Class: Confinement::Rendering::ViewContext

Inherits:
Object
  • Object
show all
Defined in:
lib/confinement.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(routes:, layouts:, assets:, contents:, locals:, frontmatter:) ⇒ ViewContext

Returns a new instance of ViewContext.



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# File 'lib/confinement.rb', line 557

def initialize(routes:, layouts:, assets:, contents:, locals:, frontmatter:)
  @routes = routes
  @layouts = layouts
  @assets = assets
  @contents = contents

  @locals = locals
  @frontmatter = frontmatter
end

Instance Attribute Details

#assetsObject (readonly)

Returns the value of attribute assets.



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# File 'lib/confinement.rb', line 569

def assets
  @assets
end

#contentsObject (readonly)

Returns the value of attribute contents.



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# File 'lib/confinement.rb', line 570

def contents
  @contents
end

#frontmatterObject (readonly)

Returns the value of attribute frontmatter.



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# File 'lib/confinement.rb', line 572

def frontmatter
  @frontmatter
end

#layoutsObject (readonly)

Returns the value of attribute layouts.



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# File 'lib/confinement.rb', line 568

def layouts
  @layouts
end

#localsObject (readonly)

Returns the value of attribute locals.



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# File 'lib/confinement.rb', line 571

def locals
  @locals
end

#routesObject (readonly)

Returns the value of attribute routes.



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# File 'lib/confinement.rb', line 567

def routes
  @routes
end

Instance Method Details

#captureObject



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# File 'lib/confinement.rb', line 574

def capture
  original_buffer = @_buf
  @_buf = +""
  yield
  @_buf
ensure
  @_buf = original_buffer
end

#render(blob, layout: nil, &block) ⇒ Object



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# File 'lib/confinement.rb', line 583

def render(blob, layout: nil, &block)
  render_chain = RenderChain.new(
    body: blob.body,
    path: blob.input_path,
    renderers: blob.renderers,
    view_context: self
  )
  rendered_body =
    if block_given?
      render_chain.call do
        capture { yield }
      end
    else
      render_chain.call
    end

  if layout
    layout_render_chain = RenderChain.new(
      body: layout.body,
      path: layout.input_path,
      renderers: layout.renderers,
      view_context: self
    )

    layout_render_chain.call do
      rendered_body
    end
  else
    rendered_body
  end
end