Class: Celluloid::Internals::ThreadHandle

Inherits:
Object
  • Object
show all
Defined in:
lib/celluloid/internals/thread_handle.rb

Overview

An abstraction around threads from the InternalPool which ensures we don’t accidentally do things to threads which have been returned to the pool, such as, say, killing them

Instance Method Summary collapse

Constructor Details

#initialize(actor_system, role = nil) ⇒ ThreadHandle

Returns a new instance of ThreadHandle.



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# File 'lib/celluloid/internals/thread_handle.rb', line 7

def initialize(actor_system, role = nil)
  @mutex = Mutex.new
  @join  = ConditionVariable.new

  @thread = actor_system.get_thread do
    Thread.current.role = role
    begin
      yield
    ensure
      @mutex.synchronize do
        @thread = nil
        @join.broadcast
      end
    end
  end
end

Instance Method Details

#alive?Boolean

Is the thread running?

Returns:

  • (Boolean)


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# File 'lib/celluloid/internals/thread_handle.rb', line 25

def alive?
  @mutex.synchronize { @thread && @thread.alive? }
end

#backtraceObject

Obtain the backtrace for this thread



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# File 'lib/celluloid/internals/thread_handle.rb', line 43

def backtrace
  @thread.backtrace
rescue NoMethodError
  # undefined method `backtrace' for nil:NilClass
  # Swallow this in case this ThreadHandle was terminated and @thread was
  # set to nil
end

#join(limit = nil) ⇒ Object

Join to a running thread, blocking until it terminates

Raises:

  • (ThreadError)


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# File 'lib/celluloid/internals/thread_handle.rb', line 36

def join(limit = nil)
  raise ThreadError, "Target thread must not be current thread" if @thread == Thread.current
  @mutex.synchronize { @join.wait(@mutex, limit) if @thread }
  self
end

#killObject

Forcibly kill the thread



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# File 'lib/celluloid/internals/thread_handle.rb', line 30

def kill
  @mutex.synchronize { @thread && @thread.kill }
  self
end