Module: Destiny::ItemExplorer
- Included in:
- Client
- Defined in:
- lib/destiny_rb/item_explorer.rb
Instance Method Summary collapse
-
#buckets(type) ⇒ Object
Explorer Bucket definitions.
- #get_exlorer_items(options = {}) ⇒ Object
-
#order(type) ⇒ Object
Item Explorer Ordering definitions.
-
#rarity(type) ⇒ Object
Item Explorer Rarity definitions.
-
#sub_type(type) ⇒ Object
Item Explorer Sub-Type definitions.
-
#types(type) ⇒ Object
Item Explorer Item-Type definitions.
Instance Method Details
#buckets(type) ⇒ Object
Explorer Bucket definitions
Usage:
client.buckets(:artifact)
client.buckets(1)
Arguments:
type: (String/Symbol)
Returns:
Either the numeric representation of a explorer bucket or a symbol of said bucket.
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# File 'lib/destiny_rb/item_explorer.rb', line 147 def buckets(type) types = { none: 0, artifact: 1, materials: 2, consumables: 4, mission: 8, bounties: 16, build: 32, primary_weapon: 64, special_weapon: 128, heavy_weapon: 256, head: 512, arms: 1024, chest: 2048, legs: 4096, class_items: 8192, ghost: 16384, vehicle: 32768, ship: 65536, shader: 131072, emblem: 262144 } if type.is_a? Numeric requested_type = types.key(type) || :none# Fetch type from hash, if type doesn't match return 'none' else type.is_a? Symbol requested_type = types.fetch(type, 0) # Fetch type from hash, if type doesn't match return 0 for 'none' end end |
#get_exlorer_items(options = {}) ⇒ Object
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# File 'lib/destiny_rb/item_explorer.rb', line 177 def get_exlorer_items(={}) definitions = [:definitions] || false character_class = character_class([:character_class] || 'unknown') types = types([:types] || 'none') sub_type = sub_type([:sub_type] || 'none') order = order([:order] || 'none') rarity = rarity([:rarity] || 'none') buckets = buckets([:buckets] || 'none') page = [:page] || 0 count = [:count] || 250 self.class.get("/Explorer/Items/?definitions=#{definitions}&count=#{count}&characterClass=#{character_class}&types=#{types}&subtype=#{sub_type}&order=#{order}&rarity=#{rarity}&buckets=#{buckets}&page=#{page}", headers: @headers) end |
#order(type) ⇒ Object
Item Explorer Ordering definitions
Usage:
client.order(:rarity)
client.enemy_race(3)
Arguments:
type: (String/Symbol)
Returns:
Either the numeric representation of a item ordering or a symbol of said ordering.
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# File 'lib/destiny_rb/item_explorer.rb', line 90 def order(type) types = { none: 0, name: 1, item_type: 2, rarity: 3, item_type_name: 4, item_stat_hash: 5, minimum_required_level: 6, maximum_required_level: 7 } if type.is_a? Numeric requested_type = types.key(type) || :none# Fetch type from hash, if type doesn't match return 'none' else type.is_a? Symbol requested_type = types.fetch(type, 0) # Fetch type from hash, if type doesn't match return 0 for 'none' end end |
#rarity(type) ⇒ Object
Item Explorer Rarity definitions
Usage:
client.enemy_race(:vex)
client.enemy_race(711470098)
Arguments:
type: (String/Symbol)
Returns:
Either the numeric representation of a enemy race or a symbol of said race.
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# File 'lib/destiny_rb/item_explorer.rb', line 119 def rarity(type) types = { none: 0, currency: 1, basic: 2, common: 3, rare: 4, superior: 5, exotic: 6 } if type.is_a? Numeric requested_type = types.key(type) || :none# Fetch type from hash, if type doesn't match return 'none' else type.is_a? Symbol requested_type = types.fetch(type, 0) # Fetch type from hash, if type doesn't match return 0 for 'none' end end |
#sub_type(type) ⇒ Object
Item Explorer Sub-Type definitions
Usage:
client.sub_type(:sidearm)
client.sub_type(17)
Arguments:
type: (String/Symbol)
Returns:
Either the numeric representation of a item sub-type or a symbol of said sub-type.
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# File 'lib/destiny_rb/item_explorer.rb', line 51 def sub_type(type) types = { none: 0, crucible: 1, vanguard: 2, iron_banner: 3, queen: 4, exotic: 5, auto_rifle: 6, shotgun: 7, machinegun: 8, hand_cannon: 9, rocket_launcher: 10, fusion_rifle: 11, sniper_rifle:12, pulse_rifle: 13, scout_rifle: 14, camera: 15, crm: 16, sidearm: 17 } if type.is_a? Numeric requested_type = types.key(type) || :none# Fetch type from hash, if type doesn't match return 'none' else type.is_a? Symbol requested_type = types.fetch(type, 0) # Fetch type from hash, if type doesn't match return 0 for 'none' end end |
#types(type) ⇒ Object
Item Explorer Item-Type definitions
Usage:
client.types(:armor)
client.types(2)
Arguments:
type: (String/Symbol)
Returns:
Either the numeric representation of a item type or a symbol of said item type.
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# File 'lib/destiny_rb/item_explorer.rb', line 15 def types(type) types = { none: 0, currency: 1, armor: 2, weapon: 3, bounty: 4, completed_bounty: 5, bounty_reward: 6, message: 7, engram: 8, consumable: 9, exchange_material: 10, mission_reward: 11, quest_step: 12, quest_step_complete: 13 } if type.is_a? Numeric requested_type = types.key(type) || :none# Fetch type from hash, if type doesn't match return 'none' else type.is_a? Symbol requested_type = types.fetch(type, 0) # Fetch type from hash, if type doesn't match return 0 for 'none' end end |