Class: Kobold
Instance Attribute Summary
Attributes inherited from Mobs
#agi, #armor, #buff_drink, #buff_food, #coin, #cur_hp, #cur_mana, #dmg, #dodge, #hp, #int, #lvl, #mana, #name, #str, #xp
Instance Method Summary collapse
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#initialize(str = 12, agi = 8, int = 8, dmg = 5, armor = 5, hp = 6, cur_hp = 6, dodge = 10, mana = 2, cur_mana = 2, xp = 150, lvl = 1, coin = 2, name = "Kobold") ⇒ Kobold
constructor
A new instance of Kobold.
Constructor Details
#initialize(str = 12, agi = 8, int = 8, dmg = 5, armor = 5, hp = 6, cur_hp = 6, dodge = 10, mana = 2, cur_mana = 2, xp = 150, lvl = 1, coin = 2, name = "Kobold") ⇒ Kobold
Returns a new instance of Kobold.
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# File 'lib/mobs.rb', line 159 def initialize(str=12, agi=8, int=8, dmg=5, armor=5, hp=6, cur_hp=6, dodge=10, mana=2, cur_mana=2, xp=150, lvl=1, coin=2, name="Kobold") kobold_type = dice(10) case when (1..5).include?(kobold_type) # no change, you just get the generic kobold when (6..9).include?(kobold_type) # this one has double the chance to dodge as a regular kobold agi = 16 dmg = 6 armor = 6 dodge = 20 xp = 300 coin = 4 name = "Kobold Thief" when kobold_type == 10 # kobold mini boss! str = 16 agi = 12 dmg = 8 armor = 8 hp = 10 cur_hp = 10 xp = 400 coin = 5 name = "Kobold Berserker" end super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name) end |