Class: RTF::ListMarker
- Inherits:
-
Object
- Object
- RTF::ListMarker
- Defined in:
- lib/rtf/list.rb
Instance Method Summary collapse
- #bullet? ⇒ Boolean
-
#initialize(name, codepoint = nil) ⇒ ListMarker
constructor
A new instance of ListMarker.
- #name ⇒ Object
- #number_type ⇒ Object
- #template_format ⇒ Object
- #text_format(n = nil) ⇒ Object
- #type ⇒ Object
Constructor Details
#initialize(name, codepoint = nil) ⇒ ListMarker
Returns a new instance of ListMarker.
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# File 'lib/rtf/list.rb', line 38 def initialize(name, codepoint=nil) @name = name @codepoint = codepoint end |
Instance Method Details
#bullet? ⇒ Boolean
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# File 'lib/rtf/list.rb', line 43 def bullet? !@codepoint.nil? end |
#name ⇒ Object
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# File 'lib/rtf/list.rb', line 58 def name name = "\\{#@name\\}" name << '.' unless bullet? name end |
#number_type ⇒ Object
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# File 'lib/rtf/list.rb', line 51 def number_type # 23: bullet, 0: arabic # applies to the \levelnfcN macro # bullet? ? 23 : 0 end |
#template_format ⇒ Object
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# File 'lib/rtf/list.rb', line 64 def template_format # The first char is the string size, the next ones are # either placeholders (\'0X) or actual characters to # include in the format. In the bullet case, \uc0 is # used to get rid of the multibyte translation: we want # an Unicode character. # # In the decimal case, we have a fixed format, with a # dot following the actual number. # if bullet? "\\'01\\uc0\\u#@codepoint" else "\\'02\\'00. " end end |
#text_format(n = nil) ⇒ Object
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# File 'lib/rtf/list.rb', line 81 def text_format(n=nil) text = if bullet? "\\uc0\\u#@codepoint" else "#{n}." end "\t#{text}\t" end |
#type ⇒ Object
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# File 'lib/rtf/list.rb', line 47 def type bullet? ? :bullet : :decimal end |