Class: CDK::RADIO
- Defined in:
- lib/cdk/components/radio.rb
Instance Attribute Summary
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This actually manages the radio widget.
-
#AvailableWidth ⇒ Object
Determine how many characters we can shift to the right before all the items have been scrolled off the screen.
- #createList(list, list_size, box_width) ⇒ Object
-
#destroy ⇒ Object
This function destroys the radio widget.
- #destroyInfo ⇒ Object
-
#draw(box) ⇒ Object
This function draws the radio widget.
-
#drawList(box) ⇒ Object
This redraws the radio list.
-
#erase ⇒ Object
This function erases the radio widget.
-
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item.
- #focus ⇒ Object
- #getChoiceCharacter ⇒ Object
- #getCurrentItem ⇒ Object
- #getHighlight ⇒ Object
- #getItems(list) ⇒ Object
- #getLeftBrace ⇒ Object
- #getRightBrace ⇒ Object
- #getSelectedItem ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choice_char, def_item, highlight, box, shadow) ⇒ RADIO
constructor
A new instance of RADIO.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the radio field to the given location.
- #object_type ⇒ Object
- #SCREENPOS(n, scrollbar_adj) ⇒ Object
-
#set(highlight, choice_char, box) ⇒ Object
This sets various attributes of the radio list.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setChoiceCharacter(character) ⇒ Object
This sets the character to use when selecting na item in the list.
-
#setCurrentItem(item) ⇒ Object
This sets the current highlighted item of the widget.
-
#setHighlight(highlight) ⇒ Object
This sets the highlight bar of the radio list.
-
#setItems(list, list_size) ⇒ Object
This sets the radio list items.
-
#setLeftBrace(character) ⇒ Object
This sets the character to use to drw the left side of the choice box on the list.
-
#setRightBrace(character) ⇒ Object
This sets the character to use to draw the right side of the choice box on the list.
-
#setSelectedItem(item) ⇒ Object
This sets the selected item of the widget.
- #unfocus ⇒ Object
- #updateViewWidth(widest) ⇒ Object
- #WidestItem ⇒ Object
Methods inherited from SCROLLER
#KEY_DOWN, #KEY_END, #KEY_HOME, #KEY_LEFT, #KEY_NPAGE, #KEY_PPAGE, #KEY_RIGHT, #KEY_UP, #maxViewSize, #setPosition, #setViewSize
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choice_char, def_item, highlight, box, shadow) ⇒ RADIO
Returns a new instance of RADIO.
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# File 'lib/cdk/components/radio.rb', line 5 def initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choice_char, def_item, highlight, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = width box_height = height widest_item = 0 bindings = { CDK::BACKCHAR => Ncurses::KEY_PPAGE, CDK::FORCHAR => Ncurses::KEY_NPAGE, 'g' => Ncurses::KEY_HOME, '1' => Ncurses::KEY_HOME, 'G' => Ncurses::KEY_END, '<' => Ncurses::KEY_HOME, '>' => Ncurses::KEY_END, } self.setBox(box) # If the height is a negative value, height will be ROWS-height, # otherwise the height will be the given height. box_height = CDK.setWidgetDimension(parent_height, height, 0) # If the width is a negative value, the width will be COLS-width, # otherwise the width will be the given width. box_width = CDK.setWidgetDimension(parent_width, width, 5) box_width = self.setTitle(title, box_width) # Set the box height. if @title_lines > box_height box_height = @title_lines + [list_size, 8].min + 2 * @border_size end # Adjust the box width if there is a scroll bar. if splace == CDK::LEFT || splace == CDK::RIGHT box_width += 1 @scrollbar = true else = false end # Make sure we didn't extend beyond the dimensions of the window @box_width = [box_width, parent_width].min @box_height = [box_height, parent_height].min self.setViewSize(list_size) # Each item in the needs to be converted to chtype array widest_item = self.createList(list, list_size, @box_width) if widest_item > 0 self.updateViewWidth(widest_item) elsif list_size > 0 self.destroy return nil end # Rejustify the x and y positions if we need to. xtmp = [xplace] ytmp = [yplace] alignxy(cdkscreen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the radio window @win = Ncurses::WINDOW.new(@box_height, @box_width, ypos, xpos) # Is the window nil? if @win.nil? self.destroy return nil end # Turn on the keypad. @win.keypad(true) # Create the scrollbar window. if splace == CDK::RIGHT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), xpos + @box_width - @border_size - 1) elsif splace == CDK::LEFT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(xpos)) else @scrollbar_win = nil end # Set the rest of the variables @screen = cdkscreen @parent = cdkscreen.window @scrollbar_placement = splace @widest_item = widest_item @left_char = 0 @selected_item = 0 @highlight = highlight @choice_char = choice_char.ord @left_box_char = '['.ord @right_box_char = ']'.ord @def_item = def_item @input_window = @win @accepts_focus = true @shadow = shadow self.setCurrentItem(0) # Do we need to create the shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width + 1, ypos + 1, xpos + 1) end # Setup the key bindings bindings.each do |from, to| self.bind(:RADIO, from, :getc, to) end cdkscreen.register(:RADIO, self) end |
Instance Method Details
#activate(actions) ⇒ Object
This actually manages the radio widget.
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# File 'lib/cdk/components/radio.rb', line 137 def activate(actions) # Draw the radio list. self.draw(@box) if actions.nil? || actions.size == 0 while true self.fixCursorPosition input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and return self.setExitType(0) return -1 end |
#AvailableWidth ⇒ Object
Determine how many characters we can shift to the right before all the items have been scrolled off the screen.
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# File 'lib/cdk/components/radio.rb', line 510 def AvailableWidth @box_width - 2 * @border_size - 3 end |
#createList(list, list_size, box_width) ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 472 def createList(list, list_size, box_width) status = false widest_item = 0 if list_size >= 0 new_list = [] new_len = [] new_pos = [] # Each item in the needs to be converted to chtype array status = true box_width -= 2 + @border_size (0...list_size).each do |j| lentmp = [] postmp = [] new_list << char2Chtype(list[j], lentmp, postmp) new_len << lentmp[0] new_pos << postmp[0] if new_list[j].nil? || new_list[j].size == 0 status = false break end new_pos[j] = justify_string(box_width, new_len[j], new_pos[j]) + 3 widest_item = [widest_item, new_len[j]].max end if status self.destroyInfo @item = new_list @item_len = new_len @item_pos = new_pos end end return (if status then widest_item else 0 end) end |
#destroy ⇒ Object
This function destroys the radio widget.
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# File 'lib/cdk/components/radio.rb', line 347 def destroy self.cleanTitle self.destroyInfo # Clean up the windows. CDK.deleteCursesWindow(@scrollbar_win) CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) # Clean up the key bindings. self.cleanBindings(:RADIO) # Unregister this object. CDK::SCREEN.unregister(:RADIO, self) end |
#destroyInfo ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 342 def destroyInfo @item = '' end |
#draw(box) ⇒ Object
This function draws the radio widget.
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# File 'lib/cdk/components/radio.rb', line 255 def draw(box) # Do we need to draw in the shadow? if !(@shadow_win.nil?) Draw.drawShadow(@shadow_win) end self.drawTitle(@win) # Draw in the radio list. self.drawList(@box) end |
#drawList(box) ⇒ Object
This redraws the radio list.
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# File 'lib/cdk/components/radio.rb', line 268 def drawList(box) = if @scrollbar_placement == CDK::LEFT then 1 else 0 end screen_pos = 0 # Draw the list (0...@view_size).each do |j| k = j + @current_top if k < @list_size xpos = self.SCREEN_XPOS(0) ypos = self.SCREEN_YPOS(j) screen_pos = self.SCREENPOS(k, ) # Draw the empty string. Draw.writeBlanks(@win, xpos, ypos, CDK::HORIZONTAL, 0, @box_width - @border_size) # Draw the line. Draw.writeChtype(@win, if screen_pos >= 0 then screen_pos else 1 end, ypos, @item[k], CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[k]) # Draw the selected choice xpos += @win.mvwaddch(ypos, xpos, @left_box_char) @win.mvwaddch(ypos, xpos + 1, if k == @selected_item then @choice_char else ' '.ord end) @win.mvwaddch(ypos, xpos + 2, @right_box_char) end end # Highlight the current item if @has_focus k = @current_item if k < @list_size screen_pos = self.SCREENPOS(k, ) ypos = self.SCREEN_YPOS(@current_high) Draw.writeChtypeAttrib(@win, if screen_pos >= 0 then screen_pos else 1 + end, ypos, @item[k], @highlight, CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[k]) end end if @scrollbar @toggle_pos = (@current_item * @step).floor @toggle_pos = [@toggle_pos, @scrollbar_win.getmaxy - 1].min @scrollbar_win.mvwvline(0, 0, Ncurses::ACS_CKBOARD, @scrollbar_win.getmaxy) @scrollbar_win.mvwvline(@toggle_pos, 0, ' '.ord | Ncurses::A_REVERSE, @toggle_size) end # Box it if needed. if box Draw.drawObjBox(@win, self) end self.fixCursorPosition end |
#erase ⇒ Object
This function erases the radio widget
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# File 'lib/cdk/components/radio.rb', line 364 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item.
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# File 'lib/cdk/components/radio.rb', line 127 def fixCursorPosition = if @scrollbar_placement == CDK::LEFT then 1 else 0 end ypos = self.SCREEN_YPOS(@current_item - @current_top) xpos = self.SCREEN_XPOS(0) + @input_window.wmove(ypos, xpos) wrefresh(@input_window) end |
#focus ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 464 def focus self.drawList(@box) end |
#getChoiceCharacter ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 421 def getChoiceCharacter return @choice_char end |
#getCurrentItem ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 451 def getCurrentItem return @current_item end |
#getHighlight ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 412 def getHighlight return @highlight end |
#getItems(list) ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 400 def getItems(list) (0...@list_size).each do |j| list << chtype2Char(@item[j]) end return @list_size end |
#getLeftBrace ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 431 def getLeftBrace return @left_box_char end |
#getRightBrace ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 441 def getRightBrace return @right_box_char end |
#getSelectedItem ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 460 def getSelectedItem return @selected_item end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/components/radio.rb', line 167 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type self.setExitType(0) # Draw the widget list self.drawList(@box) # Check if there is a pre-process function to be called unless @pre_process_func.nil? # Call the pre-process function. pp_return = @pre_process_func.call(:RADIO, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a predefined key binding. if self.checkBind(:RADIO, input) @complete = true else case input when Ncurses::KEY_UP self.KEY_UP when Ncurses::KEY_DOWN self.KEY_DOWN when Ncurses::KEY_RIGHT self.KEY_RIGHT when Ncurses::KEY_LEFT self.KEY_LEFT when Ncurses::KEY_PPAGE self.KEY_PPAGE when Ncurses::KEY_NPAGE self.KEY_NPAGE when Ncurses::KEY_HOME self.KEY_HOME when Ncurses::KEY_END self.KEY_END when '$'.ord @left_char = @max_left_char when '|'.ord @left_char = 0 when ' '.ord @selected_item = @current_item when CDK::KEY_ESC self.setExitType(input) ret = -1 @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::KEY_TAB, CDK::KEY_RETURN, Ncurses::KEY_ENTER self.setExitType(input) ret = @selected_item @complete = true when CDK::REFRESH @screen.erase @screen.refresh end end # Should we call a post-process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:RADIO, self, @post_process_data, input) end end if !@complete self.drawList(@box) self.setExitType(0) end self.fixCursorPosition @return_data = ret return ret end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the radio field to the given location.
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# File 'lib/cdk/components/radio.rb', line 248 def move(xplace, yplace, relative, refresh_flag) windows = [@win, @scrollbar_win, @shadow_win] self.move_specific(xplace, yplace, relative, refresh_flag, windows, ) end |
#object_type ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 529 def object_type :RADIO end |
#SCREENPOS(n, scrollbar_adj) ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 525 def SCREENPOS(n, ) @item_pos[n] - @left_char + + @border_size end |
#set(highlight, choice_char, box) ⇒ Object
This sets various attributes of the radio list.
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# File 'lib/cdk/components/radio.rb', line 372 def set(highlight, choice_char, box) self.setHighlight(highlight) self.setChoiceCHaracter(choice_char) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/radio.rb', line 335 def setBKattr(attrib) @win.wbkgd(attrib) unless @scrollbar_win.nil? @scrollbar_win.wbkgd(attrib) end end |
#setChoiceCharacter(character) ⇒ Object
This sets the character to use when selecting na item in the list.
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# File 'lib/cdk/components/radio.rb', line 417 def setChoiceCharacter(character) @choice_char = character end |
#setCurrentItem(item) ⇒ Object
This sets the current highlighted item of the widget
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# File 'lib/cdk/components/radio.rb', line 446 def setCurrentItem(item) self.setPosition(item) @selected_item = item end |
#setHighlight(highlight) ⇒ Object
This sets the highlight bar of the radio list.
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# File 'lib/cdk/components/radio.rb', line 408 def setHighlight(highlight) @highlight = highlight end |
#setItems(list, list_size) ⇒ Object
This sets the radio list items.
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# File 'lib/cdk/components/radio.rb', line 379 def setItems(list, list_size) widest_item = self.createList(list, list_size, @box_width) if widest_item <= 0 return end # Clean up the display. (0...@view_size).each do |j| Draw.writeBlanks(@win, self.SCREEN_XPOS(0), self.SCREEN_YPOS(j), CDK::HORIZONTAL, 0, @box_width - @border_size) end self.setViewSize(list_size) self.setCurrentItem(0) @left_char = 0 @selected_item = 0 self.updateViewWidth(widest_item) end |
#setLeftBrace(character) ⇒ Object
This sets the character to use to drw the left side of the choice box on the list
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# File 'lib/cdk/components/radio.rb', line 427 def setLeftBrace(character) @left_box_char = character end |
#setRightBrace(character) ⇒ Object
This sets the character to use to draw the right side of the choice box on the list
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# File 'lib/cdk/components/radio.rb', line 437 def setRightBrace(character) @right_box_char = character end |
#setSelectedItem(item) ⇒ Object
This sets the selected item of the widget
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# File 'lib/cdk/components/radio.rb', line 456 def setSelectedItem(item) @selected_item = item end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 468 def unfocus self.drawList(@box) end |
#updateViewWidth(widest) ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 514 def updateViewWidth(widest) @max_left_char = if @box_width > widest then 0 else widest - self.AvailableWidth end end |
#WidestItem ⇒ Object
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# File 'lib/cdk/components/radio.rb', line 521 def WidestItem @max_left_char + self.AvailableWidth end |