Class: CEML::IncidentModel

Inherits:
Struct
  • Object
show all
Includes:
Redis::Objects
Defined in:
lib/ceml/models/incident_model.rb

Overview

:received, :recognized, :last_answer, :last_answer_recognized

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#idObject

Returns the value of attribute id

Returns:

  • (Object)

    the current value of id



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# File 'lib/ceml/models/incident_model.rb', line 11

def id
  @id
end

Class Method Details

.run_latest(cb_obj) ⇒ Object



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# File 'lib/ceml/models/incident_model.rb', line 40

def self.run_latest(cb_obj)
  t = CEML.clock - 1
  ids = redis.zrangebyscore 'ceml_continue_at', 0, t
  ids.each{ |id| self.new(id).run(cb_obj) }
  redis.zremrangebyscore 'ceml_continue_at', 0, t
end

Instance Method Details

#add_castings(castings) ⇒ Object



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# File 'lib/ceml/models/incident_model.rb', line 18

def add_castings(castings)
  castings.each do |rolename, folks|
    folks.each do |player|
      Player.new(player[:id]).touch(id)
      player_roles[player[:id]] = [rolename.to_sym]
      CEML.log 3, "#{player[:id]}: added as #{rolename.to_sym} (#{id})"
    end
  end
end

#expireObject



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# File 'lib/ceml/models/incident_model.rb', line 34

def expire
  # TODO: remove casting calls from waiting rooms
  bytecode.clear
  data.clear
end

#release(player_id) ⇒ Object



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# File 'lib/ceml/models/incident_model.rb', line 28

def release(player_id)
  CEML.log 3, "#{player_id}: releasing from incident #{id}"
  Player.new(player_id).clear_incident(id)
  player_roles.delete(player_id)
end

#run(cb_obj) ⇒ Object



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# File 'lib/ceml/models/incident_model.rb', line 47

def run(cb_obj)
  raise unless String === id
  # puts "RUNNING(#{id})"
  # running_lock.lock do
    , player_data = *data.value
        ||= { :id => id }
    player_data ||= {}
    players = []

    CEML.log 3, ">>> #{player_roles.all.inspect} (#{id})"
    player_roles.each do |player_id, roles|
      CEML.log 3, "#{player_id}: casted as #{roles.inspect} -- #{id}: #{player_data[player_id].inspect}"
      player = { :id => player_id, :roles => Set.new(roles) }
      player[:roles] << :agents << :players << :both << :all << :each << :everyone << :them << :either
      player.merge! player_data[player_id] if player_data[player_id]
      p = Player.new(player_id)
      stored_player = p.data.value
      PLAYER_THREAD_FIELDS.each{ |x| stored_player.delete x }
      msg = p.message.value
      player.merge! msg if msg
      player.merge! stored_player if stored_player
      players << player
    end

    CEML::Incident.new(bytecode.value, id).run(players) do |player, meth, what|
      case meth.to_sym when :released, :finish, :replace
        release(player[:id])
      end
      meth = "player_#{meth}"
      # cb_obj.log "[#{id}] #{meth}: #{player[:id]} #{what.inspect}"
      if cb_obj.respond_to? meth
        .update :player => player, :players => players, :id => id
        result = cb_obj.send(meth, , what)
        .delete :player
        .delete :players
        result
      end
    end

    players.each do |p|
      Player.new(p[:id]).message.value = p.like(:received, :recognized, :situation)
      player_data[p[:id]] = p.like *PLAYER_THREAD_FIELDS
      # PLAYER_THREAD_FIELDS.each{ |x| p.delete x }
    end
    # CEML.log 1, "Player data saving: #{player_data.inspect}"
    data.value = [, player_data]

    if next_run = players.map{ |p| p[:continue_at] }.compact.min
      redis.zadd 'ceml_continue_at', next_run, id
    end
  # end
end