Class: UniversalDetector::CodingStateMachine
- Inherits:
-
Object
- Object
- UniversalDetector::CodingStateMachine
- Defined in:
- lib/CodingStateMachine.rb
Instance Method Summary collapse
- #get_coding_state_machine ⇒ Object
- #get_current_charlen ⇒ Object
-
#initialize(sm) ⇒ CodingStateMachine
constructor
A new instance of CodingStateMachine.
- #next_state(c) ⇒ Object
- #reset ⇒ Object
Constructor Details
#initialize(sm) ⇒ CodingStateMachine
Returns a new instance of CodingStateMachine.
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# File 'lib/CodingStateMachine.rb', line 33 def initialize(sm) @_mModel = sm @_mCurrentBytePos = 0 @_mCurrentCharLen = 0 reset() end |
Instance Method Details
#get_coding_state_machine ⇒ Object
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# File 'lib/CodingStateMachine.rb', line 70 def get_coding_state_machine return @_mModel['name'] end |
#get_current_charlen ⇒ Object
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# File 'lib/CodingStateMachine.rb', line 66 def get_current_charlen return @_mCurrentCharLen end |
#next_state(c) ⇒ Object
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# File 'lib/CodingStateMachine.rb', line 44 def next_state(c) # for each byte we get its class # if it is first byte, we also get byte length byteCls = @_mModel['classTable'][c] if @_mCurrentState == :Start @_mCurrentBytePos = 0 @_mCurrentCharLen = @_mModel['charLenTable'][byteCls] end # from byte's class and stateTable, we get its next state stateValue = {:Start => 0, :Error => 1, :ItsMe => 2} unless stateValue[@_mCurrentState] v = @_mCurrentState else v = stateValue[@_mCurrentState] end @_mCurrentState = @_mModel['stateTable'][v * @_mModel['classFactor'] + byteCls] @_mCurrentBytePos += 1 return @_mCurrentState end |
#reset ⇒ Object
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# File 'lib/CodingStateMachine.rb', line 40 def reset @_mCurrentState = :Start end |