Module: Colour
Overview
Colour is intended to be a mixin for all representations of colour. It is not intended to be initialized on its own
Instance Method Summary collapse
- #analogous(degrees = 30, steps = 5, &block) ⇒ Object
-
#complementary ⇒ Object
Return the complementary colour.
- #gradient_to(colour, steps = 10) ⇒ Object
- #hex ⇒ Object
-
#rotate_hue(degrees = 180, steps = 1) ⇒ Object
Move the specified number of degrees, for the specified number of steps.
-
#split_complementary(spread = 60) ⇒ Object
Return two colours spread distance apart opposite the colour wheel.
- #to_hsv ⇒ Object
- #to_rgb ⇒ Object
- #to_s ⇒ Object
- #triadic(&block) ⇒ Object
- #web_hex ⇒ Object
- #web_safe(depth = 1) ⇒ Object
Instance Method Details
#analogous(degrees = 30, steps = 5, &block) ⇒ Object
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# File 'lib/colour.rb', line 61 def analogous(degrees=30, steps=5, &block) if block_given? then rotate_hue(degrees, steps) do |c| block.call(c) end else rotate_hue(degrees, steps) end end |
#complementary ⇒ Object
Return the complementary colour
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# File 'lib/colour.rb', line 29 def complementary rotate_hue(180)[0] end |
#gradient_to(colour, steps = 10) ⇒ Object
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# File 'lib/colour.rb', line 82 def gradient_to(colour, steps=10) c = self.class.name.downcase origin = self.to_rgb destination = colour.to_rgb gradient = [] #Special Case, if some joker asks for a gradient of one step # the range calculation will result in NaN if steps == 1 then if block_given? then yield self end return [self] end #TODO: *_range isn't really being used red_range = destination.r - origin.r red_increment = red_range / (steps - 1) green_range = destination.g - origin.g green_increment = green_range / (steps - 1) blue_range = destination.b - origin.b blue_increment = blue_range / (steps - 1) steps.times do |i| intermediate = RGB.new( origin.r + red_increment * i, origin.g + green_increment * i, origin.b + blue_increment * i ) gradient << intermediate.send("to_" + c) if block_given? then yield intermediate.send("to_" + c) end end gradient end |
#hex ⇒ Object
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# File 'lib/colour.rb', line 16 def hex self.to_rgb.hex end |
#rotate_hue(degrees = 180, steps = 1) ⇒ Object
Move the specified number of degrees, for the specified number of steps
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# File 'lib/colour.rb', line 48 def rotate_hue(degrees=180, steps=1) c = self.class.name.downcase hsv = self.to_hsv v = [] (1..steps).each do |i| v << HSV.new((hsv.h + (degrees * i) + 360 * i) % 360, hsv.s, hsv.v).send("to_" + c) end if block_given? then v.each do |color| yield color end end v end |
#split_complementary(spread = 60) ⇒ Object
Return two colours spread distance apart opposite the colour wheel
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# File 'lib/colour.rb', line 35 def split_complementary(spread=60) c = self.class.name.downcase hsv = self.to_hsv v = [HSV.new(((hsv.h + 540 - spread / 2) % 360),hsv.s,hsv.v).send("to_" + c), HSV.new(((hsv.h + 540 + spread / 2) % 360),hsv.s,hsv.v).send("to_" + c)] if block_given? then v.each do |color| yield color end end v end |
#to_hsv ⇒ Object
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# File 'lib/colour.rb', line 8 def to_hsv self end |
#to_rgb ⇒ Object
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# File 'lib/colour.rb', line 4 def to_rgb self end |
#to_s ⇒ Object
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# File 'lib/colour.rb', line 24 def to_s self.to_rgb.web_hex end |
#triadic(&block) ⇒ Object
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# File 'lib/colour.rb', line 71 def triadic(&block) if block_given? then rotate_hue(120, 2) do |c| block.call(c) end else rotate_hue(120,2) end end |
#web_hex ⇒ Object
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# File 'lib/colour.rb', line 12 def web_hex self.to_rgb.web_hex end |
#web_safe(depth = 1) ⇒ Object
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# File 'lib/colour.rb', line 20 def web_safe(depth=1) self.to_rgb.web_safe(depth) end |