Class: Dungeon
- Inherits:
-
Object
- Object
- Dungeon
- Defined in:
- lib/places.rb
Instance Method Summary collapse
- #choices ⇒ Object
-
#initialize ⇒ Dungeon
constructor
can get here from town, initialize just gives a one time (per visit) message.
Constructor Details
#initialize ⇒ Dungeon
can get here from town, initialize just gives a one time (per visit) message
57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 |
# File 'lib/places.rb', line 57 def initialize map = <<-MAP 0 1 2 3 4 5 6 7 8 9 0| | |r| | |w| |c| | | 1| | | | |w|c| | | | | 2|r| | |c| |i| | |w| | 3| | |c| | | |i| | | | 4| |w| | | | | | | | | 5|w|c|i| | | | | | | | 6| | | |i| | | |w| |r| 7|c| | | | | |w| | |i| 8| | |w| | | | | | |c| 9| | | | | | |r|i|c| | MAP @map = map.split("\n")[1..map.length].map {|line| line.split('|')[1..map.length]} @dungeon_map = DungeonMap.new @map puts # formatting rand_greet = dice(3) rand_greet = "You have entered the dungeon! DUM DUM DUM!!" if rand_greet == 1 rand_greet = "Stepping into the dungeon, you prepare for adventure." if rand_greet == 2 rand_greet = "As you enter the dungeon, you notice strange markings along the walls..." if rand_greet == 3 puts rand_greet end |
Instance Method Details
#choices ⇒ Object
82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 |
# File 'lib/places.rb', line 82 def choices move = 0 load_data room_id = 0 # start at room 0 until move == "t" and room_id == 0 puts # formatting puts .yellow puts (@player.name, @player.xp, @player.lvl, @player.coin, @player.cur_hp, @player.cur_mana) puts .yellow puts # formatting c = @dungeon_map.choices room_id c.add('t', 'Go back to town.') if room_id == 0 if @player.class.to_s == "Wizard" and @player.spell_buff == false c.add('f', "Conjure Wizard Familar") end move = c.prompt # apply food buff @player.cur_hp = @player.cur_hp + @player.lvl if @player.buff_food == true # prevent food buff from raising current health points above maximum @player.cur_hp = @player.hp if @player.cur_hp > @player.hp # now apply drink buff @player.cur_mana = @player.cur_mana + @player.lvl if @player.buff_drink == true # prevent drink buff from raising current mana points above maximum @player.cur_mana = @player.mana if @player.cur_mana > @player.mana new_room_id = @dungeon_map.door_to room_id, move if new_room_id != room_id room_id = new_room_id puts # formatting rand_msg = dice(3) rand_msg = "You walk further into the dark, dank, dirty, dungeon, smirking slightly at your awesome alliteration ability." if rand_msg == 1 rand_msg = "You feel a slight draft and your torch flickers briefly..." if rand_msg == 2 rand_msg = "More strange markings, they seem to mean something, but what and who wrote them?" if rand_msg == 3 puts rand_msg puts # formatting random_encounter elsif move == "t" # back to town puts # formatting puts "You make it back to town in one piece!" puts # formatting # remove food buffs from player when they leave the dungeon @player.buff_food = false @player.buff_drink = false if @player.class.to_s == "Wizard" and @player.spell_buff == true puts "Drako wishes you well and fades away, ready to help another day." puts #formatting @player.spell_buff = false end save_data return # wizard familiar elsif move == "f" and @player.class.to_s == "Wizard" and @player.spell_buff == false puts # formatting puts "#{@player.name} concentrates intently while waving the magic wand and casting the spell..." puts # formatting puts "A tiny dragon appears and curls up on your shoulder, snoring loudly." @player.spell_buff = true @player.cur_mana = @player.cur_mana - @player.lvl*2 save_data end end end |