Class: Checkers::GUI::Scene::PieceAnimation
- Inherits:
-
Object
- Object
- Checkers::GUI::Scene::PieceAnimation
- Defined in:
- lib/checkers/gui/scene/piece_animation.rb
Instance Attribute Summary collapse
-
#animation_proc ⇒ Object
writeonly
Sets the attribute animation_proc.
-
#finished ⇒ Object
Returns the value of attribute finished.
Class Method Summary collapse
Instance Method Summary collapse
- #call ⇒ Object
-
#initialize ⇒ PieceAnimation
constructor
A new instance of PieceAnimation.
Constructor Details
#initialize ⇒ PieceAnimation
Returns a new instance of PieceAnimation.
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# File 'lib/checkers/gui/scene/piece_animation.rb', line 10 def initialize @finished = false end |
Instance Attribute Details
#animation_proc=(value) ⇒ Object (writeonly)
Sets the attribute animation_proc
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# File 'lib/checkers/gui/scene/piece_animation.rb', line 7 def animation_proc=(value) @animation_proc = value end |
#finished ⇒ Object
Returns the value of attribute finished.
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# File 'lib/checkers/gui/scene/piece_animation.rb', line 8 def finished @finished end |
Class Method Details
.animate(board, move) ⇒ Object
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# File 'lib/checkers/gui/scene/piece_animation.rb', line 19 def animate(board, move) object = board.piece_at(*move.start_square)&.piece square = board.square_at(*move.end_square) x = square.x + Checkers::GUI::CIRCLE_TRANSLATION - object.x y = square.y + Checkers::GUI::CIRCLE_TRANSLATION - object.y object.z = 10 animation = PieceAnimation.new animation.animation_proc = proc do unless x.zero? if x.negative? x += 1 object.x -= 1 else x -= 1 object.x += 1 end end unless y.zero? if y.negative? y += 1 object.y -= 1 else y -= 1 object.y += 1 end end if x.zero? && y.zero? yield if block_given? animation.finished = true end end animation end |
Instance Method Details
#call ⇒ Object
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# File 'lib/checkers/gui/scene/piece_animation.rb', line 14 def call @animation_proc.call end |