Class: StudioGame::Player

Inherits:
Object
  • Object
show all
Includes:
Playable
Defined in:
lib/studio_game/player.rb

Direct Known Subclasses

BerserkPlayer, ClumsyPlayer

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Playable

#blam, #strong?, #w00t

Constructor Details

#initialize(name = SecureRandom.urlsafe_base64(5), health = rand(200)) ⇒ Player

Returns a new instance of Player.



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# File 'lib/studio_game/player.rb', line 11

def initialize (name=SecureRandom.urlsafe_base64(5), health=rand(200))
	@name = name.capitalize
	@health = health 
	@health=rand(200) if health.nil? == true 
	@found_treasures = Hash.new(0)
end

Instance Attribute Details

#healthObject (readonly)

Returns the value of attribute health.



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# File 'lib/studio_game/player.rb', line 7

def health
  @health
end

#nameObject

Returns the value of attribute name.



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# File 'lib/studio_game/player.rb', line 8

def name
  @name
end

Class Method Details

.from_csv(line) ⇒ Object



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# File 'lib/studio_game/player.rb', line 17

def self.from_csv(line)
	name,health=line.split(",")
	new(name,Integer(health))
end

Instance Method Details

#<=>(x) ⇒ Object



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# File 'lib/studio_game/player.rb', line 41

def <=>(x)
	x.score <=> score
end

#each_found_treasureObject



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# File 'lib/studio_game/player.rb', line 27

def each_found_treasure
	@found_treasures.each do |key,value|
		yield Treasure.new(key,value)
	end
end

#found_treasure(treasure) ⇒ Object



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# File 'lib/studio_game/player.rb', line 22

def found_treasure(treasure)
	@found_treasures[treasure.name] += treasure.points
	puts "#{name} found a #{treasure}"
	puts "#{name} treasures:#{@found_treasures}"
end

#pointsObject



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# File 'lib/studio_game/player.rb', line 44

def points
	@found_treasures.values.reduce(0,:+)
end

#scoreObject



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# File 'lib/studio_game/player.rb', line 33

def score
	@health + points
end

#to_sObject



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# File 'lib/studio_game/player.rb', line 37

def to_s()
	"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score} as of #{StudioGame::time}"
end