Class: CDK::SELECTION
- Defined in:
- lib/cdk/components/selection.rb
Instance Attribute Summary collapse
-
#selections ⇒ Object
readonly
Returns the value of attribute selections.
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This actually manages the selection widget.
-
#AvailableWidth ⇒ Object
Determine how many characters we can shift to the right before all the items have been scrolled off the screen.
- #createList(list, list_size) ⇒ Object
-
#destroy ⇒ Object
This function destroys the selection list.
- #destroyInfo ⇒ Object
-
#draw(box) ⇒ Object
This function draws the selection list.
-
#drawList(box) ⇒ Object
This function draws the selection list window.
-
#erase ⇒ Object
This function erases the selection list from the screen.
-
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item.
-
#focus ⇒ Object
methods for generic type methods.
- #getChoice(index) ⇒ Object
- #getChoices ⇒ Object
- #getCurrent ⇒ Object
- #getHighlight ⇒ Object
- #getItems(list) ⇒ Object
- #getMode(index) ⇒ Object
- #getModes ⇒ Object
- #getTitle ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choices, choice_count, highlight, box, shadow) ⇒ SELECTION
constructor
A new instance of SELECTION.
-
#inject(input) ⇒ Object
This injects a single characer into the widget.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the selection field to the given location.
- #object_type ⇒ Object
- #position ⇒ Object
- #SCREENPOS(n, scrollbar_adj) ⇒ Object
-
#set(highlight, choices, box) ⇒ Object
This function sets a couple of the selection list attributes.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setChoice(index, choice) ⇒ Object
This sets a single item’s choice value.
-
#setChoices(choices) ⇒ Object
This sets the default choices for the selection list.
-
#setHighlight(highlight) ⇒ Object
This sets the highlight bar.
-
#setItems(list, list_size) ⇒ Object
This sets the selection list items.
-
#setMode(index, mode) ⇒ Object
This sets a single mode of an item in the selection list.
-
#setModes(modes) ⇒ Object
This sets the modes of the items in the selection list.
- #setSelectionTitle(title) ⇒ Object
- #unfocus ⇒ Object
- #updateViewWidth(widest) ⇒ Object
- #WidestItem ⇒ Object
Methods inherited from SCROLLER
#KEY_DOWN, #KEY_END, #KEY_HOME, #KEY_LEFT, #KEY_NPAGE, #KEY_PPAGE, #KEY_RIGHT, #KEY_UP, #getCurrentItem, #maxViewSize, #setCurrentItem, #setPosition, #setViewSize
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choices, choice_count, highlight, box, shadow) ⇒ SELECTION
Returns a new instance of SELECTION.
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# File 'lib/cdk/components/selection.rb', line 7 def initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, choices, choice_count, highlight, box, shadow) super() widest_item = -1 parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = width bindings = { CDK::BACKCHAR => Ncurses::KEY_PPAGE, CDK::FORCHAR => Ncurses::KEY_NPAGE, 'g' => Ncurses::KEY_HOME, '1' => Ncurses::KEY_HOME, 'G' => Ncurses::KEY_END, '<' => Ncurses::KEY_HOME, '>' => Ncurses::KEY_END, } if choice_count <= 0 self.destroy return nil end @choice = [] @choicelen = [] self.setBox(box) # If the height is a negative value, the height will be ROWS-height, # otherwise the height will be the given height. box_height = CDK.setWidgetDimension(parent_height, height, 0) # If the width is a negative value, the width will be COLS-width, # otherwise the width will be the given width box_width = CDK.setWidgetDimension(parent_width, width, 0) box_width = self.setTitle(title, box_width) # Set the box height. if @title_lines > box_height box_height = @title_lines = [list_size, 8].min, + 2 * border_size end @maxchoicelen = 0 # Adjust the box width if there is a scroll bar. if splace == CDK::LEFT || splace == CDK::RIGHT box_width += 1 @scrollbar = true else @scrollbar = false end # Make sure we didn't extend beyond the dimensions of the window. @box_width = [box_width, parent_width].min @box_height = [box_height, parent_height].min self.setViewSize(list_size) # Rejustify the x and y positions if we need to. xtmp = [xplace] ytmp = [yplace] alignxy(cdkscreen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the selection window. @win = Ncurses::WINDOW.new(@box_height, @box_width, ypos, xpos) # Is the window nil? if @win.nil? self.destroy return nil end # Turn the keypad on for this window. @win.keypad(true) # Create the scrollbar window. if splace == CDK::RIGHT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), xpos + @box_width - @border_size - 1) elsif splace == CDK::LEFT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(ypos)) else @scrollbar_win = nil end # Set the rest of the variables @screen = cdkscreen @parent = cdkscreen.window @scrollbar_placement = splace @max_left_char = 0 @left_char = 0 @highlight = highlight @choice_count = choice_count @accepts_focus = true @input_window = @win @shadow = shadow self.setCurrentItem(0) # Each choice has to be converted from string to chtype array (0...choice_count).each do |j| choicelen = [] @choice << char2Chtype(choices[j], choicelen, []) @choicelen << choicelen[0] @maxchoicelen = [@maxchoicelen, choicelen[0]].max end # Each item in the needs to be converted to chtype array widest_item = self.createList(list, list_size) if widest_item > 0 self.updateViewWidth(widest_item) elsif list_size > 0 self.destroy return nil end # Do we need to create a shadow. if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Setup the key bindings bindings.each do |from, to| self.bind(:SELECTION, from, :getc, to) end # Register this baby. cdkscreen.register(:SELECTION, self) end |
Instance Attribute Details
#selections ⇒ Object (readonly)
Returns the value of attribute selections.
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# File 'lib/cdk/components/selection.rb', line 5 def selections @selections end |
Instance Method Details
#activate(actions) ⇒ Object
This actually manages the selection widget
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# File 'lib/cdk/components/selection.rb', line 154 def activate(actions) # Draw the selection list self.draw(@box) if actions.nil? || actions.size == 0 while true self.fixCursorPosition input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and return. self.setExitType(0) return 0 end |
#AvailableWidth ⇒ Object
Determine how many characters we can shift to the right before all the items have been scrolled off the screen.
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# File 'lib/cdk/components/selection.rb', line 592 def AvailableWidth @box_width - 2 * @border_size - @maxchoicelen end |
#createList(list, list_size) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 545 def createList(list, list_size) status = 0 widest_item = 0 if list_size >= 0 new_list = [] new_len = [] new_pos = [] box_width = self.AvailableWidth adjust = @maxchoicelen + @border_size status = 1 (0...list_size).each do |j| lentmp = [] postmp = [] new_list << char2Chtype(list[j], lentmp, postmp) new_len << lentmp[0] new_pos << postmp[0] #if new_list[j].size == 0 if new_list[j].nil? status = 0 break end new_pos[j] = justify_string(box_width, new_len[j], new_pos[j]) + adjust widest_item = [widest_item, new_len[j]].max end if status self.destroyInfo @item = new_list @item_pos = new_pos @item_len = new_len @selections = [0] * list_size @mode = [0] * list_size end else self.destroyInfo end return (if status then widest_item else 0 end) end |
#destroy ⇒ Object
This function destroys the selection list.
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# File 'lib/cdk/components/selection.rb', line 363 def destroy self.cleanTitle self.destroyInfo # Clean up the windows. CDK.deleteCursesWindow(@scrollbar_win) CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) # Clean up the key bindings self.cleanBindings(:SELECTION) # Unregister this object. CDK::SCREEN.unregister(:SELECTION, self) end |
#destroyInfo ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 358 def destroyInfo @item = [] end |
#draw(box) ⇒ Object
This function draws the selection list.
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# File 'lib/cdk/components/selection.rb', line 279 def draw(box) # Draw in the shadow if we need to. unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end self.drawTitle(@win) # Redraw the list self.drawList(box) end |
#drawList(box) ⇒ Object
This function draws the selection list window.
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# File 'lib/cdk/components/selection.rb', line 292 def drawList(box) = if @scrollbar_placement == LEFT then 1 else 0 end screen_pos = 0 sel_item = -1 # If there is to be a highlight, assign it now if @has_focus sel_item = @current_item end # draw the list... j = 0 while j < @view_size && (j + @current_top) < @list_size k = j + @current_top if k < @list_size screen_pos = self.SCREENPOS(k, ) ypos = self.SCREEN_YPOS(j) xpos = self.SCREEN_XPOS(0) # Draw the empty line. Draw.writeBlanks(@win, xpos, ypos, CDK::HORIZONTAL, 0, @win.getmaxx) # Draw the selection item. Draw.writeChtypeAttrib(@win, if screen_pos >= 0 then screen_pos else 1 end, ypos, @item[k], if k == sel_item then @highlight else Ncurses::A_NORMAL end, CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[k]) # Draw the choice value Draw.writeChtype(@win, xpos + , ypos, @choice[@selections[k]], CDK::HORIZONTAL, 0, @choicelen[@selections[k]]) end j += 1 end # Determine where the toggle is supposed to be. if @scrollbar @toggle_pos = (@current_item * @step).floor @toggle_pos = [@toggle_pos, @scrollbar_win.getmaxy - 1].min @scrollbar_win.mvwvline(0, 0, Ncurses::ACS_CKBOARD, @scrollbar_win.getmaxy) @scrollbar_win.mvwvline(@toggle_pos, 0, ' '.ord | Ncurses::A_REVERSE, @toggle_size) end # Box it if needed if @box Draw.drawObjBox(@win, self) end self.fixCursorPosition end |
#erase ⇒ Object
This function erases the selection list from the screen.
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# File 'lib/cdk/components/selection.rb', line 380 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item.
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# File 'lib/cdk/components/selection.rb', line 141 def fixCursorPosition = if @scrollbar_placement == CDK::LEFT then 1 else 0 end ypos = self.SCREEN_YPOS(@current_item - @current_top) xpos = self.SCREEN_XPOS(0) + @input_window.wmove(ypos, xpos) wrefresh(@input_window) end |
#focus ⇒ Object
methods for generic type methods
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# File 'lib/cdk/components/selection.rb', line 537 def focus self.drawList(@box) end |
#getChoice(index) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 485 def getChoice(index) # Make sure the index isn't out of range. if index < 0 return @selections[0] elsif index > list_size return @selections[@list_size - 1] else return @selections[index] end end |
#getChoices ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 458 def getChoices @selections end |
#getCurrent ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 532 def getCurrent return @current_item end |
#getHighlight ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 440 def getHighlight @highlight end |
#getItems(list) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 413 def getItems(list) @item.each do |item| list << chtype2Char(item) end return @list_size end |
#getMode(index) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 521 def getMode(index) # Make sure the index isn't out of range if index < 0 return @mode[0] elsif index > list_size return @mode[@list_size - 1] else return @mode[index] end end |
#getModes ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 505 def getModes return @mode end |
#getTitle ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 431 def getTitle return chtype2Char(@title) end |
#inject(input) ⇒ Object
This injects a single characer into the widget.
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# File 'lib/cdk/components/selection.rb', line 185 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type self.setExitType(0) # Draw the widget list. self.drawList(@box) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:SELECTION, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a predefined binding. if self.checkBind(:SELECTION, input) @complete = true else case input when Ncurses::KEY_UP self.KEY_UP when Ncurses::KEY_DOWN self.KEY_DOWN when Ncurses::KEY_RIGHT self.KEY_RIGHT when Ncurses::KEY_LEFT self.KEY_LEFT when Ncurses::KEY_PPAGE self.KEY_PPAGE when Ncurses::KEY_NPAGE self.KEY_NPAGE when Ncurses::KEY_HOME self.KEY_HOME when Ncurses::KEY_END self.KEY_END when '$'.ord @left_char = @max_left_char when '|' @left_char = 0 when ' '.ord if @mode[@current_item] == 0 if @selections[@current_item] == @choice_count - 1 @selections[@current_item] = 0 else @selections[@current_item] += 1 end else CDK.Beep end when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when Ncurses::KEY_ENTER, CDK::KEY_TAB, CDK::KEY_RETURN self.setExitType(input) ret = 1 @complete = true when CDK::REFRESH @screen.erase @screen.refresh end end # Should we call a post-process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:SELECTION, self, @post_process_data, input) end end unless @complete self.drawList(@box) self.setExitType(0) end @result_data = ret self.fixCursorPosition return ret end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the selection field to the given location.
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# File 'lib/cdk/components/selection.rb', line 272 def move(xplace, yplace, relative, refresh_flag) windows = [@win, @scrollbar_win, @shadow_win] self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#object_type ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 615 def object_type :SELECTION end |
#position ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 611 def position super(@win) end |
#SCREENPOS(n, scrollbar_adj) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 607 def SCREENPOS(n, ) @item_pos[n] - @left_char + end |
#set(highlight, choices, box) ⇒ Object
This function sets a couple of the selection list attributes
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# File 'lib/cdk/components/selection.rb', line 388 def set(highlight, choices, box) self.setChoices(choices) self.setHighlight(highlight) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/selection.rb', line 351 def setBKattr(attrib) @win.wbkgd(attrib) unless @scrollbar_win.nil? @scrollbar_win.wbkgd(attrib) end end |
#setChoice(index, choice) ⇒ Object
This sets a single item’s choice value.
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# File 'lib/cdk/components/selection.rb', line 463 def setChoice(index, choice) correct_choice = choice correct_index = index # Verify that the choice value is in range. if choice < 0 correct_choice = 0 elsif choice > @choice_count correct_choice = @choice_count - 1 end # make sure the index isn't out of range. if index < 0 correct_index = 0 elsif index > @list_size correct_index = @list_size - 1 end # Set the choice value. @selections[correct_index] = correct_choice end |
#setChoices(choices) ⇒ Object
This sets the default choices for the selection list.
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# File 'lib/cdk/components/selection.rb', line 445 def setChoices(choices) # Set the choice values in the selection list. (0...@list_size).each do |j| if choices[j] < 0 @selections[j] = 0 elsif choices[j] > @choice_count @selections[j] = @choice_count - 1 else @selections[j] = choices[j] end end end |
#setHighlight(highlight) ⇒ Object
This sets the highlight bar.
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# File 'lib/cdk/components/selection.rb', line 436 def setHighlight(highlight) @highlight = highlight end |
#setItems(list, list_size) ⇒ Object
This sets the selection list items.
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# File 'lib/cdk/components/selection.rb', line 395 def setItems(list, list_size) widest_item = self.createList(list, list_size) if widest_item <= 0 return end # Clean up the display (0...@view_size).each do |j| Draw.writeBlanks(@win, self.SCREEN_XPOS(0), self.SCREEN_YPOS(j), CDK::HORIZONTAL, 0, @win.getmaxx) end self.setViewSize(list_size) self.setCurrentItem(0) self.updateViewWidth(widest_item) end |
#setMode(index, mode) ⇒ Object
This sets a single mode of an item in the selection list.
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# File 'lib/cdk/components/selection.rb', line 510 def setMode(index, mode) # Make sure the index isn't out of range. if index < 0 @mode[0] = mode elsif index > @list_size @mode[@list_size - 1] = mode else @mode[index] = mode end end |
#setModes(modes) ⇒ Object
This sets the modes of the items in the selection list. Currently there are only two: editable=0 and read-only=1
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# File 'lib/cdk/components/selection.rb', line 498 def setModes(modes) # set the modes (0...@list_size).each do |j| @mode[j] = modes[j] end end |
#setSelectionTitle(title) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 420 def setSelectionTitle(title) # Make sure the title isn't nil if title.nil? return end self.setTitle(title, -(@box_width + 1)) self.setViewSize(@list_size) end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 541 def unfocus self.drawList(@box) end |
#updateViewWidth(widest) ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 596 def updateViewWidth(widest) @max_left_char = if @box_width > widest then 0 else widest - self.AvailableWidth end end |
#WidestItem ⇒ Object
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# File 'lib/cdk/components/selection.rb', line 603 def WidestItem @max_left_char + self.AvailableWidth end |