb', line 160 def selectItem(item, offset) Draw.writeChtypeAttrib(@pull_win[@current_title], 1, item + CDK::MENU::TITLELINES - offset, @sublist[@current_title][item], @subtitle_attr, CDK::HORIZONTAL, 0, @sublist_len[@current_title][item]) end |
#set(menu_item, submenu_item, title_highlight, subtitle_highlight) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 383 def set(, , title_highlight, subtitle_highlight) self.setCurrentItem(, ) self.setTitleHighlight(title_highlight) self.setSubTitleHighlight(subtitle_highlight) end |
#setBKattr(attrib) ⇒ Object
Set the background attribute of the widget.
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# File 'lib/cdk/components/menu.rb', line 349 def setBKattr(attrib) (0...@menu_items).each do |x| @title_win[x].wbkgd(attrib) @pull_win[x].wbkgd(attrib) end end |
#setCurrentItem(menuitem, submenuitem) ⇒ Object
Set the current menu item to highlight.
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# File 'lib/cdk/components/menu.rb', line 390 def setCurrentItem(, ) @current_title = CDK::MENU.wrapped(, @menu_items) @current_subtitle = CDK::MENU.wrapped( , @subsize[@current_title]) end |
#setSubTitleHighlight(highlight) ⇒ Object
Set the attribute of the sub-title.
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# File 'lib/cdk/components/menu.rb', line 411 def setSubTitleHighlight(highlight) @subtitle_attr = highlight end |
#setTitleHighlight(highlight) ⇒ Object
Set the attribute of the menu titles.
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# File 'lib/cdk/components/menu.rb', line 402 def setTitleHighlight(highlight) @title_attr = highlight end |
#withinSubmenu(step) ⇒ Object
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# File 'lib/cdk/components/menu.rb', line 167 def (step) next_item = CDK::MENU.wrapped(@current_subtitle + step, @subsize[@current_title]) if next_item != @current_subtitle ymax = @screen.window.getmaxy if 1 + @pull_win[@current_title].getbegy + @subsize[@current_title] >= ymax @current_subtitle = next_item self.drawSubwin else # Erase the old subtitle. self.drawItem(@current_subtitle, 0) # Set the values @current_subtitle = next_item # Draw the new sub-title. self.selectItem(@current_subtitle, 0) wrefresh(@pull_win[@current_title]) end @input_window = @title_win[@current_title] end end |