Class: CDK::SCROLL
- Includes:
- CommonControls
- Defined in:
- lib/cdk/components/scroll.rb
Instance Attribute Summary collapse
-
#current_item ⇒ Object
readonly
Returns the value of attribute current_item.
-
#highlight ⇒ Object
readonly
Returns the value of attribute highlight.
-
#item ⇒ Object
readonly
Returns the value of attribute item.
-
#list_size ⇒ Object
readonly
Returns the value of attribute list_size.
Attributes included from CommonControls
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This actually does all the ‘real’ work of managing the scrolling list.
-
#addItem(item) ⇒ Object
This adds a single item to a scrolling list, at the end of the list.
- #allocListArrays(old_size, new_size) ⇒ Object
- #allocListItem(which, work, used, number, value) ⇒ Object
- #AvailableWidth ⇒ Object
-
#createItemList(numbers, list, list_size) ⇒ Object
This function creates the scrolling list information and sets up the needed variables for the scrolling list to work correctly.
-
#deleteItem(position) ⇒ Object
This removes a single item from a scrolling list.
-
#destroy ⇒ Object
This function destroys.
-
#draw(box) ⇒ Object
This function draws the scrolling list widget.
- #drawCurrent ⇒ Object
- #drawList(box) ⇒ Object
-
#erase ⇒ Object
This function erases the scrolling list from the screen.
-
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item’s row.
- #focus ⇒ Object
- #getCurrentTop ⇒ Object
- #getHighlight(highlight) ⇒ Object
- #getItems(list) ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) ⇒ SCROLL
constructor
A new instance of SCROLL.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#insertItem(item) ⇒ Object
This adds a single item to a scrolling list before the current item.
- #insertListItem(item) ⇒ Object
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
- #object_type ⇒ Object
- #position ⇒ Object
-
#resequence ⇒ Object
Resequence the numbers after an insertion/deletion.
-
#set(list, list_size, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling list.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
- #setCurrentTop(item) ⇒ Object
-
#setHighlight(highlight) ⇒ Object
This sets the highlight of the scrolling list.
-
#setItems(list, list_size, numbers) ⇒ Object
This sets the scrolling list items.
- #unfocus ⇒ Object
- #updateViewWidth(widest) ⇒ Object
- #WidestItem ⇒ Object
Methods included from CommonControls
Methods inherited from SCROLLER
#KEY_DOWN, #KEY_END, #KEY_HOME, #KEY_LEFT, #KEY_NPAGE, #KEY_PPAGE, #KEY_RIGHT, #KEY_UP, #getCurrentItem, #maxViewSize, #setCurrentItem, #setPosition, #setViewSize
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) ⇒ SCROLL
Returns a new instance of SCROLL.
9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 |
# File 'lib/cdk/components/scroll.rb', line 9 def initialize (cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = width box_height = height xpos = xplace ypos = yplace scroll_adjust = 0 bindings = { CDK::BACKCHAR => Ncurses::KEY_PPAGE, CDK::FORCHAR => Ncurses::KEY_NPAGE, 'g' => Ncurses::KEY_HOME, '1' => Ncurses::KEY_HOME, 'G' => Ncurses::KEY_END, '<' => Ncurses::KEY_HOME, '>' => Ncurses::KEY_END } self.setBox(box) # If the height is a negative value, the height will be ROWS-height, # otherwise the height will be the given height box_height = CDK.setWidgetDimension(parent_height, height, 0) # If the width is a negative value, the width will be COLS-width, # otherwise the width will be the given width box_width = CDK.setWidgetDimension(parent_width, width, 0) box_width = self.setTitle(title, box_width) # Set the box height. if @title_lines > box_height box_height = @title_lines + [list_size, 8].min + 2 * @border_size end # Adjust the box width if there is a scroll bar if splace == CDK::LEFT || splace == CDK::RIGHT @scrollbar = true box_width += 1 else @scrollbar = false end # Make sure we didn't extend beyond the dimensions of the window. @box_width = if box_width > parent_width then parent_width - scroll_adjust else box_width end @box_height = if box_height > parent_height then parent_height else box_height end self.setViewSize(list_size) # Rejustify the x and y positions if we need to. xtmp = [xpos] ytmp = [ypos] alignxy(cdkscreen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the scrolling window @win = Ncurses::WINDOW.new(@box_height, @box_width, ypos, xpos) # Is the scrolling window null? if @win.nil? return nil end # Turn the keypad on for the window @win.keypad(true) # Create the scrollbar window. if splace == CDK::RIGHT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), xpos + box_width - @border_size - 1) elsif splace == CDK::LEFT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(xpos)) else @scrollbar_win = nil end # create the list window @list_win = @win.subwin(self.maxViewSize, box_width - (2 * @border_size) - scroll_adjust, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(xpos) + (if splace == CDK::LEFT then 1 else 0 end)) # Set the rest of the variables @screen = cdkscreen @parent = cdkscreen.window @shadow_win = nil @scrollbar_placement = splace @max_left_char = 0 @left_char = 0 @highlight = highlight # initExitType (scrollp); @accepts_focus = true @input_window = @win @shadow = shadow self.setPosition(0); # Create the scrolling list item list and needed variables. if self.createItemList(numbers, list, list_size) <= 0 return nil end # Do we need to create a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(@box_height, box_width, ypos + 1, xpos + 1) end # Set up the key bindings. bindings.each do |from, to| #self.bind(:SCROLL, from, getc_lambda, to) self.bind(:SCROLL, from, :getc, to) end cdkscreen.register(:SCROLL, self); return self end |
Instance Attribute Details
#current_item ⇒ Object (readonly)
Returns the value of attribute current_item.
7 8 9 |
# File 'lib/cdk/components/scroll.rb', line 7 def current_item @current_item end |
#highlight ⇒ Object (readonly)
Returns the value of attribute highlight.
7 8 9 |
# File 'lib/cdk/components/scroll.rb', line 7 def highlight @highlight end |
#item ⇒ Object (readonly)
Returns the value of attribute item.
7 8 9 |
# File 'lib/cdk/components/scroll.rb', line 7 def item @item end |
#list_size ⇒ Object (readonly)
Returns the value of attribute list_size.
7 8 9 |
# File 'lib/cdk/components/scroll.rb', line 7 def list_size @list_size end |
Instance Method Details
#activate(actions) ⇒ Object
This actually does all the ‘real’ work of managing the scrolling list.
157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 |
# File 'lib/cdk/components/scroll.rb', line 157 def activate(actions) # Draw the scrolling list self.draw(@box) if actions.nil? || actions.size == 0 while true self.fixCursorPosition input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type for the widget and return self.setExitType(0) return -1 end |
#addItem(item) ⇒ Object
This adds a single item to a scrolling list, at the end of the list.
545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 |
# File 'lib/cdk/components/scroll.rb', line 545 def addItem(item) item_number = @list_size widest_item = self.WidestItem temp = '' have = 0 if self.allocListArrays(@list_size, @list_size + 1) && self.allocListItem(item_number, temp, have, if @numbers then item_number + 1 else 0 end, item) # Determine the size of the widest item. widest_item = [@item_len[item_number], widest_item].max self.updateViewWidth(widest_item) self.setViewSize(@list_size + 1) end end |
#allocListArrays(old_size, new_size) ⇒ Object
403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 |
# File 'lib/cdk/components/scroll.rb', line 403 def allocListArrays(old_size, new_size) result = true new_list = Array.new(new_size) new_len = Array.new(new_size) new_pos = Array.new(new_size) (0...old_size).each do |n| new_list[n] = @item[n] new_len[n] = @item_len[n] new_pos[n] = @item_pos[n] end @item = new_list @item_len = new_len @item_pos = new_pos return result end |
#allocListItem(which, work, used, number, value) ⇒ Object
422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 |
# File 'lib/cdk/components/scroll.rb', line 422 def allocListItem(which, work, used, number, value) if number > 0 value = "%4d. %s" % [number, value] end item_len = [] item_pos = [] @item[which] = char2Chtype(value, item_len, item_pos) @item_len[which] = item_len[0] @item_pos[which] = item_pos[0] @item_pos[which] = justify_string(@box_width, @item_len[which], @item_pos[which]) return true end |
#AvailableWidth ⇒ Object
616 617 618 |
# File 'lib/cdk/components/scroll.rb', line 616 def AvailableWidth @box_width - (2 * @border_size) end |
#createItemList(numbers, list, list_size) ⇒ Object
This function creates the scrolling list information and sets up the needed variables for the scrolling list to work correctly.
440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 |
# File 'lib/cdk/components/scroll.rb', line 440 def createItemList(numbers, list, list_size) status = 0 if list_size > 0 widest_item = 0 x = 0 have = 0 temp = '' if allocListArrays(0, list_size) # Create the items in the scrolling list. status = 1 (0...list_size).each do |x| number = if numbers then x + 1 else 0 end if !self.allocListItem(x, temp, have, number, list[x]) status = 0 break end widest_item = [@item_len[x], widest_item].max end if status self.updateViewWidth(widest_item); # Keep the boolean flag 'numbers' @numbers = numbers end end else status = 1 # null list is ok - for a while end return status end |
#deleteItem(position) ⇒ Object
This removes a single item from a scrolling list.
584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 |
# File 'lib/cdk/components/scroll.rb', line 584 def deleteItem(position) if position >= 0 && position < @list_size # Adjust the list @item = @item[0...position] + @item[position+1..-1] @item_len = @item_len[0...position] + @item_len[position+1..-1] @item_pos = @item_pos[0...position] + @item_pos[position+1..-1] self.setViewSize(@list_size - 1) if @list_size > 0 self.resequence end if @list_size < self.maxViewSize @win.werase # force the next redraw to be complete end # do this to update the view size, etc self.setPosition(@current_item) end end |
#destroy ⇒ Object
This function destroys
381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 |
# File 'lib/cdk/components/scroll.rb', line 381 def destroy self.cleanTitle # Clean up the windows. CDK.deleteCursesWindow(@scrollbar_win) CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@list_win) CDK.deleteCursesWindow(@win) # Clean the key bindings. self.cleanBindings(:SCROLL) # Unregister this object CDK::SCREEN.unregister(:SCROLL, self) end |
#draw(box) ⇒ Object
This function draws the scrolling list widget.
291 292 293 294 295 296 297 298 299 300 301 |
# File 'lib/cdk/components/scroll.rb', line 291 def draw(box) # Draw in the shadow if we need to. unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end self.drawTitle(@win) # Draw in the scrolling list items. self.drawList(box) end |
#drawCurrent ⇒ Object
303 304 305 306 307 308 309 310 311 312 313 314 315 316 |
# File 'lib/cdk/components/scroll.rb', line 303 def drawCurrent # Rehighlight the current menu item. screen_pos = @item_pos[@current_item] - @left_char highlight = if self.has_focus then @highlight else Ncurses::A_NORMAL end Draw.writeChtypeAttrib(@list_win, if screen_pos >= 0 then screen_pos else 0 end, @current_high, @item[@current_item], highlight, CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[@current_item]) end |
#drawList(box) ⇒ Object
318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 |
# File 'lib/cdk/components/scroll.rb', line 318 def drawList(box) # If the list is empty, don't draw anything. if @list_size > 0 # Redraw the list (0...@view_size).each do |j| k = j + @current_top Draw.writeBlanks(@list_win, 0, j, CDK::HORIZONTAL, 0, @box_width - (2 * @border_size)) # Draw the elements in the scrolling list. if k < @list_size screen_pos = @item_pos[k] - @left_char ypos = j # Write in the correct line. Draw.writeChtype(@list_win, if screen_pos >= 0 then screen_pos else 1 end, ypos, @item[k], CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[k]) end end self.drawCurrent # Determine where the toggle is supposed to be. unless @scrollbar_win.nil? @toggle_pos = (@current_item * @step).floor # Make sure the toggle button doesn't go out of bounds. if @toggle_pos >= @scrollbar_win.getmaxy @toggle_pos = @scrollbar_win.getmaxy - 1 end # Draw the scrollbar @scrollbar_win.mvwvline(0, 0, Ncurses::ACS_CKBOARD, @scrollbar_win.getmaxy) @scrollbar_win.mvwvline(@toggle_pos, 0, ' '.ord | Ncurses::A_REVERSE, @toggle_size) end end # Box it if needed. if box Draw.drawObjBox(@win, self) end # Refresh the window wrefresh end |
#erase ⇒ Object
This function erases the scrolling list from the screen.
398 399 400 401 |
# File 'lib/cdk/components/scroll.rb', line 398 def erase CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end |
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item’s row.
147 148 149 150 151 152 153 154 |
# File 'lib/cdk/components/scroll.rb', line 147 def fixCursorPosition = if @scrollbar_placement == LEFT then 1 else 0 end ypos = self.SCREEN_YPOS(@current_item - @current_top) xpos = self.SCREEN_XPOS(0) + @input_window.wmove(ypos, xpos) wrefresh(@input_window) end |
#focus ⇒ Object
606 607 608 609 |
# File 'lib/cdk/components/scroll.rb', line 606 def focus self.drawCurrent wrefresh(@list_win) end |
#getCurrentTop ⇒ Object
268 269 270 |
# File 'lib/cdk/components/scroll.rb', line 268 def getCurrentTop return @current_top end |
#getHighlight(highlight) ⇒ Object
510 511 512 |
# File 'lib/cdk/components/scroll.rb', line 510 def getHighlight(highlight) return @highlight end |
#getItems(list) ⇒ Object
497 498 499 500 501 502 503 |
# File 'lib/cdk/components/scroll.rb', line 497 def getItems(list) (0...@list_size).each do |x| list << chtype2Char(@item[x]) end return @list_size end |
#inject(input) ⇒ Object
This injects a single character into the widget.
188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 |
# File 'lib/cdk/components/scroll.rb', line 188 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type for the widget. self.setExitType(0) # Draw the scrolling list self.drawList(@box) #Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:SCROLL, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a predefined key binding. if self.checkBind(:SCROLL, input) != false #self.checkEarlyExit @complete = true else case input when Ncurses::KEY_UP self.KEY_UP when Ncurses::KEY_DOWN self.KEY_DOWN when Ncurses::KEY_RIGHT self.KEY_RIGHT when Ncurses::KEY_LEFT self.KEY_LEFT when Ncurses::KEY_PPAGE self.KEY_PPAGE when Ncurses::KEY_NPAGE self.KEY_NPAGE when Ncurses::KEY_HOME self.KEY_HOME when Ncurses::KEY_END self.KEY_END when '$' @left_char = @max_left_char when '|' @left_char = 0 when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::REFRESH @screen.erase @screen.refresh when CDK::KEY_TAB, Ncurses::KEY_ENTER, CDK::KEY_RETURN if quit_on_enter? self.setExitType(input) ret = @current_item @complete = true end end end if !@complete && !(@post_process_func.nil?) @post_process_func.call(:SCROLL, self, @post_process_data, input) end end if !@complete self.drawList(@box) self.setExitType(0) end self.fixCursorPosition @result_data = ret #return ret != -1 return ret end |
#insertItem(item) ⇒ Object
This adds a single item to a scrolling list before the current item
564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 |
# File 'lib/cdk/components/scroll.rb', line 564 def insertItem(item) widest_item = self.WidestItem temp = '' have = 0 if self.allocListArrays(@list_size, @list_size + 1) && self.insertListItem(@current_item) && self.allocListItem(@current_item, temp, have, if @numbers then @current_item + 1 else 0 end, item) # Determine the size of the widest item. widest_item = [@item_len[@current_item], widest_item].max self.updateViewWidth(widest_item) self.setViewSize(@list_size + 1) self.resequence end end |
#insertListItem(item) ⇒ Object
537 538 539 540 541 542 |
# File 'lib/cdk/components/scroll.rb', line 537 def insertListItem(item) @item = @item[0..item] + @item[item..-1] @item_len = @item_len[0..item] + @item_len[item..-1] @item_pos = @item_pos[0..item] + @item_pos[item..-1] return true end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
284 285 286 287 288 |
# File 'lib/cdk/components/scroll.rb', line 284 def move(xplace, yplace, relative, refresh_flag) windows = [@win, @list_win, @shadow_win, @scrollbar_win] self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#object_type ⇒ Object
138 139 140 |
# File 'lib/cdk/components/scroll.rb', line 138 def object_type :SCROLL end |
#position ⇒ Object
142 143 144 |
# File 'lib/cdk/components/scroll.rb', line 142 def position super(@win) end |
#resequence ⇒ Object
Resequence the numbers after an insertion/deletion.
515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 |
# File 'lib/cdk/components/scroll.rb', line 515 def resequence if @numbers (0...@list_size).each do |j| target = @item[j] source = "%4d. %s" % [j + 1, ""] k = 0 while k < source.size # handle deletions that change the length of number if source[k] == "." && target[k] != "." source = source[0...k] + source[k+1..-1] end target[k] &= Ncurses::A_ATTRIBUTES target[k] |= source[k].ord k += 1 end end end end |
#set(list, list_size, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling list.
475 476 477 478 479 |
# File 'lib/cdk/components/scroll.rb', line 475 def set(list, list_size, numbers, highlight, box) self.setItems(list, list_size, numbers) self.setHighlight(highlight) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
372 373 374 375 376 377 378 |
# File 'lib/cdk/components/scroll.rb', line 372 def setBKattr(attrib) @win.wbkgd(attrib) @list_win.wbkgd(attrib) unless @scrollbar_win.nil? @scrollbar_win.wbkgd(attrib) end end |
#setCurrentTop(item) ⇒ Object
272 273 274 275 276 277 278 279 280 281 |
# File 'lib/cdk/components/scroll.rb', line 272 def setCurrentTop(item) if item < 0 item = 0 elsif item > @max_top_item item = @max_top_item end @current_top = item self.setPosition(item); end |
#setHighlight(highlight) ⇒ Object
This sets the highlight of the scrolling list.
506 507 508 |
# File 'lib/cdk/components/scroll.rb', line 506 def setHighlight(highlight) @highlight = highlight end |
#setItems(list, list_size, numbers) ⇒ Object
This sets the scrolling list items
482 483 484 485 486 487 488 489 490 491 492 493 494 495 |
# File 'lib/cdk/components/scroll.rb', line 482 def setItems(list, list_size, numbers) if self.createItemList(numbers, list, list_size) <= 0 return end # Clean up the display. (0...@view_size).each do |x| Draw.writeBlanks(@win, 1, x, CDK::HORIZONTAL, 0, @box_width - 2); end self.setViewSize(list_size) self.setPosition(0) @left_char = 0 end |
#unfocus ⇒ Object
611 612 613 614 |
# File 'lib/cdk/components/scroll.rb', line 611 def unfocus self.drawCurrent wrefresh(@list_win) end |
#updateViewWidth(widest) ⇒ Object
620 621 622 623 624 625 |
# File 'lib/cdk/components/scroll.rb', line 620 def updateViewWidth(widest) @max_left_char = if @box_width > widest then 0 else widest - self.AvailableWidth end end |
#WidestItem ⇒ Object
627 628 629 |
# File 'lib/cdk/components/scroll.rb', line 627 def WidestItem @max_left_char + self.AvailableWidth end |