Module: ChunkyPNG::Color
Overview
The Color module defines methods for handling colors. Within the ChunkyPNG library, the concepts of pixels and colors are both used, and they are both represented by a Integer.
Pixels/colors are represented in RGBA components. Each of the four components is stored with a depth of 8 bits (maximum value = 255 = MAX). Together, these components are stored in a 4-byte Integer.
A color will always be represented using these 4 components in memory. When the image is encoded, a more suitable representation can be used (e.g. rgb, grayscale, palette-based), for which several conversion methods are provided in this module.
Constant Summary collapse
- MAX =
Returns The maximum value of each color component.
0xff
- MAX_EUCLIDEAN_DISTANCE_RGBA =
Could be simplified as MAX * 2, but this format mirrors the math in #euclidean_distance_rgba
Math.sqrt(MAX**2 * 4)
- PREDEFINED_COLORS =
Returns All the predefined color names in HTML.
{ aliceblue: 0xf0f8ff00, antiquewhite: 0xfaebd700, aqua: 0x00ffff00, aquamarine: 0x7fffd400, azure: 0xf0ffff00, beige: 0xf5f5dc00, bisque: 0xffe4c400, black: 0x00000000, blanchedalmond: 0xffebcd00, blue: 0x0000ff00, blueviolet: 0x8a2be200, brown: 0xa52a2a00, burlywood: 0xdeb88700, cadetblue: 0x5f9ea000, chartreuse: 0x7fff0000, chocolate: 0xd2691e00, coral: 0xff7f5000, cornflowerblue: 0x6495ed00, cornsilk: 0xfff8dc00, crimson: 0xdc143c00, cyan: 0x00ffff00, darkblue: 0x00008b00, darkcyan: 0x008b8b00, darkgoldenrod: 0xb8860b00, darkgray: 0xa9a9a900, darkgrey: 0xa9a9a900, darkgreen: 0x00640000, darkkhaki: 0xbdb76b00, darkmagenta: 0x8b008b00, darkolivegreen: 0x556b2f00, darkorange: 0xff8c0000, darkorchid: 0x9932cc00, darkred: 0x8b000000, darksalmon: 0xe9967a00, darkseagreen: 0x8fbc8f00, darkslateblue: 0x483d8b00, darkslategray: 0x2f4f4f00, darkslategrey: 0x2f4f4f00, darkturquoise: 0x00ced100, darkviolet: 0x9400d300, deeppink: 0xff149300, deepskyblue: 0x00bfff00, dimgray: 0x69696900, dimgrey: 0x69696900, dodgerblue: 0x1e90ff00, firebrick: 0xb2222200, floralwhite: 0xfffaf000, forestgreen: 0x228b2200, fuchsia: 0xff00ff00, gainsboro: 0xdcdcdc00, ghostwhite: 0xf8f8ff00, gold: 0xffd70000, goldenrod: 0xdaa52000, gray: 0x80808000, grey: 0x80808000, green: 0x00800000, greenyellow: 0xadff2f00, honeydew: 0xf0fff000, hotpink: 0xff69b400, indianred: 0xcd5c5c00, indigo: 0x4b008200, ivory: 0xfffff000, khaki: 0xf0e68c00, lavender: 0xe6e6fa00, lavenderblush: 0xfff0f500, lawngreen: 0x7cfc0000, lemonchiffon: 0xfffacd00, lightblue: 0xadd8e600, lightcoral: 0xf0808000, lightcyan: 0xe0ffff00, lightgoldenrodyellow: 0xfafad200, lightgray: 0xd3d3d300, lightgrey: 0xd3d3d300, lightgreen: 0x90ee9000, lightpink: 0xffb6c100, lightsalmon: 0xffa07a00, lightseagreen: 0x20b2aa00, lightskyblue: 0x87cefa00, lightslategray: 0x77889900, lightslategrey: 0x77889900, lightsteelblue: 0xb0c4de00, lightyellow: 0xffffe000, lime: 0x00ff0000, limegreen: 0x32cd3200, linen: 0xfaf0e600, magenta: 0xff00ff00, maroon: 0x80000000, mediumaquamarine: 0x66cdaa00, mediumblue: 0x0000cd00, mediumorchid: 0xba55d300, mediumpurple: 0x9370d800, mediumseagreen: 0x3cb37100, mediumslateblue: 0x7b68ee00, mediumspringgreen: 0x00fa9a00, mediumturquoise: 0x48d1cc00, mediumvioletred: 0xc7158500, midnightblue: 0x19197000, mintcream: 0xf5fffa00, mistyrose: 0xffe4e100, moccasin: 0xffe4b500, navajowhite: 0xffdead00, navy: 0x00008000, oldlace: 0xfdf5e600, olive: 0x80800000, olivedrab: 0x6b8e2300, orange: 0xffa50000, orangered: 0xff450000, orchid: 0xda70d600, palegoldenrod: 0xeee8aa00, palegreen: 0x98fb9800, paleturquoise: 0xafeeee00, palevioletred: 0xd8709300, papayawhip: 0xffefd500, peachpuff: 0xffdab900, peru: 0xcd853f00, pink: 0xffc0cb00, plum: 0xdda0dd00, powderblue: 0xb0e0e600, purple: 0x80008000, red: 0xff000000, rosybrown: 0xbc8f8f00, royalblue: 0x4169e100, saddlebrown: 0x8b451300, salmon: 0xfa807200, sandybrown: 0xf4a46000, seagreen: 0x2e8b5700, seashell: 0xfff5ee00, sienna: 0xa0522d00, silver: 0xc0c0c000, skyblue: 0x87ceeb00, slateblue: 0x6a5acd00, slategray: 0x70809000, slategrey: 0x70809000, snow: 0xfffafa00, springgreen: 0x00ff7f00, steelblue: 0x4682b400, tan: 0xd2b48c00, teal: 0x00808000, thistle: 0xd8bfd800, tomato: 0xff634700, turquoise: 0x40e0d000, violet: 0xee82ee00, wheat: 0xf5deb300, white: 0xffffff00, whitesmoke: 0xf5f5f500, yellow: 0xffff0000, yellowgreen: 0x9acd3200, }
- BLACK =
Returns Black pixel/color.
rgb(0, 0, 0)
- WHITE =
Returns White pixel/color.
rgb(255, 255, 255)
- TRANSPARENT =
Returns Fully transparent pixel/color.
rgba(0, 0, 0, 0)
Instance Method Summary collapse
-
#a(value) ⇒ Integer
Returns the alpha channel value for the color value.
-
#alpha_decomposable?(color, mask, bg, tolerance = 1) ⇒ Boolean
Checks whether an alpha channel value can successfully be composed given the resulting color, the mask color and a background color, all of which should be opaque.
-
#b(value) ⇒ Integer
Returns the blue-component from the color value.
-
#blend(fg, bg) ⇒ Integer
Blends the foreground and background color by taking the average of the components.
-
#compose_precise(fg, bg) ⇒ Integer
Composes two colors with an alpha channel using floating point math.
-
#compose_quick(fg, bg) ⇒ Integer
(also: #compose)
Composes two colors with an alpha channel using integer math.
-
#decompose_alpha(color, mask, bg) ⇒ Integer
Decomposes the alpha channel value given the resulting color, the mask color and a background color, all of which should be opaque.
-
#decompose_alpha_component(channel, color, mask, bg) ⇒ Integer
Decomposes an alpha channel for either the r, g or b color channel.
-
#decompose_alpha_components(color, mask, bg) ⇒ Array<Integer>
Decomposes the alpha channels for the r, g and b color channel.
-
#decompose_color(color, mask, bg, tolerance = 1) ⇒ Integer
Decomposes a color, given a color, a mask color and a background color.
-
#euclidean_distance_rgba(pixel_after, pixel_before) ⇒ Float
Compute the Euclidean distance between 2 colors in RGBA.
-
#fade(color, factor) ⇒ Integer
Lowers the intensity of a color, by lowering its alpha by a given factor.
-
#from_hex(hex_value, opacity = nil) ⇒ Integer
Creates a color by converting it from a string in hex notation.
-
#from_hsl(hue, saturation, lightness, alpha = 255) ⇒ Integer
Creates a new color from an HSL triple.
-
#from_hsv(hue, saturation, value, alpha = 255) ⇒ Integer
(also: #from_hsb)
Creates a new color from an HSV triple.
-
#from_rgb_stream(stream, pos = 0) ⇒ Integer
Creates a color by unpacking an rgb triple from a string.
-
#from_rgba_stream(stream, pos = 0) ⇒ Integer
Creates a color by unpacking an rgba triple from a string.
-
#fully_transparent?(value) ⇒ true, false
Returns true if this color is fully transparent.
-
#g(value) ⇒ Integer
Returns the green-component from the color value.
-
#grayscale(teint) ⇒ Integer
Creates a new color using a grayscale teint.
-
#grayscale?(value) ⇒ true, false
Returns true if this color is fully transparent.
-
#grayscale_alpha(teint, a) ⇒ Integer
Creates a new color using a grayscale teint and alpha value.
-
#grayscale_teint(color) ⇒ Integer
Calculates the grayscale teint of an RGB color.
-
#html_color(color_name, opacity = nil) ⇒ Integer
Gets a color value based on a HTML color name.
-
#int8_mult(a, b) ⇒ Integer
Multiplies two fractions using integer math, where the fractions are stored using an integer between 0 and 255.
-
#interpolate_quick(fg, bg, alpha) ⇒ Integer
Interpolates the foreground and background colors by the given alpha value.
-
#opaque!(value) ⇒ Integer
Returns the opaque value of this color by removing the alpha channel.
-
#opaque?(value) ⇒ true, false
Returns true if this color is fully opaque.
-
#parse(source) ⇒ Integer
Parses a color value given a numeric or string argument.
-
#pass_bytesize(color_mode, depth, width, height) ⇒ Integer
Returns the number of bytes used for an image pass.
-
#pixel_bitsize(color_mode, depth = 8) ⇒ Integer
Returns the size in bits of a pixel when it is stored using a given color mode.
-
#pixel_bytesize(color_mode, depth = 8) ⇒ Integer
Returns the size in bytes of a pixel when it is stored using a given color mode.
-
#r(value) ⇒ Integer
Returns the red-component from the color value.
-
#rgb(r, g, b) ⇒ Integer
Creates a new color using an r, g, b triple.
-
#rgba(r, g, b, a) ⇒ Integer
Creates a new color using an r, g, b triple and an alpha value.
-
#samples_per_pixel(color_mode) ⇒ Integer
Returns the number of sample values per pixel.
-
#scanline_bytesize(color_mode, depth, width) ⇒ Integer
Returns the number of bytes used per scanline.
-
#to_grayscale(color) ⇒ Integer
Converts a color to a fiting grayscale value.
-
#to_grayscale_alpha_bytes(color) ⇒ Array<Integer>
Returns an array with the grayscale teint and alpha channel values for this color.
-
#to_grayscale_bytes(color) ⇒ Array<Integer>
Returns an array with the grayscale teint value for this color.
-
#to_hex(color, include_alpha = true) ⇒ String
Returns a string representing this color using hex notation (i.e. #rrggbbaa).
-
#to_hsl(color, include_alpha = false) ⇒ Array<Fixnum>[0], ...
Returns an array with the separate HSL components of a color.
-
#to_hsv(color, include_alpha = false) ⇒ Array[0], ...
(also: #to_hsb)
Returns an array with the separate HSV components of a color.
-
#to_truecolor_alpha_bytes(color) ⇒ Array<Integer>
Returns an array with the separate RGBA values for this color.
-
#to_truecolor_bytes(color) ⇒ Array<Integer>
Returns an array with the separate RGB values for this color.
Instance Method Details
#a(value) ⇒ Integer
Returns the alpha channel value for the color value.
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# File 'lib/chunky_png/color.rb', line 299 def a(value) value & 0x000000ff end |
#alpha_decomposable?(color, mask, bg, tolerance = 1) ⇒ Boolean
Checks whether an alpha channel value can successfully be composed given the resulting color, the mask color and a background color, all of which should be opaque.
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# File 'lib/chunky_png/color.rb', line 503 def alpha_decomposable?(color, mask, bg, tolerance = 1) components = decompose_alpha_components(color, mask, bg) sum = components.inject(0) { |a, b| a + b } max = components.max * 3 components.max <= 255 && components.min >= 0 && (sum + tolerance * 3) >= max end |
#b(value) ⇒ Integer
Returns the blue-component from the color value.
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# File 'lib/chunky_png/color.rb', line 291 def b(value) (value & 0x0000ff00) >> 8 end |
#blend(fg, bg) ⇒ Integer
Blends the foreground and background color by taking the average of the components.
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# File 'lib/chunky_png/color.rb', line 406 def blend(fg, bg) (fg + bg) >> 1 end |
#compose_precise(fg, bg) ⇒ Integer
Composes two colors with an alpha channel using floating point math.
This method uses more precise floating point math, but this precision is lost when the result is converted back to an integer. Because it is slower than the version based on integer math, that version is preferred.
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# File 'lib/chunky_png/color.rb', line 383 def compose_precise(fg, bg) return fg if opaque?(fg) || fully_transparent?(bg) return bg if fully_transparent?(fg) fg_a = a(fg).to_f / MAX bg_a = a(bg).to_f / MAX a_com = (1.0 - fg_a) * bg_a new_r = (fg_a * r(fg) + a_com * r(bg)).round new_g = (fg_a * g(fg) + a_com * g(bg)).round new_b = (fg_a * b(fg) + a_com * b(bg)).round new_a = ((fg_a + a_com) * MAX).round rgba(new_r, new_g, new_b, new_a) end |
#compose_quick(fg, bg) ⇒ Integer Also known as: compose
Composes two colors with an alpha channel using integer math.
This version is faster than the version based on floating point math, so this compositing function is used by default.
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# File 'lib/chunky_png/color.rb', line 361 def compose_quick(fg, bg) return fg if opaque?(fg) || fully_transparent?(bg) return bg if fully_transparent?(fg) a_com = int8_mult(0xff - a(fg), a(bg)) new_r = int8_mult(a(fg), r(fg)) + int8_mult(a_com, r(bg)) new_g = int8_mult(a(fg), g(fg)) + int8_mult(a_com, g(bg)) new_b = int8_mult(a(fg), b(fg)) + int8_mult(a_com, b(bg)) new_a = a(fg) + a_com rgba(new_r, new_g, new_b, new_a) end |
#decompose_alpha(color, mask, bg) ⇒ Integer
Decomposes the alpha channel value given the resulting color, the mask color and a background color, all of which should be opaque.
Make sure to call #alpha_decomposable? first to see if the alpha channel value can successfully decomposed with a given tolerance, otherwise the return value of this method is undefined.
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# File 'lib/chunky_png/color.rb', line 524 def decompose_alpha(color, mask, bg) components = decompose_alpha_components(color, mask, bg) (components.inject(0) { |a, b| a + b } / 3.0).round end |
#decompose_alpha_component(channel, color, mask, bg) ⇒ Integer
Decomposes an alpha channel for either the r, g or b color channel.
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# File 'lib/chunky_png/color.rb', line 537 def decompose_alpha_component(channel, color, mask, bg) cc, mc, bc = send(channel, color), send(channel, mask), send(channel, bg) return 0x00 if bc == cc return 0xff if bc == mc return 0xff if cc == mc (((bc - cc).to_f / (bc - mc).to_f) * MAX).round end |
#decompose_alpha_components(color, mask, bg) ⇒ Array<Integer>
Decomposes the alpha channels for the r, g and b color channel.
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# File 'lib/chunky_png/color.rb', line 554 def decompose_alpha_components(color, mask, bg) [ decompose_alpha_component(:r, color, mask, bg), decompose_alpha_component(:g, color, mask, bg), decompose_alpha_component(:b, color, mask, bg), ] end |
#decompose_color(color, mask, bg, tolerance = 1) ⇒ Integer
Decomposes a color, given a color, a mask color and a background color. The returned color will be a variant of the mask color, with the alpha channel set to the best fitting value. This basically is the reverse operation if alpha composition.
If the color cannot be decomposed, this method will return the fully transparent variant of the mask color.
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# File 'lib/chunky_png/color.rb', line 482 def decompose_color(color, mask, bg, tolerance = 1) if alpha_decomposable?(color, mask, bg, tolerance) mask & 0xffffff00 | decompose_alpha(color, mask, bg) else mask & 0xffffff00 end end |
#euclidean_distance_rgba(pixel_after, pixel_before) ⇒ Float
Compute the Euclidean distance between 2 colors in RGBA
This method simply takes the Euclidean distance between the RGBA channels of 2 colors, which gives us a measure of how different the two colors are.
Although it would be more perceptually accurate to calculate a proper Delta E in Lab colorspace, this method should serve many use-cases while avoiding the overhead of converting RGBA to Lab.
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# File 'lib/chunky_png/color.rb', line 722 def euclidean_distance_rgba(pixel_after, pixel_before) return 0.0 if pixel_after == pixel_before Math.sqrt( (r(pixel_after) - r(pixel_before))**2 + (g(pixel_after) - g(pixel_before))**2 + (b(pixel_after) - b(pixel_before))**2 + (a(pixel_after) - a(pixel_before))**2 ) end |
#fade(color, factor) ⇒ Integer
Lowers the intensity of a color, by lowering its alpha by a given factor.
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# File 'lib/chunky_png/color.rb', line 461 def fade(color, factor) new_alpha = int8_mult(a(color), factor) (color & 0xffffff00) | new_alpha end |
#from_hex(hex_value, opacity = nil) ⇒ Integer
Creates a color by converting it from a string in hex notation.
It supports colors with (#rrggbbaa) or without (#rrggbb) alpha channel as well as the 3-digit short format (#rgb) for those without. Color strings may include the prefix “0x” or “#”.
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# File 'lib/chunky_png/color.rb', line 167 def from_hex(hex_value, opacity = nil) base_color = case hex_value when HEX3_COLOR_REGEXP $1.gsub(/([0-9a-f])/i, '\1\1').hex << 8 when HEX6_COLOR_REGEXP $1.hex << 8 else raise ArgumentError, "Not a valid hex color notation: #{hex_value.inspect}!" end opacity ||= $2 ? $2.hex : 0xff base_color | opacity end |
#from_hsl(hue, saturation, lightness, alpha = 255) ⇒ Integer
Creates a new color from an HSL triple.
This implementation follows the modern convention of 0 degrees hue indicating red.
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# File 'lib/chunky_png/color.rb', line 220 def from_hsl(hue, saturation, lightness, alpha = 255) raise ArgumentError, "Hue #{hue} was not between 0 and 360" unless (0..360).cover?(hue) raise ArgumentError, "Saturation #{saturation} was not between 0 and 1" unless (0..1).cover?(saturation) raise ArgumentError, "Lightness #{lightness} was not between 0 and 1" unless (0..1).cover?(lightness) chroma = (1 - (2 * lightness - 1).abs) * saturation rgb = cylindrical_to_cubic(hue, saturation, lightness, chroma) rgb.map! { |component| ((component + lightness - 0.5 * chroma) * 255).to_i } rgb << alpha rgba(*rgb) end |
#from_hsv(hue, saturation, value, alpha = 255) ⇒ Integer Also known as: from_hsb
Creates a new color from an HSV triple.
Create a new color using an HSV (sometimes also called HSB) triple. The words ‘value` and `brightness` are used interchangeably and synonymously in descriptions of this colorspace. This implementation follows the modern convention of 0 degrees hue indicating red.
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# File 'lib/chunky_png/color.rb', line 194 def from_hsv(hue, saturation, value, alpha = 255) raise ArgumentError, "Hue must be between 0 and 360" unless (0..360).cover?(hue) raise ArgumentError, "Saturation must be between 0 and 1" unless (0..1).cover?(saturation) raise ArgumentError, "Value/brightness must be between 0 and 1" unless (0..1).cover?(value) chroma = value * saturation rgb = cylindrical_to_cubic(hue, saturation, value, chroma) rgb.map! { |component| ((component + value - chroma) * 255).to_i } rgb << alpha rgba(*rgb) end |
#from_rgb_stream(stream, pos = 0) ⇒ Integer
Creates a color by unpacking an rgb triple from a string.
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# File 'lib/chunky_png/color.rb', line 142 def from_rgb_stream(stream, pos = 0) rgb(*stream.unpack("@#{pos}C3")) end |
#from_rgba_stream(stream, pos = 0) ⇒ Integer
Creates a color by unpacking an rgba triple from a string
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# File 'lib/chunky_png/color.rb', line 152 def from_rgba_stream(stream, pos = 0) rgba(*stream.unpack("@#{pos}C4")) end |
#fully_transparent?(value) ⇒ true, false
Returns true if this color is fully transparent.
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# File 'lib/chunky_png/color.rb', line 330 def fully_transparent?(value) a(value) == 0x00000000 end |
#g(value) ⇒ Integer
Returns the green-component from the color value.
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# File 'lib/chunky_png/color.rb', line 283 def g(value) (value & 0x00ff0000) >> 16 end |
#grayscale(teint) ⇒ Integer
Creates a new color using a grayscale teint.
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# File 'lib/chunky_png/color.rb', line 119 def grayscale(teint) teint << 24 | teint << 16 | teint << 8 | 0xff end |
#grayscale?(value) ⇒ true, false
Returns true if this color is fully transparent.
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# File 'lib/chunky_png/color.rb', line 322 def grayscale?(value) r(value) == b(value) && b(value) == g(value) end |
#grayscale_alpha(teint, a) ⇒ Integer
Creates a new color using a grayscale teint and alpha value.
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# File 'lib/chunky_png/color.rb', line 128 def grayscale_alpha(teint, a) teint << 24 | teint << 16 | teint << 8 | a end |
#grayscale_teint(color) ⇒ Integer
Calculates the grayscale teint of an RGB color.
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# File 'lib/chunky_png/color.rb', line 438 def grayscale_teint(color) (r(color) * 0.3 + g(color) * 0.59 + b(color) * 0.11).round end |
#html_color(color_name, opacity = nil) ⇒ Integer
Gets a color value based on a HTML color name.
The color name is flexible. E.g. 'yellowgreen'
, 'Yellow green'
, 'YellowGreen'
, 'YELLOW_GREEN'
and :yellow_green
will all return the same color value.
You can include a opacity level in the color name (e.g. 'red @ 0.5'
) or give an explicit opacity value as second argument. If no opacity value is given, the color will be fully opaque.
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# File 'lib/chunky_png/color.rb', line 909 def html_color(color_name, opacity = nil) if color_name.to_s =~ HTML_COLOR_REGEXP opacity ||= $2 ? ($2.to_f * 255.0).round : 0xff base_color_name = $1.gsub(/[^a-z]+/i, "").downcase.to_sym return PREDEFINED_COLORS[base_color_name] | opacity if PREDEFINED_COLORS.key?(base_color_name) end raise ArgumentError, "Unknown color name #{color_name}!" end |
#int8_mult(a, b) ⇒ Integer
Multiplies two fractions using integer math, where the fractions are stored using an integer between 0 and 255. This method is used as a helper method for compositing colors using integer math.
This is a quicker implementation of ((a * b) / 255.0).round.
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# File 'lib/chunky_png/color.rb', line 347 def int8_mult(a, b) t = a * b + 0x80 ((t >> 8) + t) >> 8 end |
#interpolate_quick(fg, bg, alpha) ⇒ Integer
Interpolates the foreground and background colors by the given alpha value. This also blends the alpha channels themselves.
A blending factor of 255 will give entirely the foreground, while a blending factor of 0 will give the background.
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# File 'lib/chunky_png/color.rb', line 420 def interpolate_quick(fg, bg, alpha) return fg if alpha >= 255 return bg if alpha <= 0 alpha_com = 255 - alpha new_r = int8_mult(alpha, r(fg)) + int8_mult(alpha_com, r(bg)) new_g = int8_mult(alpha, g(fg)) + int8_mult(alpha_com, g(bg)) new_b = int8_mult(alpha, b(fg)) + int8_mult(alpha_com, b(bg)) new_a = int8_mult(alpha, a(fg)) + int8_mult(alpha_com, a(bg)) rgba(new_r, new_g, new_b, new_a) end |
#opaque!(value) ⇒ Integer
Returns the opaque value of this color by removing the alpha channel.
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# File 'lib/chunky_png/color.rb', line 314 def opaque!(value) value | 0x000000ff end |
#opaque?(value) ⇒ true, false
Returns true if this color is fully opaque.
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# File 'lib/chunky_png/color.rb', line 307 def opaque?(value) a(value) == 0x000000ff end |
#parse(source) ⇒ Integer
Parses a color value given a numeric or string argument.
It supports color numbers, colors in hex notation and named HTML colors.
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# File 'lib/chunky_png/color.rb', line 86 def parse(source) return source if source.is_a?(Integer) case source.to_s when /^\d+$/ then source.to_s.to_i when HEX3_COLOR_REGEXP, HEX6_COLOR_REGEXP then from_hex(source.to_s) when HTML_COLOR_REGEXP then html_color(source.to_s) else raise ArgumentError, "Don't know how to create a color from #{source.inspect}!" end end |
#pass_bytesize(color_mode, depth, width, height) ⇒ Integer
Returns the number of bytes used for an image pass
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# File 'lib/chunky_png/color.rb', line 984 def pass_bytesize(color_mode, depth, width, height) return 0 if width == 0 || height == 0 (scanline_bytesize(color_mode, depth, width) + 1) * height end |
#pixel_bitsize(color_mode, depth = 8) ⇒ Integer
Returns the size in bits of a pixel when it is stored using a given color mode.
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# File 'lib/chunky_png/color.rb', line 963 def pixel_bitsize(color_mode, depth = 8) samples_per_pixel(color_mode) * depth end |
#pixel_bytesize(color_mode, depth = 8) ⇒ Integer
Returns the size in bytes of a pixel when it is stored using a given color mode.
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# File 'lib/chunky_png/color.rb', line 951 def pixel_bytesize(color_mode, depth = 8) return 1 if depth < 8 (pixel_bitsize(color_mode, depth) + 7) >> 3 end |
#r(value) ⇒ Integer
Returns the red-component from the color value.
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# File 'lib/chunky_png/color.rb', line 275 def r(value) (value & 0xff000000) >> 24 end |
#rgb(r, g, b) ⇒ Integer
Creates a new color using an r, g, b triple.
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# File 'lib/chunky_png/color.rb', line 111 def rgb(r, g, b) r << 24 | g << 16 | b << 8 | 0xff end |
#rgba(r, g, b, a) ⇒ Integer
Creates a new color using an r, g, b triple and an alpha value.
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# File 'lib/chunky_png/color.rb', line 102 def rgba(r, g, b, a) r << 24 | g << 16 | b << 8 | a end |
#samples_per_pixel(color_mode) ⇒ Integer
Returns the number of sample values per pixel.
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# File 'lib/chunky_png/color.rb', line 934 def samples_per_pixel(color_mode) case color_mode when ChunkyPNG::COLOR_INDEXED then 1 when ChunkyPNG::COLOR_TRUECOLOR then 3 when ChunkyPNG::COLOR_TRUECOLOR_ALPHA then 4 when ChunkyPNG::COLOR_GRAYSCALE then 1 when ChunkyPNG::COLOR_GRAYSCALE_ALPHA then 2 else raise ChunkyPNG::NotSupported, "Don't know the number of samples for this colormode: #{color_mode}!" end end |
#scanline_bytesize(color_mode, depth, width) ⇒ Integer
Returns the number of bytes used per scanline.
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# File 'lib/chunky_png/color.rb', line 973 def scanline_bytesize(color_mode, depth, width) ((pixel_bitsize(color_mode, depth) * width) + 7) >> 3 end |
#to_grayscale(color) ⇒ Integer
Converts a color to a fiting grayscale value. It will conserve the alpha channel.
This method will return a full color value, with the R, G, and B value set to the grayscale teint calcuated from the input color’s R, G and B values.
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# File 'lib/chunky_png/color.rb', line 453 def to_grayscale(color) grayscale_alpha(grayscale_teint(color), a(color)) end |
#to_grayscale_alpha_bytes(color) ⇒ Array<Integer>
Returns an array with the grayscale teint and alpha channel values for this color.
This method expects the color to be grayscale, i.e. r, g, and b value to be equal and uses only the B channel. If you need to convert a color to grayscale first, see #to_grayscale.
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# File 'lib/chunky_png/color.rb', line 701 def to_grayscale_alpha_bytes(color) [b(color), a(color)] # assumption r == g == b end |
#to_grayscale_bytes(color) ⇒ Array<Integer>
Returns an array with the grayscale teint value for this color.
This method expects the r, g, and b value to be equal, and the alpha channel will be discarded.
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# File 'lib/chunky_png/color.rb', line 687 def to_grayscale_bytes(color) [b(color)] # assumption r == g == b end |
#to_hex(color, include_alpha = true) ⇒ String
Returns a string representing this color using hex notation (i.e. #rrggbbaa).
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# File 'lib/chunky_png/color.rb', line 572 def to_hex(color, include_alpha = true) include_alpha ? ("#%08x" % color) : ("#%06x" % [color >> 8]) end |
#to_hsl(color, include_alpha = false) ⇒ Array<Fixnum>[0], ...
Returns an array with the separate HSL components of a color.
Because ChunkyPNG internally handles colors as Integers for performance reasons, some rounding occurs when importing or exporting HSL colors whose coordinates are float-based. Because of this rounding, #to_hsl and #from_hsl may not be perfect inverses.
This implementation follows the modern convention of 0 degrees hue indicating red.
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# File 'lib/chunky_png/color.rb', line 624 def to_hsl(color, include_alpha = false) hue, chroma, max, min = hue_and_chroma(color) lightness = 0.5 * (max + min) saturation = chroma.zero? ? 0.0 : chroma.fdiv(1 - (2 * lightness - 1).abs) include_alpha ? [hue, saturation, lightness, a(color)] : [hue, saturation, lightness] end |
#to_hsv(color, include_alpha = false) ⇒ Array[0], ... Also known as: to_hsb
Returns an array with the separate HSV components of a color.
Because ChunkyPNG internally handles colors as Integers for performance reasons, some rounding occurs when importing or exporting HSV colors whose coordinates are float-based. Because of this rounding, #to_hsv and #from_hsv may not be perfect inverses.
This implementation follows the modern convention of 0 degrees hue indicating red.
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# File 'lib/chunky_png/color.rb', line 595 def to_hsv(color, include_alpha = false) hue, chroma, max, _ = hue_and_chroma(color) value = max saturation = chroma.zero? ? 0.0 : chroma.fdiv(value) include_alpha ? [hue, saturation, value, a(color)] : [hue, saturation, value] end |
#to_truecolor_alpha_bytes(color) ⇒ Array<Integer>
Returns an array with the separate RGBA values for this color.
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# File 'lib/chunky_png/color.rb', line 667 def to_truecolor_alpha_bytes(color) [r(color), g(color), b(color), a(color)] end |
#to_truecolor_bytes(color) ⇒ Array<Integer>
Returns an array with the separate RGB values for this color. The alpha channel will be discarded.
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# File 'lib/chunky_png/color.rb', line 676 def to_truecolor_bytes(color) [r(color), g(color), b(color)] end |